That awful jerky steering... It's really time for developers to completely rethink how they simulate steering on motorcycle games. Bikes tend to maintain a given amount of lean with little to no steering input, especially at higher speeds.
New Forum Software: https://forum.piboso.com/index.php?topic=6568
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
. I only proposed this control method because I feel like it may be a feasible alternative method of providing high-resolution control inputs besides the steering wheel or joystick solutions because ultimately isn't that why we use those solutions and not just stick to gamepads? Because it's easier to modulate control inputs and get rid of the dead zone issue? Quote from: doubledragoncc on October 14, 2016, 08:54:54 AM
Pressure sensors move only about 1mm try controlling that. I know its pressure but it is too sensitive. And yes I have wasted money and tried lol.
Quote from: HornetMaX on October 12, 2016, 07:25:08 AM
And how would you do that ? Convert a torque into what exactly ? A target lean angle (guess that's what you call standard steering command) ? That wouldn't really make sense to me.
. It feels more realistic to me (a closer approximation of counter-steering maybe) and I feel like I can be a lot smoother than if I used the analogue stick. Mid-turn corrections certainly feel easier.