GP Bikes beta18c available!
Started by Alby46, June 21, 2016, 09:07:24 AM
Quote from: PiBoSo on August 01, 2016, 09:33:24 PMOh by the way: Snappe last week fixed the rider model.As soon as I have some free time I will export it and post a screenshot...
Quote from: PiBoSo on July 31, 2016, 12:33:11 PMIn the meantime the Vive arrived... And the desktop parts I had to buy the day after because my laptop couldn't handle it Haven't built / used a desktop in ages... Can't wait to have free time to put it together and test the OpenVR I wrote some weeks ago.
Quote from: vin97 on August 15, 2016, 04:18:51 AMdoes the "Xinput fix" in the daily development mean that the game no longer crashes when you exit the pits with the controller disconnected/turned off?
Quote from: TheFatController on August 20, 2016, 06:47:54 AMPiBoSo..'completed work on shape blend support'Sounds great!.. Will this also be applicable to other parts / Will the modeller be able to specify parts?I could see this being very useful elsewhere, specifically the front brake cable so it doesn't split, and possibly front fork gators on older bikes and other things along these lines.Could it also be used to better improve the tyre deformation model, even if only visually? Or is that just not worth it / not possible..
Quote from: h106frp on August 21, 2016, 11:13:12 AMIf we have support for deform-able springs will we also have support for the fixed pivot points for the rods and linkages?
Quote* GPB / MXB: brand new bike reset system