• Welcome to PiBoSo Official Forum. Please login or sign up.
 
October 14, 2024, 03:13:27 AM

News:

World Racing Series beta14 available! :)


GPB unofficial guide

Started by HornetMaX, January 02, 2014, 12:19:40 AM

Previous topic - Next topic

HornetMaX

January 02, 2014, 12:19:40 AM Last Edit: May 15, 2014, 11:48:22 PM by RiccoChicco
If you notice things that are wrong/not really OK, if there are parts you'd like better explained, if you have any comment: send a PM to your beloved moderators (HornetMaX, RiccoChicco).


INTRODUCTION

GP Bikes (often shortened to GPB) is a motorbike racing simulation. It tries to stick to real bike's physics to a degree that sometimes the game may seem very hard. In fact, the game is hard.

  • When you start with GPB you will find it hard to even do a single lap without falling. Practice is the answer.
  • After a while, you will find it hard to do a single lap a a decent pace without falling. Practice is the answer.
  • Later on, you will find it hard to believe that some player can be that fast. Practice is the answer.
Like in real life, the fact somebody can take a corner at a given speed does not imply that you can do the same. But if you keep practicing, one day you'll see the light and you'll start improving: from that moment, addiction kicks in. But practice will still be the answer to anything.

Bottom line: it seems hard because it is hard. But then, we're not here to play mario kart, right ?


People who contributed (no specific order): RiccoChicco, HornetMaX, Ian, iVolution.

HornetMaX

January 02, 2014, 04:18:29 PM #1 Last Edit: January 20, 2014, 01:02:14 AM by HornetMaX
1.1 Download and install

You can get GP Bikes from it's official website: http://www.gp-bikes.com/?page=downloads.

Run the installer and you will get a window prompting you for (in order):

  • License legal stuff: read if you are a lawyer, just accept else.
  • Basic installation details (destination folder, creation of desktop/start menu shortcuts etc).
  • OpenAL 1.1 Redist installer: leave it as proposed, unless you know exactly what you're doing.
  • Register URL protocol: this will allow (if ticked) to launch GPB connecting to an online server by clicking on an hyperlink in a web-browser (e.g. from here: http://stats.gp-bikes.com/servers.php, the "Join" links on the right). Up to you, but no real reason not to allow it.
Now run the game for the first time and you'll be prompted to enter a Nickname and a License Key:

  • If you have purchased the game, you should have received your license key on your email account (the one linked to PayPal). The license key looks like this: H0ND4-DUC4T-7R1UM-5U2UK-4PR1L (and no, this one is not a real license key, but you can try, who knows ...).
  • If you haven't yet purchased the game, well you will soon. In any case, click on Demo to access the demo version. Next time you start GPB you will be prompted again for the license key.
A video should start: pressing ESC will skip and you'll be on GPB main menu.

Congrats: for a biker you did well with a computer up to now !

But don't be impatient as a biker with his new bike, read the entire chapter 1 of this guide: seriously, it will save you from posting silly questions to this forum (you may not like the replies ...)

IMPORTANT NOTES:

  • It is strongly recommended to update your graphics driver and drivers for fancy input controller (wheel, pedals, specialized joysticks etc). Do it. Now !
  • Running the installer or the game as administrator is normally not necessary.
  • If you are installing a new version of GPB it is recommended to do a clean install:

         
    • Remove (or move) your GP Bikes data directory: see 2.2 Data folder before doing so.
    • Install the new version to a different directory or move the old one away/rename it: see 2.1 Program file folder.
  • Re-installing the same version on an existing installation will not delete any of your data (mods, settings, records etc): this sometimes can help solving issues (e.g. corrupted files). Notice it will however overwrite your gpbikes.ini (in case you've changed stuff there, you may want to redo your changes/save it before reinstalling).

HornetMaX

January 02, 2014, 04:19:09 PM #2 Last Edit: January 03, 2014, 10:00:01 PM by HornetMaX
1.2 Demo vs full version

Demo version of GP Bikes is free but, of course, is limited. With the demo version:

  • You will not be able to use any other bike than the default 125cc (with the default paint).
  • You will not be able to use any other track than the default one (Victoria).
  • You will not be able to play on online servers.
However, the demo version has no other limitation. Things most don't know:

The demo version is there to allow you to check that GPB runs fine on your PC and gives you a glimpse of the great potential of the game.

