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World Racing Series beta14 available! :)


Post here torque settings

Started by Alby46, December 19, 2013, 01:51:00 pm

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Alby46

in fact i didn't find it, gonna give a look at tourist trophy
Still riding a 50cc, but enjoying it :)

C21

Quotein fact i didn't find it, gonna give a look at tourist trophy

That´s the fact i was talking about in the other threat.
Its really hard to find such info on the internet, it´s nearly impossible.
You can find some dynos for the GP125 Honda.
If you would like to find some for the GP250 Production Racer (Honda, Yamaha) - i´m not talking about the Works Bikes - it´s even harder.
For the GP500/MotoGP Bikes it is impossible to find anything.
Even for a proper 600 Supersport build (i mean World Supersport Level Engines) it is a mess to find some accurate dynoreadings.
# Member of the CAWS Racing Team #


Alby46

we must create them without reference points
Still riding a 50cc, but enjoying it :)

neoraptor

Here is a dyno from a SSP engine : http://www.kwsmotorsports.com/yr6.htm
It should be close of what we need (137Ps for a 600).
Our greatest glory is not in never falling, but in rising every time we fall. Confucius
>> Wiki to help modders <<

C21

December 20, 2013, 03:09:37 pm #19 Last Edit: December 20, 2013, 03:15:52 pm by C21
Yes, you can build on that...but it´s not really close to World Supersport Level :-)
SSP 600 delivers more than 145bhp on that level (w/o the use of Carillo conrods,and +2mm bore....)
I would use the lower dynograph (128bhp)as base build personally, its closer to reality of a Supersport engine.
But it will be a good base to develop engine characteristic and physics for a 600cc engine.
If we have a proper base we can build other engines in a shorter time (e.g. CBR600RR, ZX6R -they all have different engine characteristics)
# Member of the CAWS Racing Team #