Update - V02b(Street/SST)/V01(WSBK) released
Please delete all former folders of both bikes!!
Download here:
https://mega.co.nz/#F!SQtHlIgZ!MCARwG34LTMw8C4XYMkzMQ
For those who are not familiar with the different tyre brands and the Pirelli tyres:
Street is riding on Michelin Street tyres. Size 120mm front and 190mm rear (since V02).
Superstock is riding on the Pirelli Diablo Supercorsa (based on the FIM Superstock Rules 2013). Size 120mm front and 195mm rear, no qualifiers (not allowed acc. to FIM Superstock Rules)!
Front: (Pirelli label - Piboso label)
SC0 - soft
SC1 - medium
Rain - wet
Rear: (Pirelli label - Piboso label)
SC0 - soft
SC1 - soft-medium
SC2 - medium
Rain - wet
------------------------------------------------------------------------------------
I think it´s better to start my own topic ;)
BTW:
Finished STD-Engine :-)
Re: Maybe no one noticed...
« Reply #72 on: Today at 10:05:09 AM »
Now developing the other engines.....will be available via Map-Switch (hopefully).
Map0 will be STD, Map 1 will be Track prepped, Map2 will be HRC Kit 2008 and finally the World Superbike engine on Map3 :-)
It´s more time consuming than i astimated....
I don´t know if it is possible to get transmission restrictions connected to different MAP settings or if it is only possible to the bike mod itself.
Normally you don´t have the possibility to change the gear ratios on the STD and Track prepped engines, you can change the sprockets only. Different gear ratios are only available for the HRC kit and World Superbike engine.
FYI:
I´m using the 2008 (RC59 - CBR1000RR) data because i have all data and specifications available for that bike in all different versions (as described above map0-3). I know that the 2012 engines in STD spec are a little bit stronger than 2008......
P.S.
If someone wonders why the power curve is flat from to 10500-13400 rpm....-> the engine is "restricted" by ignition retarding. You can easily get more power with advanced ignition ;-)
I will keep this threat updated.
I'd say that different engine types (stock, track, hrc kit and sbk) would have to go to different mods.
Maybe one day we'll have records per bike (or per bike category) so it wouldn't make sense to have one single mod spanning different categories.
You may also run into troubles with the ECU: likely there's no TCS on the stock and tracks, but there may be on the sbk. Same for other controls (anti wheeling, engine brake etc). Just like with the gearing: stock --> no changes possible (well, this can be argued).
MaX.
Right on the point Max.
We´re still on delevelopment level (beta4b), so why not developing different engines.....the bikes will follow...;-)
We can play now and fix issues out.
I totally agree that the engines should bond to different bike mods but that´s not possible right now.
All engines do have slipper clutch, but only HRCKit has a 3step-Traction Control (very basic) and WSBK have stepless Traction control and Wheelie Control.
One important thing:
We have to change the physics also, because the WSBK suspension is way off the suspension used by the factory street bike.
It´s a long way to go.....to get real ;-)
Engines ready. Just testing on track....and adjusting other files.
Quote from: C21 on December 27, 2013, 11:55:07 AM
yes i have to...but i can only do the engines and some physics , i don´t have the time to develop the whole bike from scratch (incl. 3d modeling....). I know basically how to do that but i would need 48 hours days instead of 24h to do that additionally. ;D
Engines are running good now but i´m still finetuning the files....due to lack of documentation i have to compare with other files and sometimes it is a try and error procedure.
But with every bit you getting more into it ;)
BTW: (to get an opinion what i am doing.......and try to do -> most of that is also already done by neoraptor and his modded Yamaha R6)
Finetuning consist of:
- adapting fuel tank size,
- using original primary and secondary ratios,
- corrected rpm limiter and max rpm limit,
- adapt fuel consumption
- adapting cooling factor
- using original brake piston sizes and brake disc sizes
- adapting engine and chassis inertia
- adapting cda
- adapting steering damper
- adapting front and rear suspensions to real spring ratios and adjust capability of dampers
- removal of TCS and AntiWheelie in STD and Track version (only available in HRC and WSBK version)
- tbc.
Sometimes you get a little bit frustrated because it did not react as expected but there are the other momements when things work and the bike feels more "real" ;-)
In my opinion i will (if possible) release two versions.
Version one is based on the Original CBR1000RR Model year 2008 using the Standard engine (152bhp) and the Track engine map (173bhp).
This version will have a fixed gear set and you have no option to change the gearset. Brakes are also not adjustable. Size is fixed to 18mm front and 14mm rear with only Steel Disc available.
Version two consist of the HRC Kit Version (195bhp) and World Superbike Version (215bhp), with fully changable gear ratios based on the real gear ratios in the HRC Superbike Kit. Brakes will be only Steel but with different Sizes and 18,19 or 20mm radial front master cylinder.