If you have the demo version and you decide after a while to purchase a license, simply enter your License Key when you start the game and the full version will be unlocked: no need to re-download nor re-install.

HornetMaX

January 02, 2014, 04:19:40 PM #3 Last Edit: January 10, 2014, 11:46:18 AM by HornetMaX
1.3 Register for online stats

With the full version of GPB you will be able to play on online servers. This is tons of fun by itself of course, but there's another perk: your ego will be tested as your best lap times (per bike category, per track) will be published on the GP Bikes Records page: http://stats.gp-bikes.com/records.php

To activate this you need to register here: http://stats.gp-bikes.com/register.php

  • For your initial registration you will have to enter your Nickname (same as entered with the License Key, see 1.1 Download and install), Paypal email and License Key, leaving the Old Nickname empty.
  • If you want to change your Nickname later on then enter all the information, including the Old Nickname.
In any case, enter the captcha code too before clicking on the Submit button. Yeah, it happened ...

HornetMaX

January 02, 2014, 04:20:34 PM #4 Last Edit: January 10, 2014, 11:46:31 AM by HornetMaX
1.4 User profiles

GP Bikes allows you to have different profiles: this is helpful if you have split personality disorder and in other situations.

For example, if you play sometimes with a joypad and sometimes with a steering wheel, having two separate profiles will avoid reassigning all the controls each time you switch between the two devices. Note that if you play with a keyboard, professional psychiatric advice is strongly recommended.

Also, bike setups are saved within a profile (see 2.2 Data folder for a detailed description).

You must create at least one profile: if you don't, you will be playing under the infamous "unnamed profile". It's ugly. And you will lose your controller settings each time you quit the game. It's bad.

So from GP Bikes main menu, click on Profiles and then you will be able to add a new profile and delete/modify existing profiles.

Notice that the Name you enter in the Profile does not have to be identical to the Nickname.

Once you have at least one profile, you're ready to configure the serious stuff.

HornetMaX

January 02, 2014, 04:20:49 PM #5 Last Edit: January 13, 2014, 12:47:38 AM by HornetMaX
1.5 Controls

From GPB main menu, clicking on the Settings menu will bring you to the settings page. It has 6 tabs (bottom part of the screen), named Input, Input 2, Input 3, Graphics, Misc and Simulations. The last 3 will be described in the next section (1.6 Graphics, Misc and Simulation settings), while the first 3 will allow you to properly configure your controller.

IMPORTANT NOTE: a proper configuration of your controller is very important in GPB. If your controller is not configured properly you will find it extremely hard to ride the bike.

1.5.1 Settings/Input tab

1.5.1.1 Settings/Input tab: Calibration
In this tab, on the top left corner you'll see a Calibrate button: once you click on it a small pop-up will appear showing on the fisrt line the name of the current input device, preceded by two small arrows to cycle through all the available devices (supporting calibration, no keyboard here).
You must calibrate all the devices you plan to use with GPB: typically you'll only use one (e.g. a joypad or a wheel+pedals), but GPB allows you to use multiple devices at the same time. In any case, you have to calibrate all the ones you intend to use: select the device then move all its analog axes to their full extent (joysticks, triggers, pedals, sliders, whatever). You will see the the numbers and sliders move in the window. Once you're done with one device, change to the other (if necessary) and do the same. once done with all, click on OK. The calibration is saved and normally you will not need to re-calibrate again (it's a good idea to do it from time to time however).

1.5.1.2 Settings/Input tab: Controls
Back to the Input tab, you now have to assign the controls. GPB main controls are:

  • Lean: this is the bike lean (i.e. roll) angle. It causes steering but it's not the bike steering angle.
  • Throttle, Brake (front), Rear brake and Clutch: self-explanatory, I hope.
  • F/B Lean, L/R Lean: these are the rider forward/backward and left/right movements.
Typically you will want to associate Lean, Throttle and Brake (front) to analog axes of your device (i.e. not to digital buttons, with ON/OFF behaviour). Clutch (if used) and Rear brake should in theory be on analog axes too, but some players have them on digital buttons. Rider movements (F/B Lean, L/R Lean) are not used by many players as GPB can control these movements for you (see 1.6 Graphics, Misc and Simulation settings): if used they should go to analog axes too.

To assign a control, after you have calibrated all your devices, click on the line of the control and you will be prompted to actuate your input device (i.e. the axis/button you want to associate to the control).

