GP Bikes beta18 available!
Started by -aGy-, January 28, 2015, 04:37:26 am
Quote from: Nitrox on January 29, 2015, 09:06:11 pmI think motion blur could make a big difference. I remember turning it off once playing DRIFT or F1. Difference was like day and night. I know, it's a (not even very realistic) filter, but somehow makes everything look nicer
Quote from: WALKEN on January 29, 2015, 09:26:25 pmPersonally I think the lack of robust console platform hardware has made developers creative and lazy at the same time, covering up "good enough" graphics.There is a difference between real and PC real. I prefer PC real where the developer takes time on fine tuning redundant processes, rather than using effects to cover up half @ss work... I still play the Commandos series PC strategy games and find the graphics to be so detailed and perfect oppose to first person offerings of the same genre. When talking motorcycle racing games I still scratch my head when people say how great MotoGP 9/10 graphics were by Monumental. That version of MotoGP had the worst graphics on the face of this planet! Like a cartoon... GPBikes is coming along just wonderful and the use of OpenGL is great.
Quote from: WALKEN on January 29, 2015, 09:26:25 pmGPBikes is coming along just wonderful and the use of OpenGL is great.
Quote from: BOBR6 84 on January 29, 2015, 10:22:47 pmAnyway.. The helmet in MaXhud with a dark visor tint.. Thats how it looks to me when riding my bike lol.
Quote from: WALKEN on January 29, 2015, 10:35:32 pmOpenGL = freedom.Direct X = Proprietary.
Quote from: WALKEN on January 29, 2015, 11:58:46 pm "Freedom of what exactly ?"An operating system I would rather not deal with, which is designed to spoon feed the user.
Quote from: WALKEN on January 29, 2015, 11:58:46 pmbesides that I feel that GPBikes being a simulator is a niche market and selfishly I wouldn't ever want to see it become destroyed by consoles/DirectX etc....
Quote from: WALKEN on January 30, 2015, 04:08:04 pmBeyond that, as mods and traditional means go's we are use to moving tangible files/folders, might not be so easy in the future where cloud bases servers stream your games and you have zero control over mods. Hence my allure for OpenGL or any other way to present graphics regardless of platform.
Quote from: WALKEN on January 30, 2015, 04:59:20 pmYou say "wow" like I'm clueless?
Quote from: WALKEN on January 30, 2015, 04:59:20 pmThe difference between OpenGL and D3D is the word "proprietary" (forget Apple all together as they are nothing but proprietary)