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GP Bikes => Mods => Tracks => Topic started by: JJS209 on June 01, 2015, 12:46:51 PM

Title: Trackmodding questions (solved)
Post by: JJS209 on June 01, 2015, 12:46:51 PM
hello everybody,
i try around with trackmodding now and there are some problems that i have now:

at first the tracksurface is reflecting the tree's as u see in the screenshots, i think its also tranparent.. i made the road.tga to a non alpha channel image. i am not very good at this grafic- and imagethings ;)
secondly there are no shadows of the bike and the rider, also tyremarks are not coming up to the surface.
can somehome help and tell me what i do need to change?
do i need to rename the road-object? now its just TRKASPH_obj_x.

screen000.jpg (http://www.gp-bikes.de/team-germany/tracks/Heneglo/images/screen000.jpg)
screen001.jpg (http://www.gp-bikes.de/team-germany/tracks/Heneglo/images/screen001.jpg)
Hengelo_V0.4b Download (http://www.gp-bikes.de/team-germany/tracks/Hengelo/Hengelo_V0.4b.rar)


cheers
jan

Title: Re: Trackmodding questions
Post by: Hawk on June 01, 2015, 04:08:01 PM
Quote from: JJS209 on June 01, 2015, 12:46:51 PM
hello everybody,
i try around with trackmodding now and there are some problems that i have now:

at first the tracksurface is reflecting the tree's as u see in the screenshots, i think its also tranparent.. i made the road.tga to a non alpha channel image. i am not very good at this grafic- and imagethings ;)
secondly there are no shadows of the bike and the rider, also tyremarks are not coming up to the surface.
can somehome help and tell me what i do need to change?
do i need to rename the road-object? now its just TRKASPH_obj_x.

screen000.jpg (http://www.gp-bikes.de/team-germany/tracks/Heneglo/images/screen000.jpg)
screen001.jpg (http://www.gp-bikes.de/team-germany/tracks/Heneglo/images/screen001.jpg)
Hengelo_V0.4b Download (http://www.gp-bikes.de/team-germany/tracks/Hengelo/Hengelo_V0.4b.rar)


cheers
jan

Hi Jan.

Yeah that is weird the trees reflecting on the track surface like that.

I can't really pinpoint the problem properly with just the track files, so if you can send the source files to me... Preferably in FBX 2011 format, 2010(make sure you have the export media checkbox checked) will do. Or .max or .3ds if you can't do that. With the materials(texture file folder) file too please and I'll have a look at it for you.

Hawk.

Title: Re: Trackmodding questions
Post by: JJS209 on June 01, 2015, 08:50:27 PM
Hengelo_V0.5 Download (http://www.gp-bikes.de/team-germany/tracks/Hengelo/Hengelo_V0.5.rar)
Hengelo_V0.5 files Download (http://www.gp-bikes.de/team-germany/tracks/Hengelo/Hengelo_V0.5_files.rar)

hope u can help me ;)
Title: Re: Trackmodding questions
Post by: Hawk on June 01, 2015, 09:33:20 PM
Quote from: JJS209 on June 01, 2015, 08:50:27 PM
Hengelo_V0.5 Download (http://www.gp-bikes.de/team-germany/tracks/Hengelo/Hengelo_V0.5.rar)
Hengelo_V0.5 files Download (http://www.gp-bikes.de/team-germany/tracks/Hengelo/Hengelo_V0.5_files.rar)

hope u can help me ;)

Thanks Jan.... I'll have a look and see what I can do mate. I'll get back to you A.S.A.P.  ;)

Hawk.
Title: Re: Trackmodding questions
Post by: JJS209 on June 02, 2015, 12:44:48 AM
hmm maybe it is because i did not match the terrain correctly to the trackedges?
so when there is some room between the textures of the track and the gras the textures behind that reflect in that way??  :-\
i should be more accurate  :-[
Title: Re: Trackmodding questions
Post by: JJS209 on June 02, 2015, 12:56:31 PM
https://www.youtube.com/v/rkfada_Ugq0
Hengelo_V0.6b Download (http://www.gp-bikes.de/team-germany/tracks/Hengelo/Hengelo_V0.6_files.rar)
was trying around with materials aphla filters but no results
Title: Re: Trackmodding questions
Post by: Hawk on June 02, 2015, 01:32:07 PM
Quote from: JJS209 on June 02, 2015, 12:44:48 AM
hmm maybe it is because i did not match the terrain correctly to the trackedges?
so when there is some room between the textures of the track and the gras the textures behind that reflect in that way??  :-\
i should be more accurate  :-[

