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[GPBikes] starting lights help [problem solved]

Started by janaucarre, July 27, 2014, 03:20:03 PM

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janaucarre

July 27, 2014, 03:20:03 PM Last Edit: August 12, 2015, 04:33:52 PM by janaucarre
Hello,
i have a big problem:
I tried many things working with other tracks i made, and no one works on laguna seca, the starting lights don't work.
I have a texture for each light, as it is explained in piboso track rules, i have a txt files for each texture with the name and "on" added.
i have tried with alpha and without alpha, with and without alpha premultiplier, i took the same textures as in mosport(it works) and the same txt files.
Please help me, please, that's the last thing to finish the track.
It is very tiresome because for a so little thing i must re export all the track and it takes about 20minutes long.
Please and thank you.
PS: i passed more than 4 hours this night only for that and i want to put my pc through the window.

janaucarre

July 28, 2014, 04:03:50 AM #1 Last Edit: July 28, 2014, 04:06:18 AM by janaucarre
For example:
green start light
texture name:  Starting_LightG_Off
text file name:  Starting_LightG_Off
inside text file: Starting_LightG_On

is it right?

capeta

I don't know very much how to do it but why not :
Green start light
Texture name : Starting_LightG_On
Text file name;  Starting_LightG_On
Inside text file:  Starting_LightG_On

janaucarre

How to do by piboso:
Starting Lights

Each light surface must be mapped with a texture using the following names:


    Start red light 1 : Starting_LightR1_Off.tga
    Start red light 2 : Starting_LightR2_Off.tga
    Start red light 3 : Starting_LightR3_Off.tga
    Start red light 4 : Starting_LightR4_Off.tga
    Start green lights : Starting_LightG_Off.tga

    Pit red light : Pit_LightR_Off.tga
    Pit green light : Pit_LightG_Off.tga


Then a TXT file must be created with the same name of the texture ( and placed in the same directory ), with the name of the ON texture in the first line.

RBp

Im not sure the lights and other animation are working with this beta,

janaucarre

It works, i tested mosport and it worked.

janaucarre

Solution found:)
Jc has sended me his light systeme and i saw what i did wrong.
For example:
green start light
- a texture applied on 3d model of no lighting with this name   Starting_LightG_Off
- a texture not applied on 3d model of lighting with this name  Starting_LightG_On
- a text file named as Starting_LightG_Off countaining this:  Starting_LightG_On

I don't understand why without this configuration it works on some tracks.
Thanks JC and thanks Capeta.