Both bikes in Version two have different swingarm to the Version one bikes but i don´t know of i can get that adapted.
It will take some time but i´m not in a hurry. I prefer quality above quantity ;-)
Update:
green -> done,
orange-> Wip ,
red -> not done yet
- adapting fuel tank size,
- using original primary and secondary ratios,
- corrected rpm limiter and max rpm limit,
- adapt fuel consumption
- adapting cooling factor
- using original brake piston sizes and brake disc sizes
- adapting engine and chassis inertia
- adapting cda
- adapting steering damper
- adapting front and rear suspensions to real spring ratios and adjust capability of dampers
- removal of TCS and AntiWheelie in STD and Track version (only available in HRC and WSBK version)
- set rake to real and fixed value
- adapting bike weight (M1, RCV213,GP8,996,RSV4, Murusama and the CBR1000RR (until now) all use the same Chassis weight.....which is not correct in my opinion)
STD renamed into Street.
There will be a Street and Track version (both using fixed gear ratios and smaller fuel tank) and a KIT and WSBK version (fully adjustable gears, bigger fuel tank but higher fuel consumption).
i can't wait for this bikes :D
All i can say is: you won´t need 6th gear on Victoria with the Street version and 16/42 street gearing ;-)
It will be very different to the existing version with the murusama engine....
And:
It will be interesting to run and see the Street 152bhp version against the Supersport R6 140bhp bike ;D
I think the lap times should be close (depending on the track).
I think....and that is a big THINK.....it will be available in the 1st-2nd week 2014. Depending on how much time i have for development and testing(!!) AND how satisfied i am with the results!
Extensive testing is much more time consuming...(i´m experiencing a lot of core.exe issues right now and i am not sure if it is the bike or the laptop - have to crosscheck it on the desktop gamer when i´m back in my own flat).
I´m not quite sure if i release the modified files only or if i release a full modded bike with new paint.
What do you think about releasing your WIP bike so we can help with testing? Something similar to what Neo did with R6.
It would be fun and would take some of the work off your back
I was thinking the same that 1-3 riders should test it before a full release will be done.
I don´t like to release something that will lead to core.exe crash or will not satisfy in terms of realism.
It´s even good to know how others think about the changes....and how they like or dislike the new engine.
I will have a look that i will release the Street/Track version this week to a few test riders to have a feedback of the WIP state. This version is nearly finished (thanks to JC#21).
My personal option for testriders are neoraptor, warlock, jamoz and maybe you aswell ;)
It will be easier because i only have to zip the modified files and can send it to the test riders....and i don´t have to explain how to do this or that....
I will remove the TCS and AntiWheelie and than this version will be ready for testing.
Update:
- set rake to real and fixed value
- created Mega-Account
Ok guys.
Looking for some testride(r)s ;D
2-4 guys will be enough to get a feedback of the WIP.
Will release the Street version first.
Feel free to contact me and PN me if you´re interested.
Will provide a link to the files this evening (hopefully).
Files will be hosted by MEGA.
Update:
- adapting fuel tank size,
- using original primary and secondary ratios,
- corrected rpm limiter and max rpm limit,
- adapt fuel consumption
- adapting cooling factor
- using original brake piston sizes and brake disc sizes
- adapting engine and chassis inertia
- adapting cda
- adapting steering damper
- adapting front and rear suspensions to real spring ratios and adjust capability of dampers
- removal of TCS and AntiWheelie in STD and Track version (only available in HRC and WSBK version)
- set rake to real and fixed value
- adapting bike weight
I had to go a step back and re-used the harder front springs because i was not able to get a proper front setup setting with real spring rates (fork always went down to the end of travel with 19-21 N/mm springs) . Had to sort that out later....
I can do some testing if needed. What needs testing and what do i need to look for? I don`t know a whole lot about setups, so can`t help you there, but i sure as hell can ride the living daylight out of it 8)
I can also test it if you want. :)
Thanks guys. ;D
Jamoz, neoraptor and Peter will test V1.
I want to know how do you like the engine , handling, overall feeling of the bike. If there is a strange behavoir of the bike or anything else. Pro´s and Con´s. Likes and dislikes. Anything you like to tell me (about the bike ;) )
And if there are core.exe issues.
i will contact you via PN and submit the DL-Link when files are uploaded this afternoon.
puhhh !! Jamoz testing?? :P ;D
Good 3 candidates there ;)
I'm not an engineer, I can just ride things really really fast...that's part of testing too right? 8)
haahah just joking m8, i know you are a good betatester ;)
File Link transferred to test riders.....let´s wait and see ;D
I´m excited like a small child about the reactions.
Haha , I'm sure it will be fine. Will start testing tonight, still working atm ;)
Quote from: C21 on January 02, 2014, 03:38:52 PM
File Link transferred to test riders.....let´s wait and see ;D
I´m excited like a small child about the reactions.