IMPORTANT: using a joypad with two analog triggers, the two triggers will usually be combined. This means that if you press both triggers fully, the net effect will be zero. If you want to avoid this (on a XInput compatible joypad, like the XBoX 360 pad) you have to install the XInput plugin (see XInput plugin).

1.5.1.3 Settings/Input tab: Direct Lean
Direct Lean is by default OFF (not ticked). This means that GPB applies some sort of filtering/smoothing to your Lean input. If you activate Direct Lean you will find that the bike is (simplifying a long story a lot) more quick in its leaning movements, more reactive. Most of the players are happy with Direct Lean off, some prefer it on.
Important: Direct Lean is not Direct Steer. Direct Steer is something completely different, briefly explained here: Direct steer. 99% of  the players do not care about Direct Steer.

1.5.1.4 Settings/Input tab: Force Feedback
Force feedback is available only on some specialized joysticks and on steering wheels. The controls exposed in that section are self-explanatory.
Important: Force feedback is not the rumble that some joypads support, it's much more complex. By the way, GPB does not support any rumble feature at the moment.

1.5.1.5 Settings/Input tab: Advanced
In this section you can apply some modifiers to each control (Lean, Throttle, Brake, Rear brake, Clutch, F/B Lean and L/R Lean). The possible modifiers are:

  • Deadzone: this will introduce a dead zone around the 0 (zero) value of your analog axis (0 = no deadzone, 100 = large deadzone). It is sometimes useful for axis that have poor centering or if you want to have no sensitivity to small movements around the zero of the axis.
  • Linearity: when it's 0 (zero), the relationship between your axis and the control is linear, while when it's 100 the relationship is non-linear, having less sensitivity in the first part of the axis range. Said otherwise, smaller movements will have less effect: you'll be more precise for smaller movements (but less for larger ones).
  • Smooth: this is some sort of filtering of your control (low-pass). It actually smooths your input to the specified degree (0 to 100, less to more). You can specify two different degrees, one for "press" and one for "release" (i.e. the two directions you can move a stick/trigger). This can be useful when using digital buttons on controls that should be analog (like the rear brake). Notice however that any kind of filtering will introduce some delay in your control.

1.5.1.6 Settings/Input tab: basic setup
A very common basic setup for a joypad with 2 analog sticks and 2 analog triggers (e.g. the XBoX 360 controller, probably the most used controller for GPB) is:

  • Lean on left stick (left/right).
  • Throttle and brake (front) on triggers.
  • Other controls as it suits you.
  • Direct Lean OFF.
  • For all controls: no deadzone, linearity at 100, no smooth.
Notice that on the lower right part of the screen you have a visual representation of the 7 controls: moving your input device you should see the bars moving.

1.5.2 Settings/Input 2 tab

1.5.2.1 Settings/Input 2 tab: Gearbox
Here you can assign two buttons to shift gears up and down. The Preload option (off by default) allows to use a different shift mode: you can pre-engage a gear with one of the buttons and the gear will actually shift only when the throttle is lifted. With Preload off, the procedure is the usual one: either use the clutch or lift the throttle before shifting up (unless the bike has a shifter, like the default 990, in which case no clutch/lift throttle is required).

1.5.2.2 Settings/Input 2 tab: Controls / View / Gestures
Controls:

  • Reset: button to reset the bike after a fall. Used a lot.
  • Low Speed: two buttons to have the rider "walk" the bike (forward and backward).
  • Dash:  changes the dashboard screen (if there are multiple ones).
  • Pit Limiter: button to activate pit lane speed limiter (playing online you can get a penalty for speeding in the pit lane).
  • Engine mapping: button to cycle through the different engine mappings. Not all the bikes have multiple mappings. For the default 990 the maps are: qualify, race1, race2 and wet.
View:

  • Change View: button to cycle through the 3 possible views. They are: rider view (the most realistic, but pretty hard), tank view (similar to rider view, but with less camera movements, a bit easier) and 3rd person view (from behind the bike, the easier but also the less realistic).
  • Look Back: button to look back..
  • Heading: buttons to look left and right. Only for rider and tank views.
  • Tear Off: removes the plastic film from the helmet visor (it gets dirty). Only for rider and tank views.
Gestures:

  • Raise Arm, Complain, Win Gesture, Angry Gesture: Show the others how you feel.
  • Chat: In game chat.

