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World Racing Series beta14 available! :)


A try at modelling - WIP

Started by h106frp, January 03, 2016, 11:15:39 PM

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HornetMaX


Napalm Nick

"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

CiccioPazzo84x


doubledragoncc

Im blown away bro. Cant wait to ride this and 1st person brill.

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

Blackheart

@h106frp

When completed your beautiful mod, I hope that you will do a nice guide!

I'm working on a bike, but for now I only have a low-poly model, I have no idea how add details with the shaders, (because as you said if I make a smooth the poly number become too much) and no idea of how is imported all in gpb!  ;D

h106frp

Not sure what software you are using but you need to set it to 'smooth' faces rather than flat. You should be able to choose a maximum angle, the less it is the more sharp edges will show through. Try to get a nice looking model with an angle of about 50 degrees in your software, you can then mimic this when you convert the model later on. The model should eventually be scaled in meters to work in game. i.e. 1 model unit = 1 meter in the real bike.

Geometry naming in the model does not matter apart from a few special items, eventually you will export an .fbx and convert this, that is when you can start to apply the shaders. You can add colors to an object in your modelling software and this will work in game as a start.

Blackheart

Right now using 3ds max, (my skills on this software are very limited) but I understand what you mean, I'll do some tests asap, thx!

And this thread is full of useful information!  ;)

Reactive

Excuse my English, its not my native.
Ryzen7 1800x / Aorus GA-AX370 Gaming K7 / Hynix 16Gb x2 2993MHz / Samsung 960PRO 512 M.2 / nVidia GTX1060 6Gb / Windows 10 pro x64

Blackheart

I mean that I know better Maya compared to 3ds max ...  ::)

h106frp

Lots of time spent with adventures in model shading - Well first off i decided to convert to road bike spec so quite a bit of re-modelling, next i have decided to try something different with the texturing. I like the dynamic lighting effects so i have used numerous low resolution palettes with different shaders to paint the bike and i am relying on shaders to get the materials to look correct in game. I am only using very small graphical textures for the finer details - quite pleased with the effect so far but it has involved converting a lot of my model objects into smaller parts for different materials and shaders  :-\ This is all mainly due to my limited artistic abilities in trying to paint textures which was a total failure  >:(


https://www.youtube.com/v/InmJmso1aB0


As its only a test the bars are not angled or raked back yet - makes it easier to see everything  ;) Still lots of colour and shader tuning to do and i want to add some more details, mainly wiring around the clocks.

If i can ever work out how to use the new bikeED it might even get finished  ::)


Meyer#12

Meyer#12

doubledragoncc

HOLY BRIGHT AND SHINEY SHIT BATMAN!!!!

DUDE!!!!............................I mean DUDE!!!!

WOW!!! that is the best lookin cockpit EVEEEEEEEEEEER!!!

I bow and take my hat off to you Sire. Brilliant workmanship. THAT is something to be proud of. You even have the wiring colors in the right order(I thinks).

Thanks for sharing this kind sir.

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

Hawk

Wow indeed H!  ;D

Really superb work your doing there mate!  ;D 8)

Nice one!  ;D

Hawk.

Vini