I am excited as a small child about the release :P thanks to all the modders - a lot of great stuff out there!!!
@all testriders
I will Upload V0.2 tomorrow morning. It will solve the downshift issue.
Please don't use V0.1 anymore. Sorry for any inconvinience!
I just send you a "small" issues list ;D
I will redo the same with the v2 bike ;)
I will start my test session later tonight ;)
I`ve managed to ride around the gearbox problems peter was telling me about and on Paul ricard i was about an average of 4 seconds slower with this bike then my fastest lap on the Supersport R6. I think this is a quite realistic value for a stock street 1000. The brakes and engine powerband felt believable, but i didn`t like the sluggish feeling when throwing the bike trough a chicane. Overall my first impression was ok, but i`ll have to dig deeper into it when v0.2 gets released. The i can really open it up and ride the bike on its limits.
Hope you understand my feedback ;)
Link for V02 send to testriders.
@JamoZ
Of course i understand what you are talking about ;) See PM.
In my opinion 4 seconds are a good gap between a SSP600 and Street 1000. It will decrease on some other tracks.
@testriders
Could you please take some time to test the R6 vs. Track Mapped (173bhp) CBR on various tracks (e.g. magny cours, brno and valencia) and report me the difference in laptimes and tell me the achieved max speed of both bikes?
The WSBK version is on hold and will follow as soon as the Street version is done.
Ok i just did an hour of testing and i found that the gearbox is still really clunky. I know it`s a streetbike but i have to leave almost a second between downshifts or else it will lock up as soon as i hit 2nd gear. This bike should have a slipper clutch that would take care of this right? As result of this the bike is just overall very hard to ride, something a Honda Fireblade isn`t known for if i can believe all the reviews. It`s supposed to be one of the easiest riding superbikes around.
I`ve managed to reduce my gap between the stock mapping and the R6 on Paul Ricard to around 3. seconds with my fastest lap being a 1.26.64 on the Street bike and my R6 lap in the 1.23`s.
As result of the gearbox i wasn`t really able to go any faster on with the track settings as i had to brake even sooner and be more carefull on the downshifts. 1.26.35 is what i`ve been able to set with the trackmapping.
One other issue i found was that the bike didn`t lean enough. I suppose we are still using the slicks from GPB`s right? Even if we were simulating street tires i couldn`t get the bike to steer in sharp enough to really get it where i wanted it to go, and i ended up using the engine braking to tighten my lines in corners. Keep in mind that i did not change the stock setup other then the fuel & tires. This was tested with 8 liters of fuel and soft tires.
I`m not an engineer so i don`t know all the technical details of why a bike does certain things, but i do know when i feel that somethings not completely right.
Just trying my best to explain how i feel when riding the bike so that you can improve it ;)
Now i know how a rider feels when trying to explain the bike to his mechanic :P
Quote from: JamoZ on January 03, 2014, 07:46:22 PM
Now i know how a rider feels when trying to explain the bike to his mechanic :P
https://www.youtube.com/watch?v=F6Ebi8dU6uU
from minute 0:20 ;D
hahaha yeah thats me!
Thank you Jamoz for your detailed reply.
I will check the downshift issue again. Do you have this with the R6 and Murusama also? I Want to know for Analysis of the Data.
Yes i'm also Aware of the Front end Running wide and the Bike will Not Drive to that Point i Want it to have.
I will check that also this Weekend and especially on Monday evening (will do a 3hour Test on my Desktop gamer to sort issues Out)
Next Update will be released Thursday.
!!Important!!
V03 will be released tomorrow.
Don´t waste time with V02a anymore...it is a waste of time ..the locking rear issue has been solved in V03 (did a 1hour test and nearly 30laps)
I think with V04 the bike should be done. :D
Quote from: C21 on January 06, 2014, 07:06:17 PM
!!Important!!
V03 will be released tomorrow.
Don´t waste time with V02a anymore...it is a waste of time ..the locking rear issue has been solved in V03 (did a 1hour test and nearly 30laps)
I think with V04 the bike should be done. :D
"V03 will be released tomorrow" .......for all of us or only test riders ?
For testriders only. I think After V04 the Street/Track version can be released for Public use.
--Forum is back -- :)
V03 released for testriders.
I think this One could be intensively Tested.
I will Apply changes to V04 After Replies and Suggestions by the testriders.
Meanwhile i develop the Wsbk Version further.
I will Discuss with testriders which versions will be in the Public Version.
In my opinion we don't Need 4 different versions (Street,Track,Kit,Wsbk)
- 20 laps on Victoria....[STD] Mapping.
- TC, Engine Braking and Anti wheeling show very high numbers, like 1054200. Is this correct? They do work (i think, i can alter too lower numbers).
- Handeling in 1 word FANTASTIC, more agile (not so sluggish in comparison too the v.02a version).