1.5.3 Settings/Input 3 tab
These are self-explanatory controls of the replay cameras (only for cameras Free and Free Roam). Yes, you could be the next Kubrick.

HornetMaX

January 02, 2014, 04:21:11 PM #6 Last Edit: May 15, 2014, 11:36:19 PM by RiccoChicco
1.6 Graphics, Misc and Simulation settings

From the GPB settings page (Main menu/ Settings).

1.6.1 Settings/Graphics tab
All the settings here are self-explanatory. GPB does not require a very powerful GPU to run properly but of course, increasing resolution/detail/quality will lead to lower frame rates. A few remarks:
1.6.2 Settings/Misc tab
Audio, Units, Date Formats, Connection and Track should be self-explanatory. Autochat can assign keys 1 to 0 to chat messages you can edit.

In the lower left corner you can opt to skip the intro video when starting the game.

In the lower right corner Help Changes on-track helpers: on Min pitlane speed and session info are not displayed (except for sighting lap). On Off 2D pitboard, 3D and 2D start stall helpers, 2D starting lights, and sighting lap info are hidden too.

Remark that if you do not select the highest connection speed, you might not to see all the riders on the grid/track.

1.6.3 Settings/Simulation tab
1.6.3.1 Settings/Simulation tab: Cockpit View
Some settings for the cockpit view (aka rider view):

  • Field of View: FOV measured in degrees. 75 is default.
  • Tilt: if the rider head was rigidly connected to the bike, when you lean the bike by (let's say) 45 degrees, you will see the horizon at 45 degree angle. This is not what happens in reality cause the rider typically compensate for that in order to keep the horizon more or less ... horizontal. The Tilt angle gives the maximum horizon angle: if you set it at 0 (zero) your horizon will always be horizontal, no matter the bike lean angle.
  • Freelook: this settings allow to control the rider head (i.e. where he's looking at) using Tracking, Face Tracking or Mouse Look.
  • Pitch: the pitch angle of the rider look direction (i.e. look "more up" or "more down").
  • Corner anticipation: this makes the rider look more "towards the corner" when approaching the corner.

1.6.3.2 Settings/Simulation tab: Riding Aids
Some automatic aids are provided by GPB. They are OK when you debut with GPB, but you should avoid the ones marked with a (*) once you have more experience.

  • Automatic Shift (*): GPB will shift gears for you. That's bad. Also, it makes you slower.
  • Shift Help: GPB will lift the throttle for you before shifting up a gear. This has no effect on bikes with a shifter (like the default 990).
  • Automatic Clutch: GPB will handle the clutch for you when starting from still position.
  • Traction Help (*): GPB will handle the throttle for you when the bike is about to lose traction (to a limited degree).
  • Wheeling Help (*): GPB will handle the throttle for you when the bike is about to start a wheelie.
  • Brake Help (*): GPB will handle the brakes for you when the bike is about to lock the wheels.
  • Automatic Rider F/B Lean: GPB will move the rider forward/backward for you.
  • Automatic Rider L/R Lean: GPB will move the rider left/right for you.
  • Show Best Line: Shows a best line. The "best" part is not guaranteed.
  • Automatic Tyre Change: GPB will automatically put a new set of tyres whenever you exit the pits. Handy, unless you're on a server where you have a limited number of tyre sets.

Notice that some aids may be not allowed on some servers.

HornetMaX

January 02, 2014, 04:22:20 PM #7 Last Edit: January 10, 2014, 11:46:58 AM by HornetMaX
2.1 Program file folder

The GPB program file folder is the directory you installed GPB in: by default, this is something like C:\Program Files\GP Bikes. Notice that the exact folder may depend on your OS (XP/Vista/7/8) and if it is 32/64 bits.

In this directory you will find:

  • the main executable of the game: core.exe, used to launch the game and also a dedicated server (see 4.3 Playing online: Hosting a server)
  • two configuration files: core.ini and mod.ini (see Documentation for details).
  • some log files (.txt)
  • a gpbikes folder.
The most important is the gpbikes folder, which itself will contain (after the basic installation):

  • Some .ini files: gpbikes.ini, testing.ini and telemetry.ini (see Documentation for details).
  • Some .pkz files.
  • A docs folder and a plugins folder.
If you have unpacked some .plz files (see 2.3 .pkz files), you may also have additional folders (e.g. bikes, tracks etc).

