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August 27, 2025, 04:54:07 AM

Grobnik - Automotodrom v0.4.1 NDS

Started by zuco1989, June 26, 2016, 01:50:39 AM

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zuco1989

June 26, 2016, 01:50:39 AM Last Edit: October 26, 2016, 10:54:58 PM by zuco1989
https://mega.nz/#!JxlAWbja!QxfhHX_5E8bKGfzuU0CYqrN93csSY_UcofI3fUhkRJU

Grobnik Rijeka

Authors:

Bojan Pintar (rFactor)
Mitja Bonca (Assetto Corsa)
Milan Legcevic (GPBikes)


v 0.4.1
-fixed crashing with replay buffer (tested to 1024)
-proper smoothed asphalt (completely diffrent driving expirence but still fun and challenging)
-smoothed exit from pit
-added cones on pit exit

-issue with ode normalization


v 0.4
-main track asphalt smoothed
-added trees and bushes around the track
-inside grass made colllidable to prevent falling into "deep space"
-pit line kerb naming corrected to be colliadble also
-added start/finish line
-removed split line markings (3 x white lines on track)

v 0.3 (not released)
- same as v 0.4 but without smoothed asphalt

V0.2
-changed asphalt completely for fix gap issue on turn no1
-1st turn asphalt before kerb fixed error naming (TRKBASHP to TRKBASPH) causing to fall in space
-corrected skids elevation
-completely changed asphalt in pit, eliminated gap
-corrected *.ini file
-added full starting line (25 stalls, 4 rows)
-added full pit line (25 pits)
-added marshals
-added marshal houses
-red white rails in pit made collidable
-changed tv camera name
-removed distraction balloon as suggested
-removed umbrella also as distraction on hill between turn 2 and 3
-removed empty alpha channel from some textures
-removed tall grass on "rijecki" & "zagrebacki" turn
-fixed other gaps around track


Thanks to HAWK for:

-Adjusted position of pit-boards as they were positioned inside pit-lane.
-Adjusted timing sector markers to positions correct for length of track.
-Adjusted the S/F marker to extend into pit lane.
-Added the trackside min/max bike respawn lines.
-Added the "_NDS" suffix to the track name for the Track database and server naming conventions

v0.1
-converted track from Assetto Corsa also added stuff from rFactor track
-added cameras
-added split sectors, pit line, starting lights

CapeDoctor

hi mate
does this track perhaps use another name in GPB?
i'm asking, 'cause i installed it as per instructions, but the track does not seem to be in the list....?

CapeDoctor

thanks ptrshpt, that's fixed it :D

first lap impressions - great track!  love all the undulations, almost like a street track - challenging and potentially loads of fun!  8)

zuco1989

June 26, 2016, 09:04:38 AM #3 Last Edit: June 26, 2016, 09:07:41 AM by zuco1989
Its named Automodrom Grobnik. Also I said its in the test faze and I followed offical track edit rules so any suggestion I will make a fix in the future.

thanks

Quotethanks ptrshpt, that's fixed it :D

first lap impressions - great track!  love all the undulations, almost like a street track - challenging and potentially loads of fun!  8)

yes its great because of old asphalt in real life its also similar to this

doubledragoncc

Really well made track great work guys.

Can I make 2 main suggestions please.

1. Do NOT make Milestone and Fotza type Air Balloons in tracks!!! It is a major distraction from racing and it looks cheap like all bike games do. PLEASE remove such gimmicks they ruin the overall brilliance of your track.

2. The main TV cam needs to be named in game replay as TV Camera not LAP as you have. I am going to post further about a standard of cameras needed in ALL tracks to make the names and keyboard shortcuts order the same. This is important for live streaming and saves me going insane lol.

Thanks once again for a great new track.

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

zuco1989

No problem any good suggestion and rule will be applied soon as possible.

Yes I noticed this balloon to be a distraction. Next update it will be removed

doubledragoncc

Maybe add a little game to shoot the balloon down lol.

Great to hear thanks zuco.

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

CapeDoctor

i've been loving the track, putting in some laps between watching the GP at Assen.
i agree about the balloons, they are only a distraction.
other than that, the only trouble spot i have come across so far is just at the beginning of the curb section which starts just before the pit exit (on the trackside, not the pits)
hang on, maybe easier to post a screen:



just around where i have the red arrow - this area first caused my bike to hit something invisible, which flipped the bike right over. the next time round, trying to find the same spot, it caused a core crash....
so maybe that spot needs to be looked at.
otherwise....fun, fun, fun!!!  8)

zuco1989

This is excellent report, I will check this, also noticed to hit something there but as you said so much fun riding I didnt correct this

Reactive

Excuse my English, its not my native.
Ryzen7 1800x / Aorus GA-AX370 Gaming K7 / Hynix 16Gb x2 2993MHz / Samsung 960PRO 512 M.2 / nVidia GTX1060 6Gb / Windows 10 pro x64

zuco1989

Reactive can you explain in short because I am trying to get same error on my pc and nothing for now?

Reactive

June 26, 2016, 10:59:18 PM #11 Last Edit: June 26, 2016, 11:04:30 PM by Reactive
As you can see there is transparent texture on the track. And graphic driver is up to date.
I also tried ON/OFF for reflections, shaders — still the same.
Excuse my English, its not my native.
Ryzen7 1800x / Aorus GA-AX370 Gaming K7 / Hynix 16Gb x2 2993MHz / Samsung 960PRO 512 M.2 / nVidia GTX1060 6Gb / Windows 10 pro x64

zuco1989

Ok I will investigate this but for now this can be caused by bad elevation of main track asphalt what I discovered why theres a invisible wall hiting on kerb. I am just correcting it now but dont know if manage to upload soon.

After fix you can report to me again because I can not see this on my computer

Reactive

sure, I will wait for updated version.
Excuse my English, its not my native.
Ryzen7 1800x / Aorus GA-AX370 Gaming K7 / Hynix 16Gb x2 2993MHz / Samsung 960PRO 512 M.2 / nVidia GTX1060 6Gb / Windows 10 pro x64

CapeDoctor

June 27, 2016, 06:42:10 AM #14 Last Edit: June 27, 2016, 06:44:29 AM by CapeDoctor
hi zuco  :D

i have been testing more by that area where i reported an invisible obstacle.
i think i have a better idea now what it wrong. there is no obstacle - rather, it is a little hole/gap in the ground just before where that section of curb is.
so what is happening, when you approach at speed, the bike has a little moment where it 'sinks' in the ground, but if you're going fast enough, the front wheel clips the beginning edge of the curb, and as it is slightly below it, it has the sort of 'bike hitting an invisible object and flipping over' effect.
i found it by riding slowly along that area in reverse (reverse track, not gear, lol), and then you can see that at the end of the curb, the bike will sink under and fall through down into the virtual abyss.... :D
hope this helps a bit.

Manu's MotoGP GSX-RR is an absolute BLAST around here, lol  8)