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A try at modelling - WIP

Started by h106frp, January 03, 2016, 11:15:39 PM

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Grooveski

For a first 'try' at modelling this is looking pretty damned spectacular.  Great job!   :)

h106frp

Hello Grooveski,

Nice to see you back and thank you for the encouragement :)


h106frp

Well, finally got to grips with reflection shader so a rather slow lap of Donnington with the test bike, check for the bit under the bridge  8)

Still playing with reflection levels and it looks cool with a lot of reflection but probably quite unrealistic, this is quite toned down - still experimenting with mirrors but not quite there yet. I have discovered do not prefix a texture 'mirror_' unless you want to totally kill the frame rate - effect in game is very cool though  ;) :o

https://www.youtube.com/v/EO5L9N71rms

Starting to make some progress withother  texturing but its not something i am good at (slow) :(

HornetMaX


doubledragoncc

ABSOLUTELY BRILLIANT!!!!!

DD

When's the release? Can we get a demo to play on. HINT HINT
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

Napalm Nick

Lookin great H. Saw the bridge reflection, that screen looks good too. Well done!
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

Blackheart

The progress are great, I can not wait to see the finished work!  8)

Hawk

Your doing a great job there H.... Very nice work indeed!  ;D 8)

Hawk.

Boerenlater

I stopped gaming (and GP-Bikes)

Bgierlach

You are god man! You are the first who made a analog speed gauge, that mod its briliant and can`t wait to ride that bike.
Maybe you release a demo and a lot of people will find bugs etc.

Bgierlach.
Slowly release the clutch..

Alone


h106frp

Thanks,

Still managing to avoid having to get on with the texturing by playing with more interesting bits so not sure about release dates.

Managed to get a nice subtle 'spider webbing/crazing/scratches' effect in the acrylic windshield that only shows as the specular highlights move across that part of the surface, adds a lot of depth to the component.
I would have liked to 'normal bump' the 'spider web' effect but there does seems to be some limits as to the number or combination of shaders that a model object can support, i.e. on the windshield (transparent surface) i can have reflection and specular but if i then try to add 'normal bump' the object does not render in game even though the model compiles slightly larger in size (bytes) suggesting it has compiled the more complex shader.

Still have a few other ideas i want to try before i can get the model finished  ;)

Of some interest maybe: Relative to a lot of other current posts about bike handling/physics/geometry i am finding that my very rough model geometries of the test builds where i have not even bothered to put the swing arm/suspension in the right place or adjust the base model 990's collision volumes are really easy to ride fast with no rider ejections, no folding front end, more stable front end with little or no head shakes but still turns well -  i really do not understand why this is happening but i am getting suspicious of BikeED/GEOM file. Just for info my models origin is centred horizontally at the swing arm pivot
which is a bit different to a lot of models  i have viewed.

davidboda46

Quote from: h106frp on March 08, 2016, 08:01:16 AM
Of some interest maybe: Relative to a lot of other current posts about bike handling/physics/geometry i am finding that my very rough model geometries of the test builds where i have not even bothered to put the swing arm/suspension in the right place or adjust the base model 990's collision volumes are really easy to ride fast with no rider ejections, no folding front end, more stable front end with little or no head shakes but still turns well -  i really do not understand why this is happening but i am getting suspicious of BikeED/GEOM file. Just for info my models origin is centred horizontally at the swing arm pivot
which is a bit different to a lot of models  i have viewed.

Your doing an excellent job man! Could never do it as well, especially not on the first try! :) As for your physics discovery, maybe send a message to Piboso and ask about it. Hopefully you get an answer or maybe Piboso has another eureka-moment that will improve the original physics :)

Cheers,

/David "Gonzo" Boda #46
"THE EDGE... THERE IS NO HONEST WAY TO EXPLAIN IT BECAUSE THE ONLY PEOPLE WHO REALLY KNOW WHERE IT IS ARE THE ONES WHO HAVE GONE OVER"

h106frp

March 13, 2016, 11:28:24 PM #73 Last Edit: March 13, 2016, 11:32:32 PM by h106frp
Trying a different shader model for the windshield, best viewed in 1080p (click on the cog) check on the turns into the sun for the effects  ;)

https://www.youtube.com/v/xuEmNaz6Kqo

You should be able to see glare and 'spider webbing' in the screen. I think this is much nicer than the heavy reflection shader from previous. I think the mirrors are probably not very useful due to the changing rider view angle when you alter the field of view in the settings page. Needs real time adjustable mirrors  ::)

Wondering if anyone will notice the 3D hydraulic reservoirs  ::)

Hawk

Looks superb to me H! Lovely job mate!  ;D 8)

Hawk.