HornetMaX

January 02, 2014, 04:22:47 PM #8 Last Edit: January 29, 2014, 02:14:15 PM by HornetMaX
2.2 Data folder

2.2.1 Data folder: location

Typically the data folder is generally My Documents\Piboso. This may depend on your OS: for XP aficionados, it's probably C:\Users\<your_name>\Piboso. In one specific situation the data folder will be located elsewhere: if in your core.ini you set compatibility=0, then the data folder will be the gpbikles folder in GPB Program file folder: so typically this will be C:\Program Files\GP Bikes\gpbikes.

2.2.2 Data folder: content

The data folder contains plenty of important stuff:

  • The license.ini file: this contains your Nickname and License Key: if you install GPB on a different computer (or if you reinstall after a format), you may want to keep a copy of this file.
  • A global.ini  file: not really interesting.
  • The replays and screenshots directories: where replays and screenshots are saved.
  • The profiles directory: in this directory you will find one sub-directory for each created profile (name of the folder is the same as the profile name, with spaces replaced by underscores). Each profile will contain:

         
    • Files calib.txt and controls.txt: these contain your device(s) calibration data and the control assignments.
    • Your records.ini: this contains your best lap times (per bike category, per track), but only for offline play. See 4.1 Playing offline (Testing) for details.
    • Your profile.ini: this contains a lot of profile-specific settings. See profile.ini for details.
    • A cockpit folder, with bike-specific files for cockpit stuff (dash).
    • A setup folder, with per-track, per-bike setups (.stp files).
It's not a bad idea to keep a backup copy of your entire data folder or to be sure that your regular backup also include the data folder ('cause you do have regular backups, right ?).

HornetMaX

January 02, 2014, 04:23:00 PM #9 Last Edit: January 09, 2014, 01:00:54 AM by HornetMaX
2.3 .pkz files

In GPB, some .pkz files are located under the gpbikes folder in the GPB program file folder. Typically you will find bikes.pkz, effects.pkz, misc.pkz, rider.pkz, tracks.pkz and ui.pkz.

You can inspect the content of one of these files changing its extension to .rar and opening it with any WinZIP-like program. Each file will create a directory names just as the file (e.g. bikes, tracks etc) and some files inside the directory.

IMPORTANT: usually there's no need to unzip these files. If you have both the .pkz and some of its files in the corresponding directory, the files in the directory will have priority (will "override") the file sin the .pkz. So be very careful and avoid modifications to these files (unless you really know what you are doing). Best way to avoid any change: keep the files as .pkz and do't unpack them.

HornetMaX

January 02, 2014, 04:23:46 PM #10 Last Edit: January 10, 2014, 11:47:11 AM by HornetMaX
3.1 Add-ons: tracks

Useful link for most of the tracks: Track Downloads.

Instructions:

  • Download the track: typically you will download an archive (.zip, .rar or whatever), save it somewhere on your computer.
  • Expand the archive: use whichever program you like (WinZIP, WinRAR, etc). You should obtain a new folder: be sure to check that the new folder does not contain only another folder with the same name (e.g. Mugello\Mugello): in that case you should remove the outer level.
  • Move the folder to GPB tracks directory: GPB tracks are located in the directory gpbikes/tracks in the Program file folder. Typically you will hence have them in C:\Program Files\GP Bikes\gpbikes\tracks. If the tracks directory does not exist, just create it.
  • Check the directory:: you should have something similar to the image below:  exact content doesn't matter a lot,  but your new track directory should not contain only another directory with the same name.
  • Restart GPB: check that the track is available.
Things to keep in mind:

  • In the in-game server list (see 4.2 Playing online: connecting to servers) you will not see servers using tracks that you don't have. You can however see all the servers here: GPB Servers
  • When playing online, you have to have the exact same version of the track as the one on the server: if you have a different version you will get a Data Mismatch error when connecting to the server.
  • If you are installing a new version of a track you already have, it's better to avoid merging the existing directory with the new one: just delete/move away the old directory before moving the new one in.

