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July 29, 2021, 05:39:47 PM


World Racing Series beta14 available! :)

Updating GP-Bikes

Started by username, May 15, 2014, 07:24:13 PM

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i think gp bikes looks better than all other motorcycle games like motogp sbk etc they all look weird to me,gpbikes looks more solid more real graphics wise if that makes any sense, even though all i read is that its dated i prefer it,and i think it has better sound by far wich i think is as important as graphics,and it runs on most pc unlike games mentioned above,my opinion


Quote from: PiBoSo on May 16, 2014, 08:55:08 AM
Quote from: username on May 15, 2014, 09:39:56 PM
Hmmm. Well then I guess no one has been using them? And while normals are good I would love to get some bump / displacement maps on there...

Small details like tire tread  wear when the tires are starting to melt to proper temps would be nice

Seriously... Have you ever started GP Bikes beta4?  ::)
Is this some kind of joke?


When I prepare a new bike for GPBikes, I use normal map and the shaders to simulate mat effect, reflection effect and specular effect.

For the wet tyres, it's possible to use bump map but I don't know how exported 2 types, or more, of tyres in one export.

Piboso I would be very interested if you could explain us how to export tyres  (rim/rim_blur/side_texture/side_frame/compound) All this stuff are unknow for me.


Quote from: JC#21 on May 17, 2014, 10:40:01 AM
All this stuff are unknow for me.

Unknown for JC = unknown for everyone  :P

Would be interested to know it too  :)


As for me at this moment the most necessary graphical feature is AO (Ambient Occlusion).
Excuse my English, its not my native.
Ryzen7 1800x / Aorus GA-AX370 Gaming K7 / Hynix 16Gb x2 2993MHz / Samsung 960PRO 512 M.2 / nVidia GTX1060 6Gb / Windows 10 pro x64


Quote from: Reactive on May 17, 2014, 01:58:47 PM
As for me at this moment the most necessary graphical feature is AO (Ambient Occlusion).
Really ? What would AO bring ?