- Shifting, now you can safely down shift without loosing the back, there is still a big force happening when shifting up from 1 too 2 but that might be the gearbox preload issue from Beta4b
- Conclusion so far for me, a very good job, the blades i had, had a tendency too fall into the corner, and that can certainly happen with this CBR1000, next up for testing [TRACK] Mapping
Thank you ;D
Short answer: to be honest, the TC, AW, EB should NOT work.
Could you explain where you can See the number you've postet?
I'll give a Full reply tomorrow...i'm tired right now :)
For my Personal interesting...which laptime did you count with Street Mapping?
You can send PM if you don't like to Post on the Forum.
Send by Apple IPhone
The high number are coming from an out of range index for TC/WC/EB.
If you want to disable them, you need to put valid=0, but all 3 settings are then disabled.
I didn't have time tonight to test the bike. I will send you my report tomorrow ;)
Great work! It actually drives like a normal bike now ;)
With this version i have alot more feeling what the bike is doing. I can get the front where i want it to and keep my lines alot better then in the previous versions. Also the gearbox behaves perfect now. It still slides the backwheel just a tiny bit when being rude with it but i think that`s completely normal under heavy braking and downshifting and nothing to be alarmed by as a driver.
Thing i like best about the street mapping is the perfectly predictable powerband and engine behavior, really good job on that. I`m staying within the 3 seconds of of my best time with the Supersport and i think that`s quite realistic for a 1000cc streetbike. I haven`t tested the track mapping alot, but the first impressions were that it felt alot like the default Murusama on worn tires.
The speed is too much for the chassis/suspension/brakes to handle it properly i have the feeling. It doesn`t feel as natural to drive around the track as the stock setting imo.
Gonna do some more testing tomorrow.
Great work so far :)
Thank you all for your replies.
I´m proud that you like it.
I added Abigor to the testdrivers.
You can communicate with each other about the behavoir of the bike and what part still requires changes.
@neo:
Yes i know that the number is from an out of range value but i want to know where did he get the number? The number is not displayed imho.
I´m also aware to completly disable the TC, EB and AW i need to set valid=0 but then you are not able to change mappings anymore. I drove a lot with valid=0 but to test both mappings with one bike i put it back on (=1).
It will be disabled in the Release Version for the Street/Track bike.
@jamoz
I put a lot of testing with the Street map that´s the reason why it is nearly perfect ;-) (i will try increased weight within the next days, right now the bike is still a bit lighter than the real one).
to be honest i´m not really faster with the Track mapping than with Street. The bike pulls down the straight like hell compared to the Street mapping but its a bit harder to drive.
I think i can leave the Street one as it is and put an eye on the issue with the Track and the development of the WSBK/Kit version.
Update:
Please take note:
Until the geomtrie files are not fully clear i will not apply any changes on the geometrie of each version!!
I will update all versions if we understand how the geom file work..
The geom file is still based on the Murusama with changes in rake and swingarm.
HRC Kit version is cancelled.
This one does not much make sense, because it has only a lower power output than the WSBK version and reduced electronic adjustments.
I also will not blow up the classes with a high variety of different versions for the same model.
Forecast:
Street - Ready. (corrected Chassis mass and inertia again, no spring adjustments anymore - this is the streetmodel, no gearing and drivetrain adjustements - this is....) Besides the geometrie this bike is ready. Easy to drive, perfect bike to learn tracks....in my opinion. But be carefull with the throttle when accelerating in lean out of corners. Besides the slipper clutch the bike has no electronic aids!
Track - Ready. (Chassis mass/inderta corrected, full spring and damper adjustment, full drivetrain adjustment but no gearing adjustments!) Besides the geom file the bike is ready. It´s more challenging and wheels a lot in 1st and 2nd. Handles better than the Street version, engine more powerfull, about 18km/h faster than Street version on Victoria Start/Finish line. Take care with the throotle...it´s a bit too bumpy at hard acceleration right now...
WSBK - under development (all is adjustable in many ways -> that´s the pro and con ;) ) -> i like it a lot right now ;D
I will offer the testriders a last check of both versions (with a bit of luck on all three versions) next week before a release is planned for public use.
Right now i can say that they are satisfied with the development ;)
All 3 versions are different to drive.
You can not jump from Street to Track and get a faster laptime going straight out of the box.
thnx for the update - I am def looking forward to it!
Great work guys, im really looking forward to this
Update: ;D
Ok.
I think next week is release time.
3 versions.
Street - (no spring rate adjustments anymore, no gearing and drivetrain adjustements - this is the streetmodel). Besides the slipper clutch the bike has no electronic aids!
Superstock1000 (former called Track) - (full spring and damper adjustment, full drivetrain adjustment but no gearing adjustments!)
WSBK - (all is adjustable in many ways -> that´s the pro and con ;) )
Update:
Release postponed to 2nd week February 2014.
