CKU-28 Sport Fitness MotoGP training Simulator demo
https://youtu.be/SyevDGOHW5M
To be at the cutting edge of input interaction with motorcycle simulators.
Nice find :)
If i win the lottery ill look in to it :P ;D
https://www.youtube.com/watch?v=0fOwsPqn-zQ
Heres Tiger Toni on one of those
Quote from: Boerenlater on September 27, 2015, 02:49:01 PM
https://www.youtube.com/watch?v=0fOwsPqn-zQ
Heres Tiger Toni on one of those
Cough Cough Cough (http://forum.piboso.com/index.php?topic=2660.0)
I visited the company last week (based in Manlleu, Spain) and tried the CKU-28.
It's a pretty good device, yes, a bit expensive ( about 27000€).
I told the boss about GP Bikes and I think we will keep in touch about this cause I think it could be amazing.
At this time, the company and Milestone are working on MotoGP game adaptation.
"A pretty good device" - So what is it then? Does the picture drive the bike or the bike drive the picture? Is there any realism to it whatsoever? What is it intended for? Physical training/track familiarisation/fun?
Why would they want to integrate with an arcade game? 27000Euro ?All makes very little sense to me.
Thanks!
Quote from: Napalm Nick on September 28, 2015, 10:06:38 AM
"A pretty good device" - So what is it then? Does the picture drive the bike or the bike drive the picture? Is there any realism to it whatsoever? What is it intended for? Physical training/track familiarisation/fun?
Why would they want to integrate with an arcade game? 27000Euro ?All makes very little sense to me.
Thanks!
Becuase there is next to zero advertising at the moment. And people dont know about gp bikes.
But given the state of development . That might not be a bad thing.
Maybe with b7 or v1 (coming december 29th ;) :P )
No relation yet between picture and the bike, but it will have with MotoGP game adaptation.
At first, the CKU-28 was sold as a Fitness device...so not a simulator. But by the time, I think the simulator part will take over the fitness part.
Most of the clients are company who rent CKU-28 for marketing/advertising like AMV, Movistar.
Integrate MotoGP to CKU-28 would, in my opinion, give more attraction to the actual device.
Interesting stuff thank you.
27000 euro wow . I guess my problem with all these potential bike simulators is "who actually will get one?" We would all 'like' one of course, but once the head comes out of dreamland where to put it?, how to afford it? how much will it get used etc etc. Arcade games only hold peoples attention for a month. Next thought - might stick with my 360 controller and just pop to the amusement arcade once a year.
Ahh seems Im getting old. :(
27000 ??? Pfffft... Think of the real bike you could buy with that :o R1M :P :-*
Quote from: BOBR6 84 on September 28, 2015, 12:09:09 PM
27000 ??? Pfffft... Think of the real bike you could buy with that :o R1M :P :-*
Ducati Panigale 1299 R!
Or two Daytona 675R s
Greedy buggers I would give it all to PiBoSo :-*
but I might insist on a few, how shall we say, "guarantees", lol
Quote from: BOBR6 84 on September 28, 2015, 12:09:09 PM
27000 ??? Pfffft... Think of the real bike you could buy with that :o R1M :P :-*
or 9 GROMs
Have you ever thought about the fact that a real bike leans in a corner because this is the point where gravitation and rotation forces neutralize eachother?
So on a real bike in a corner the rider wouldn't have the problem of falling of the bike at the inside. So if you want to build a realistic simulator it would be the better solutions the keep the bike in place (just shake it a litte from left to right) but to move everything around it.
Quote from: SKD on September 29, 2015, 09:09:55 AM
Have you ever thought about the fact that a real bike leans in a corner because this is the point where gravitation and rotation forces neutralize eachother?
So on a real bike in a corner the rider wouldn't have the problem of falling of the bike at the inside.
Hmm, that's not entirely entirely true: when you hang off on a real bikle turning, you do have some downward force (but yes, it's less than in a static situation).
Quote from: SKD on September 29, 2015, 09:09:55 AM
So if you want to build a realistic simulator it would be the better solutions the keep the bike in place (just shake it a litte from left to right) but to move everything around it.
Arguable, you wouldn't have the feeling of your body pivoting with the bike when the bike leans (which probably would feel very weird).
MaX.
Your right, the rider in reality has to hold a part of his mass because he's not on the center of gravity but more inward of it.
You could realize the acceleration forces with a bike movement but the bike could then slowly move back withouth you noticing. while the moving room around gives you the impression of your tilt position. Of course this wouldn't be very practically and the bike tilting as it's done in the example is probably the better solution. In the end there can't be a realistic simulator but a real motorbike ;)
Quote from: SKD on September 30, 2015, 01:47:42 PM
In the end there can't be a realistic simulator but a real motorbike ;)
Agreed. To me trying to simulate the forces you feel or a real bike (long acceleration and brake, lateral in turns) will always sacrifice something else, so better leave the forces alone and focus on other stuff (visual immersion, sitting on something that looks like a bike, control method etc.).
MaX.