You'd have to have a very big gap for the tree textures to show through like that and also there would have to be a big percentage of the tree below the surface too.
But what looks like a reflection off the road surface your getting there is very weird.  :o

Hawk.
Title: Re: Trackmodding questions
Post by: Hawk on June 02, 2015, 01:39:38 PM
Quote from: JJS209 on June 02, 2015, 12:56:31 PM
https://www.youtube.com/v/rkfada_Ugq0
Hengelo_V0.6b Download (http://www.gp-bikes.de/team-germany/tracks/Hengelo/Hengelo_V0.6_files.rar)
was trying around with materials aphla filters but no results

Yeah... I tried that myself, but like you said, no difference.

First time I've come across anything like that.... Have you considered that you may have actually found a BUG?
BTB does some weird things, that is why I won't touch it accept for creating a track surface template that I can recreate in Maya.

Hawk.
Title: Re: Trackmodding questions
Post by: Hawk on June 02, 2015, 01:48:27 PM
The other thing I tried was removing the trees as collidable named objects(as you have the trees named as WLLCONC), but again no difference.

Hawk.
Title: Re: Trackmodding questions
Post by: janaucarre on June 02, 2015, 01:52:24 PM
I note that trees have this name in 3ds:
CK_TREE_TRKGRAS_...

i corrected it and renamed the tree texture in CK_TREE_...
nothing changed
i will try other possobilities
Title: Re: Trackmodding questions
Post by: Hawk on June 02, 2015, 01:57:49 PM
Quote from: janaucarre on June 02, 2015, 01:52:24 PM
I note that trees have this name in 3ds:
CK_TREE_TRKGRAS_...

i corrected it and renamed the tree texture in CK_TREE_...
nothing changed
i will try other possobilities

Janau.... I noticed in the mesh that there are many normals pointing in wrong direction too, but BTB mesh is a mess, so didn't bother even trying to correct this.

Hawk.
PS: I also think there are double surfaces too which won't help.
Title: Re: Trackmodding questions
Post by: JJS209 on June 02, 2015, 02:14:57 PM
Reflect Testrack + files Download (http://www.gp-bikes.de/team-germany/tracks/Reflect/Reflect_files.rar)

so there is no overlapping mesh and the problem still occures when go on the side of the track and look over to a treeline when tarmac is in the lane of view.
Title: Re: Trackmodding questions
Post by: janaucarre on June 02, 2015, 02:41:14 PM
i finally found the solution:
all the textures used have been generated with alpha channel, and only trees need alpha channel
hiiiiiiiihaaaaaas
Title: Re: Trackmodding questions
Post by: Hawk on June 02, 2015, 02:45:07 PM
Quote from: janaucarre on June 02, 2015, 02:41:14 PM
i finally found the solution:
all the textures used have been generated with alpha channel, and only trees need alpha channel
hiiiiiiiihaaaaaas

What you like JJ! I told you about that first thing... You said you altered them to non alpha! Lol  ::) ;D

I never thought to check that again myself...... Nice job Janau!  ;) ;D 8)

Hawk.
Title: Re: Trackmodding questions
Post by: JJS209 on June 02, 2015, 03:35:22 PM
i said i tryed ;) totaly photoshop and imagenoob :O
Title: Re: Trackmodding questions
Post by: JJS209 on June 02, 2015, 03:51:43 PM
i used gimp for removing the alpha channel on grass and road tarmac.
(open image - layer - transparency - remove alpha channel. file - export as... - replace the opened *.tga)

http://www.gp-bikes.de/team-germany/tracks/Reflect/images/screen001.jpg (http://www.gp-bikes.de/team-germany/tracks/Reflect/images/screen001.jpg)

Thank you so much janaucarre and Hawk UK!