Bikes are ready , just working on the tyres.
1st of all i would like to thank Jamoz, Peter, Neo and Abigor for testing the bikes. Very nice work guys!!!
Thank you for spending some time on this project.
To put a little pressure on myself:
Release dates:
Street: 06.02.2014
Superstock 1000: 06.02.2014
WSBK: 0X.02.2014 (maybe 07.02.2014 ;))
I´m not tired with the CBR but would like to work on something else... ;)
All versions getting an Update within a few weeks but i think it´s time for riding the bikes :D
Would like to hear statements out of the "field", positive and negative.
Uploading......Street and Superstock1000 :)
Links provided as soon as possible..
Done. :)
https://mega.co.nz/#F!SQtHlIgZ!MCARwG34LTMw8C4XYMkzMQ
WSBK: tba
Enjoy and feel free to leave a comment...
Please read the readme included in both folders ;)
It may anser some upcoming questions....
Should i put the DL-links on the 1st topic on page1???
I would, makes everything easier to catch ;)
Looking forward to this, will test when i get home, thnx man.
Hi Chris, thanks for the Mod but the link brings to all the bike files and not the bikes folder with the paint inside.
Thanks C21 ;D
Yes Doc...sorry....found out also.
Fixed it ;)
I'm still waiting for Mega to actually start downloading. lol
Follow the link on page1. :)
Tried it three times and it worked perfectly...
Mega maybe not the perfect source...i had also problems while uploading files....
I've tried three different browsers, and it just doesn't seem to start downloading for me. Which is weird I was using Mega fine tonight with my files.
Never mind. Got it. ;) I think it's the weather is been really cold here.
As MEGA works i will leave it at MEGA only.
Edit:
no it does not work as ZIP. (Don´t know why...maybe bugged...i tried to DL the track folder as zip in the past and it did not work either)
It seems/look like that all files are seperated but they are not.
You will have two folders..one for SST and one for Street.
Little curious about two things. On the Superstock1000, the tire names? I'm not sure what tire is what kind of tire. Says Diablo SC0, SC1, SC2.
Also did you change the field of view when on the bike? Because when I'm in helmet view it is more zoomed out then the original CBR1000. My arms look really long. :)
Original CBR1000
(http://farm8.staticflickr.com/7459/12341190565_ebdc766be8_b.jpg)
SuperStock1000
(http://farm8.staticflickr.com/7403/12341339633_4246171bb3_b.jpg)
I haven't changed my field of view between the two bikes.
Sorry but its impossible to downloads this.
Quote from: Abigor on February 06, 2014, 01:05:13 PM
Sorry but its impossible to downloads this.
I had a problem too, I kept trying to download as a .zip but that doesn't work. If you select a folder and hit right click and hit download it looks like it's downloading ever file separate but it actually does put it in a folder, where ever you keep your downloads at.
Mega has problems with DL as zip folder!!
Just DL both folders.
You see every file downloading but after DL is finished you have only the two folders.
@Klax
No i haven´t changed VOW...hmm....
Ahh...i know....the rider position is adjusted backwards...that´s why the VOW has been changed....sorry i ride in 3rd person....
for the tyres have alook at Page1....put a short decription there.
Forgot to put it in the readme.
To fix this issue, just re-upload the file as a zip file. Jamoz has had same problems with files on MEGA that are not zips. For some reason zip files download okay, but to try and download loose files as a zip won't work.
Thank you hawk for solving that.
BUT i will not upload ZIP files.
The solution on Page1 is good enough.
You can pick the DL folder (e.g. SC59_Street) right from your DL directory into the bikes folder and start the game.
still doesn't work for me......i can download all track and bikes now on MEGA now but not this one.
Quote from: C21 on February 06, 2014, 01:44:46 PM
Thank you hawk for solving that.
BUT i will not upload ZIP files.
The solution on Page1 is good enough.
Not really: with some browser configurations, it will prompt you to confirm where to save each file, so you'll have to click a button for each file you download.
Single .zip is the way. It's probably a bit more efficient too (compression + single file).
MaX.
Uploading single ZIP file containers for each bike...be patient ;)
Quote from: C21 on February 06, 2014, 02:22:14 PM
Uploading single ZIP file containers for each bike...be patient ;)
thanks c21. it works fine now ;) :D 8)
zip files added.
Quote from: C21 on February 06, 2014, 02:48:59 PM
zip files added.
Works like a charm and much faster than before. Thx !
MaX.
A few quick comments on the Street (haven't tried the other yet):
- Is 1st gear that long ? 155Kmh on track ! Other gears seem long too: can't even get it in 6th on victoria.
- In the garage, the front susp spring is 23.0 by default, but if you change it you can only get 19.0-22.0 (you have put "setting = 4", but as it is zero-based, this means 5th setting, which is 23 and is outside the range 19-22).
