• Welcome to PiBoSo Official Forum. Please login or sign up.
 
March 29, 2024, 01:13:35 AM

News:

World Racing Series beta14 available! :)


Sprint Car - Qustions and Sugestions

Started by Raffurty46, October 16, 2015, 02:34:45 AM

Previous topic - Next topic

Raffurty46

October 16, 2015, 02:34:45 AM Last Edit: October 16, 2015, 06:25:30 AM by Raffurty46
Hello PiBoSo and everyone else,

I really like this deformable terrain you have going, its something that has been lacking in all games attempting Dirt, be it Oval or Rally.

I know most of  these suggestions I'm going to list you probably already have in mind to develop at some point but I'll make a list just for reference and maybe there will be some new ideas.

1. I seen in another post you had mentioned different layers of soil, it would be really cool to have the track become slicker as you burn down to the more compacted layers, so it would simulate the track starting off tacky then becoming dry slick as cars run on it. Not sure if its possible to grip via soil type but it would be really cool.

2. I have tried finding an online race to see how the race system worked but couldnt find any servers, but I did notice you can set Practice, Qual and Race times and laps, it would be great to have an option to have heat races and LCQ's before the Main Race, it would help with league functionality.

3. I really like the push start simulation feature its awesome!

4. Knoxville feedback, I think the track needs less banking in the straights with the addition of adding an inside berm. I also noticed lap times dont count if you run to low on the track.

5. Being able to save track states similer to saving a setup would be amazing!

6. (Edit) Would it be possible for the replay to show more than the past 2-5 laps and instead be able to show the entire server duration.

7. (Edit) The option to have a Hud on or off when using the cockpit view.

8. (Edit) Being able to have track data render further out for high end GPUs.

9. (Edit) Being able to turn down the head movement or even turn it off.

10. (Edit) Instead of having the .pnt files being ziped in the .pkz files have them in a non zipped skins folder if possible.

Well after playing a few more hours these are some more sugestions I thought of, I'm really excited to see what direction you go, would be awesome to see this become big similar to what the huge modding community has done with rFactor. I think you have a good base for that to happen.

Awesome Job!  :)

HornetMaX

I can give some info:

Quote from: Raffurty46 on October 16, 2015, 02:34:45 AM
6. (Edit) Would it be possible for the replay to show more than the past 2-5 laps and instead be able to show the entire server duration.
See this: http://forum.piboso.com/index.php?topic=3.0

Quote from: Raffurty46 on October 16, 2015, 02:34:45 AM
7. (Edit) The option to have a Hud on or off when using the cockpit view.
Not sure what you mean exactly with "ah HUD", but check this: http://forum.piboso.com/index.php?topic=520.0
Note that it's not yet compatible with WRS beta7 (but it will be).

Quote from: Raffurty46 on October 16, 2015, 02:34:45 AM
8. (Edit) Being able to have track data render further out for high end GPUs.
In your profile.ini there's a section "[gfx]" with a parameter named "drawdistance".

Quote from: Raffurty46 on October 16, 2015, 02:34:45 AM
9. (Edit) Being able to turn down the head movement or even turn it off.
You mean the head turning to the inside of the corner ? In the Misc options there's a "corner anticipation" setting, it's probably what you are looking for.

MaX.

Raffurty46

Quote from: HornetMaX on October 16, 2015, 07:00:57 AM

Quote from: Raffurty46 on October 16, 2015, 02:34:45 AM
9. (Edit) Being able to turn down the head movement or even turn it off.
You mean the head turning to the inside of the corner ? In the Misc options there's a "corner anticipation" setting, it's probably what you are looking for.

MaX.

Thanks for the reply  :)

On #9 I already have the head turning off, I'm talking about the forward and backward movement when hitting the throttle and brakes.

Raffurty46

Quote from: HornetMaX on October 16, 2015, 07:00:57 AM


Quote from: Raffurty46 on October 16, 2015, 02:34:45 AM
8. (Edit) Being able to have track data render further out for high end GPUs.
In your profile.ini there's a section "[gfx]" with a parameter named "drawdistance".



Just gave that a try, there must be a max value allowed. it was drawdistance=1000.000000 and I set it to drawdistance=2000.000000 then drawdistance=4000.000000 and it didnt change anything.  :(

HornetMaX

Quote from: Raffurty46 on October 16, 2015, 07:48:31 AM
Just gave that a try, there must be a max value allowed. it was drawdistance=1000.000000 and I set it to drawdistance=2000.000000 then drawdistance=4000.000000 and it didnt change anything.  :(
Weird, it works in GPB (on Aragon track, on the back straight, to render the mountains far away I usually push it way higher, 10,000 or 50,000).

MaX.

Raffurty46

Quote from: HornetMaX on October 16, 2015, 07:50:48 AM
Quote from: Raffurty46 on October 16, 2015, 07:48:31 AM
Just gave that a try, there must be a max value allowed. it was drawdistance=1000.000000 and I set it to drawdistance=2000.000000 then drawdistance=4000.000000 and it didnt change anything.  :(
Weird, it works in GPB (on Aragon track, on the back straight, to render the mountains far away I usually push it way higher, 10,000 or 50,000).

MaX.

Its the deformable track texture not objects, that may be why.

Thanks for the help though, got the replay thing working. :D

PiBoSo

October 16, 2015, 10:21:41 AM #6 Last Edit: October 16, 2015, 10:31:15 AM by PiBoSo
Quote from: Raffurty46 on October 16, 2015, 02:34:45 AM
9. (Edit) Being able to turn down the head movement or even turn it off.

http://forum.piboso.com/index.php?topic=7.msg12#msg12

Quote
10. (Edit) Instead of having the .pnt files being ziped in the .pkz files have them in a non zipped skins folder if possible.

There is no need to unpack and repack the PKZ files.
Just create the structure: cars/sprintcar/paints/ in the "wrs" folder in the WRS installation directory.
The unpacked files are automatically added to the files inside the PKZ files, and have priority over them if they have the same filename.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

PiBoSo

"La perfezione non è il nostro obiettivo, è la nostra tendenza".

Raffurty46