HornetMaX

January 02, 2014, 04:23:59 PM #11 Last Edit: January 09, 2014, 01:00:06 AM by HornetMaX
3.2 Add-ons: bikes

Useful links for mod bikes downloads:
Instructions:

  • Download the bike: typically you will download an archive (.zip, .rar or whatever), save it somewhere on your computer.
  • Expand the archive: use whichever program you like (WinZIP, WinRAR, etc). You should obtain a new folder (or multiple folders if the archive contains multiple bikes): the name of the folder is the name of the bike. Be sure to check that the new folder does not contain only another folder with the same name (e.g. honda rcv213\honda rcv213): in that case you should remove the outer level.
  • Move the folder to GPB bikes directory: GPB bikes are located in the directory gpbikes/bikes in the Program file folder. Typically you will hence have them in C:\Program Files\GP Bikes\gpbikes\bikes. If the bikes directory does not exist, just create it.
  • Check the directory:: you should have something similar to the image below:  exact content doesn't matter a lot, but your new bike directory should not contain only another directory with the same name.
  • Restart GPB: check that the bike is available.
Things to keep in mind:

  • In the in-game server list (see 4.2 Playing online: connecting to servers) you will not see servers using bikes that you don't have. You can however see all the servers here: GPB Servers
  • When playing online, you have to have the exact same version of the bike as the one on the server: if you have a different version you will get a Data Mismatch error when connecting to the server.
  • If you are installing a new version of a bike you already have, it's better to avoid merging the existing directory with the new one: just delete/move away the old directory before moving the new one in.

HornetMaX

January 02, 2014, 04:24:12 PM #12 Last Edit: January 10, 2014, 11:47:21 AM by HornetMaX
3.3 Add-ons: paints

Useful links for skins downloads: Paints section

Instructions:

  • Download the paint: typically you will download a .pnt file. If the paint is downloaded as an archive (.zip, .rar or whatever), expand it with whichever program you like (WinZIP, WinRAR, etc) until you get a .pnt file (or multiple .pnt files if dealing with multiple paints in a single archive).
  • You need to know to which bike the paint applies: the 4 base bikes coming with GPB are named msm_125rr_07, msm_125rr_cup_07, varese_v594 and murasama_rc990_03.
  • Move the .pnt file(s) to the paints directory of the correct bike: for example, for the base 990 bike coming with GPB (named murasama_rc990_03), you will have to put .pnt files into (typically) C:\Program Files\GP Bikes beta4b\gpbikes\bikes\murasama_rc990_03\paints. If the bike directory (e.g. C:\Program Files\GP Bikes beta4b\gpbikes\bikes\murasama_rc990_03) is not there, just create it. Same for its paints sub-directory.
  • Restart GPB: check that the paint is available.
Things to keep in mind:

  • If you play on an online server, the other players will need to have the same paint you are using in order to see you correctly. If they don't the will see you with a strange white paint. If you don't have a paint another rider is using, you will see him with the strange white paint.

HornetMaX

January 02, 2014, 04:24:27 PM #13 Last Edit: January 09, 2014, 12:59:14 AM by HornetMaX
3.4 Add-ons: helmets

Useful links for helmets downloads: Helmets section

Instructions:

  • Download the helmet: typically you will download an archive (.zip, .rar or whatever), save it somewhere on your computer.
  • Expand the archive: use whichever program you like (WinZIP, WinRAR, etc). You should obtain a new folder (or multiple folders if the archive contains multiple helmets): the name of the folder is the name of the helmet. Be sure to check that the new folder does not contain only another folder with the same name (e.g. Shoei X-Spirit I\Shoei X-Spirit I): in that case you should remove the outer level.
  • Move the folder(s) to the rider\helmets directory of GPB: this directory is (typically) C:\Program Files\GP Bikes beta4b\gpbikes\rider\helmets. If the  rider directory is not there, just create it. Same for its helmets sub-directory.
  • Restart GPB: check that the helmet is available.
Things to keep in mind:

  • If you play on an online server, the other players will need to have the same helmet you are using in order to see you correctly.

HornetMaX

January 02, 2014, 04:24:40 PM #14 Last Edit: January 10, 2014, 11:47:27 AM by HornetMaX
3.5 Add-ons: plugins

Useful links for plugins downloads: Plugins section

Instructions:

  • Download the plugin: typically you will download an archive (.zip, .rar or whatever), save it somewhere on your computer.
  • Expand the archive: use whichever program you like (WinZIP, WinRAR, etc). You should obtain at least one .dlo (or .dli) file, but the plugin may also include additional files and directories.
  • Move all the content to the plugins directory of GPB: this directory is (typically) C:\Program Files\GP Bikes beta4b\gpbikes\plugins.
  • Restart GPB: check that the helmet is available (exactly how depends on the plugin itself).