- In the brake settings, the leverage of the front is "Nissin": that's confusing, probably better to put whichever leverage it has (18mm I guess, from the 11.11 ratio)
- When in neutral, the engine seems to take a long time to go back to his minRPM once you have blipped the throttle: I've see it has a slightly higher inertia than the 990, but still ... I think the braking torque may be wrong: it is much much smaller than the one of the 990. I'd tend to say it should be equal or even higher than the one of the 990. A friend of mine (more knowledgeable in mechanics) told me that a rule of thumb for braking torque could be to use the the ratio of the bore of the two engines (both 4 cyl 4 stroke): take the 990 braking torque curve and multiply it by bore_CBR / bore_990.
Just the very first things I noticed, too tired to ride seriously tonight.
MaX.
Other things (then I promise I go to bed):
- your street tire (which is sculpted) has a lower wet grip (on asphalt1, kerbs and paint) than the 990 slick quali tire (on other surfaces they have the same wet grip). Seems strange, no ?
- your rear tire (TorusRadius = 0.13, Width = 60) is a 225 ! Sounds like a lot for a street CBR :)
MaX.
Max your digging deep into it..... ::)
Cheater :-)
Points:
1: It´s the original gearing of the CBR, sorry.
2: Yes, my mistake.
3: Correct, but you can´t change it. And if someone want´s to know he can look into the .cfg
4: Yes i know. It´s a minor bug....it´s the braking curve which causes this....i will change it.
No the values are not to high...in my opinion tne values of the Murusama are way too high. You have to go down to prevent a locking rear tyre at downshift. I used the Murusama braking curve first before developing my own. It was a mess to ride with the Murusama braking curve . The testriders could talk about.... ;)
Tyres:
1. The slick quali tyre´s wet grip is to much for my taste..(edit: asphalt1 was a mistyping..). Kerbs and paints are really slippery when wet!!
2. Correct, its a 225. Id did not test the other one...maybe in a future update. ( think we have to talk about the tyre.gbb - write you PN in a few hours).
Really tired.
Thank you for testing and giving a detailed feedback. Maybe the release was one or two days early but now others can find bugs and i will improve the bikes based on the bugs.
Edit:
Fixed Point 2 and 4.(Minor Bugs)
Will Upload updated cfg and engn...
Edit2:
Fixed Tyre Point 1and 2.
Will upload updated tyre...
V02 upped.
See page 1.
Quote from: C21 on February 07, 2014, 02:04:02 AM
3: Correct, but you can´t change it. And if someone want´s to know he can look into the .cfg
OK, you cannot change it, but you can show the real value (18mm, as 11.11 ratio = 200mm/18mm) instead of "Nissin".
Quote from: C21 on February 07, 2014, 02:04:02 AM
Thank you for testing and giving a detailed feedback. Maybe the release was one or two days early but now others can find bugs and i will improve the bikes based on the bugs.
Don't worry, all this stuff is really beta as we (collectively) are not yet 100% clear on what all the GPB parameters do. Until that day where everything is clear, there will be some "trial and error".
MaX.
QuoteOK, you cannot change it, but you can show the real value (18mm, as 11.11 ratio = 200mm/18mm) instead of "Nissin".
No. Nein. Njet. Non. No :P
Just kidding.. ;D
Ok, as a compromise a will change that in the future to "Nissin 18mm".
I don´t think this bike will be raced online that much.....it´s called "GPBikes" and i think we should rely on the Race derivates.
I don´t worry...right this is all Beta and maybe some things changes in Beta5.....it was nice to modd the bike...learned a lot.
But i don´t like mistakes and the things leading to V02 were only my own faults ;)
Quote from: C21 on February 07, 2014, 04:19:09 PM
But i don´t like mistakes and the things leading to V02 were only my own faults ;)
Only the ones that don't do anything don't make any mistake.
I see the TorusRadius 0.11 wwith Width 60, so that's a 190 tire, good :)
But why Radius is 0.305 ?
As far as I know, the street has 190/50-17 so Radius should be (19.0 * .50) + (17 * 2.54)/2 = 31.1cm = 0.311
That 5mm difference really bothers me :) :) :)
MaX.
P.S.
Forgot for the braking torque: yeah, using the one of the 990 is too much ... just scale it down a bit, maybe with the ratio of max power CBR/990 ...
V02 upload was done before you enlightend me with the tyres.
I will change that when i´m uploading WSBK tomorrow ;-)
Update:
SC59Street - V02b (Tyre dimension corrected) - released
SC59SST - V02b (Tyre dimension corrected) - released
SC59WSBK - V01 - released
It would be nice to hear some comments. It was a lot of work. ;)
Hey.....i love this WSBK version.......so many options in traction control Waaaw man its like riding HP4 ;) .....it's too bad we can't control TC on bike like in real life.....i really like it great job.
