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Questions about daily development

Started by Alby46, June 21, 2016, 09:07:24 am

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PiBoSo

Quote from: Manu on September 11, 2017, 07:54:31 am

* GPB / MXB: completed work on support for the suspensions, spring, cables and brake lines animations

Awesome. We will have information on how to do this?


For sure.
"Obviously your ambition outweighs your talent".

Hawk

Good job on the flag animation Piboso; from what I see in the video it looks pretty good.  :)

Question: Are you providing a way to animate each flag differently and independently? I ask because in a test I did with many animated flags all moving the same way it looked very odd and unrealistic, so what I did was create a flag simulation in Maya so I could capture frame animation so each flag animation would move slightly differently and it looks a lot more realistic; would I still be able to do this in your new flag animation implementation?

philiaN

September 19, 2017, 02:30:55 pm #317 Last Edit: September 19, 2017, 02:34:20 pm by philiaN
Dont know if that answers your question
https://www.youtube.com/v/5KeB01t8JTE

Hawk

Quote from: philiaN on September 19, 2017, 02:30:55 pm
Dont know if that answers your question


@philian: Not really because we don't now how Piboso has implemented the flag animation and what functions we will have as part of that implementation until he releases it. It could be totally different implementation to what it is now.  :)

Napalm Nick

New track tools! Wonderful thanks PiB!

"ESC KEY NO LONGER QUITS" - KISSES  :-* :-* :-*
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

Grooveski

QuoteKRP: fix of the jump-start detection code


KRP specific?
...or something that'll have us all grinning from ear-to-ear the next time we see:

* GPB: started the porting of the latest features and improvements.

Hell, I'm grinning anyway just knowing it's on your mind.   ;D

TheFatController

+1 for MXB.. Where people jump start without even touching controller!

Hawk

"* GPB: fixed a couple more bugs"

@Piboso: Can you elaborate what these bugs are and what they affected in sim please? Thanks. :)

PiBoSo

Quote from: Hawk on October 14, 2017, 10:47:47 pm
"* GPB: fixed a couple more bugs"

@Piboso: Can you elaborate what these bugs are and what they affected in sim please? Thanks. :)


While porting the code to reduce the connection lag, some bugs showed up in GPB.
They probably cause crashes when someone connects or when going to pits.
"Obviously your ambition outweighs your talent".

PiBoSo


Another bug found and fixed probably caused animation problems in remote riders.
"Obviously your ambition outweighs your talent".

matty0l215


Hawk

+1 That is good news. Thank you Pib.  ;)

janaucarre


KG_03


tchemi

Quote from: PiBoSoGPB / WRS / KRP / MXB: improved the ambient shadow rendering


Are you talking about ambient occlusion or just normal shadows rendering ?