Quote from: C21 on February 08, 2014, 02:00:25 PM
Update:
SC59Street - V02b (Tyre dimension corrected) - released
SC59SST - V02b (Tyre dimension corrected) - released
SC59WSBK - V01 - released
It would be nice to hear some comments. It was a lot of work. ;)
Woohoo will give that a try tonight for sure, thanks a lot C21
I will also try them tonight, thx in advance ;)
From the readme file:
You can adjust everything on that bike (besides the Pivot Swingarm because it is not adjustable on the real WSBK-CBR and also not yet fully supported by Piboso):
What do you mean exactly by not fully supported ?
As far as I can see, it is supported: if you change the swingarm position by a large value you do see that graphically (that's the easy part) and it does alter the physics of the bike (that's ait harder to see, but I've tried it and it is definitely the case).
The only one thing that seems to be messy is the graphical representation of the chain: it becomes very weird when the swingarmn pos (or length) have very strange values.
Not sure it's a big deal, as normally the swingarm pos adjustement is very small (we're talking millimeters).
MaX.
QuoteAs far as I can see, it is supported: if you change the swingarm position by a large value you do see that graphically (that's the easy part) and it does alter the physics of the bike (that's ait harder to see, but I've tried it and it is definitely the case).
Good to know. I had in my mind that Piboso told it is not implemented yet...maybe i was wrong.
I now have five versions of this bike. LOL
Quote from: docfumi on February 09, 2014, 07:31:22 PM
I now have five versions of this bike. LOL
Keep only the last ones.
MaX.
Quote from: HornetMaX on February 09, 2014, 07:50:34 PM
Quote from: docfumi on February 09, 2014, 07:31:22 PM
I now have five versions of this bike. LOL
Keep only the last ones.
MaX.
Thanks but at this point it´s getting hard to remember what´s what. lol
Hey, really like what you doing. My only thing is I ride from helmet view only and moving the rider back. Really is awkward to ride for me now. My riders arms look super long, my perspective is off. When I tuck in it still feels I am 2 feet away from the windscreen. His hands aren't on the handle bars anymore, fingers are kind of in the handle bars. Was wonder if you'd consider moving it back to the original position?
Quote from: Klax75 on February 09, 2014, 09:48:39 PM
Hey, really like what you doing. My only thing is I ride from helmet view only and moving the rider back. Really is awkward to ride for me now. My riders arms look super long, my perspective is off.
Hmm not the case here for me. Can you post a screenshot ? Did you put som extra-wide FOV ?
Quote from: Klax75 on February 09, 2014, 09:48:39 PM
When I tuck in it still feels I am 2 feet away from the windscreen. His hands aren't on the handle bars anymore, fingers are kind of in the handle bars.
Yeah, the hands (right one in particular) are a bit off, maybe the feet too.
Also when the rider puts his right foot down, it is 10+cm above the ground (but I'm not sure this can be solved).
MaX.
I posted these earlier in this thread. I haven't changed the field of view between the two pictures. But C21 said he moved the rider back since he plays in third person. His hands aren't really on the handle bars anymore.
Original CBR1000
(http://farm8.staticflickr.com/7459/12341190565_ebdc766be8_b.jpg)
SuperStock1000
(http://farm8.staticflickr.com/7403/12341339633_4246171bb3_b.jpg)
Quote from: HornetMaX on February 09, 2014, 10:14:48 PM
Quote from: Klax75 on February 09, 2014, 09:48:39 PM
Hey, really like what you doing. My only thing is I ride from helmet view only and moving the rider back. Really is awkward to ride for me now. My riders arms look super long, my perspective is off.
Hmm not the case here for me. Can you post a screenshot ? Did you put som extra-wide FOV ?
I also assume that this connected to your onboard view settings. The original settings turned me off too. But when you change them according to your taste (lower fov, pitch and tilt - try until you kinda like it. in the beginning onboard view always looks strange... but dont back off, and also dont switch to tank view - it's just bad. you don't race with your head pinned to the tank, do you? ;D)
I ONLY player in Helmet, I've never played in any other view. Since I started playing GP Bikes last summer. C21 moved the rider back for his version of the CBR. I have set my settings long ago, but he changed the riders position. So now he is further back.
The screen shots I posted are the original CBR, and C21's CBR. You can see the difference. Both screen shots have the same FOV.
Quote from: C21 on February 06, 2014, 01:20:19 PM
@Klax
No i haven´t changed VOW...hmm....
Ahh...i know....the rider position is adjusted backwards...that´s why the VOW has been changed....sorry i ride in 3rd person....
for the tyres have alook at Page1....put a short decription there.
Forgot to put it in the readme.
Quote from: Klax75 on February 09, 2014, 10:18:50 PM
I posted these earlier in this thread. I haven't changed the field of view between the two pictures. But C21 said he moved the rider back since he plays in third person. His hands aren't really on the handle bars anymore.
He has moved the rider back because that's where the rider should be on a CBR1000RR :)
That's what I see on the superstock:
(http://i.imgur.com/Tqpsj66.jpg)
My cockpit view settings: FOV 75, Tilt 0, Pitch 50.
MaX.
To be honest i don´t ride in cockpit view because it is far away from real!! (Sorry to say that Klax).
I adjusted the rider position because i´ve noticed in the showroom and on the replays that the original rider positon did not match the footrest and rider is too much in front. (see: http://forum.piboso.com/index.php?topic=693.0)
I only play in 3rd person and there the position is looking good now, was not aware that the hands are off the handlebars now in 1st person view.
Unluckily i did not have my laptop here to check that right now...
I will have a look after work to check 1ts and 3rd person.
Maybe 3rd and 1st person are different......hmmm......normally if the hands are on the handlebars on 3rd they also should be on 1st person view.
Only just downloaded these bikes and you guys should have done an amazing job. I actually enjoy riding a 1000cc now with that WSBK you made lol.
If i could i would give you all a beer but export costs are huge ;D
Thank you :-)
I don´t drink beer so you can send some juice ;)
Quote from: C21 on March 17, 2014, 07:27:41 AM
Thank you :-)
I don´t drink beer so you can send some juice ;)
Orange or Blackcurrant? Lol
Quote from: C21 on March 17, 2014, 07:27:41 AM
Thank you :-)
I don´t drink beer so you can send some juice ;)
Beer is juice. Malt, barley and other natural products are used for your well-being.
I could argue it should count as1 in your 5-a-day :)
MaX.
the sc59 wsbk is my favorite bike on gpbikes! i think its brilliant! handles very nice and can slide around an have some fun.. ;)
i found a problem, the engine cuts out alot when i use short gearing! seems ok with standard gearing but when i mess around it just cuts out like its out of fuel?
sorry if this has already been mentioned..
Thnak you very much ;D
I think the cut out you mentioned is the TCS or the AntiWheelie getting active?
Play with the value of the TCS or AW to see if it´s getting worse or better.
tcs and aw are always turned off! i dont use them.. i will try with them on if thats what you mean? the first time it happened i thought i ran out of fuel.. engine died, no sound no power, just rolling! i checked and it was at 4ltrs of fuel! it seems to only happen with short/close gearing?
Quote from: BOBR6 84 on April 10, 2014, 09:43:57 AM
tcs and aw are always turned off! i dont use them.. i will try with them on if thats what you mean? the first time it happened i thought i ran out of fuel.. engine died, no sound no power, just rolling! i checked and it was at 4ltrs of fuel! it seems to only happen with short/close gearing?
I've had this happen too, the engine just died. Even resetting the bike doesn't fix it. Have to go back to the pits and get a new one.
i presume that you overreved the engine at downshift ;)
then you blow the engine....
i had this on other bikes too, e.g. the 749r
each engine has a maximum rev limit (not the rev limiter!! at downshift you can go past the limiter), if you go beyond that the engine dies....
That makes sense.. I like gpbikes even more now haha 8)
Still cant get enough of this bike! 8)
The ten kate #65 paintjob just makes it even more special!
Thanks again! Lol
All we (i) need now is the new version of Assen gp ;)
There will be an update in the next few weeks / month to WSBK 2014 rules.
Some minor changes.
I´m waiting for permission to develop/release WSBK physics for the Panigale and RSV4 as well.
Quote from: C21 on May 09, 2014, 06:50:09 AM
There will be an update in the next few weeks / month to WSBK 2014 rules.
Some minor changes.
I´m waiting for permission to develop/release WSBK physics for the Panigale and RSV4 as well.
Hey C21.. Is this stuff still in your plans? Beta6 maybe? Or u on other projects now?
Be a shame to leave it all redundant.. Great physics!!
I loved these bikes, Hope you can bring em back and with some BMW and Yamaha ones to !!!!!!
Sorry guys.
There will be no further updates or changes for following betas.
I´ll take a rest in developing mods/physics.
It´s so time consuming to develop proper physics and with every new beta release you have to begin from the start again.
I´ll don´t have the time anymore to do this.
Maybe when the game is released i´ll will have a look again.
There will be some very promising and highly anticipated bikes and bikesets in the pipeline by other modders , so i hope you will enjoy their work either ;-)
C21, thought you where gone with the rosetta landing ;) Long time no see :)
A shame a lot of people miss the cbr1000, but i can understand what youre saying.
Lets hope it will return sometime in the future.
Thats sad to hear :'(
Would have been great to see how the sc59 version works with the beta 6.. I think it has potential to be something really special! I miss that model, in ten kate colours too..
Apparantly there wont be anymore major changes to gpbikes so maybe its a good time for modders now! (trying to pursuade you here :) )
Anyway, I appriciate all the work you have done and hope you carry on again at some point! 8)