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rFactor2 & rFPro

Started by Hawk, May 23, 2017, 12:48:34 pm

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PiBoSo

Quote from: loinen on June 08, 2017, 05:45:01 pm
Quote from: PiBoSo on May 25, 2017, 02:40:59 pm

Please note that F1 teams replace the built-in physics with their own.


what do you mean by built-in physics? for me it sounds like 'physics engine'. pretty known strakka team of WEC uses rFactor 1 as it is with private mod of their car made by 'professional' mod team, the mod built with as correct as possible data for tyres and car parameters processed by the simulator engine, in my understanding nobody replaces physics, all RL teams are using quality mods which work on the same physics engine.


As far as I know this is true for all racing series except for F1, where they have the funds and knowledge to completely replace the physics engine with their own vehicle dynamics simulation.
"Obviously your ambition outweighs your talent".

AUSSIEDIRT

Rfpro is a separate identy they are still backed by Isi but they operate on their own.

The rf2 dirt stuff is looking impressive and people are starting to become tired of iracing.

poumpouny

Just read the whole thread and just want to ask, when you Piboso said "their replace the physics engine by their own" you mean the whole thing (Tyre model + other physic (chassis flex, motor engine ....) as Rfactor is made of lots of software (pMotor, Gmotor ... etc) ?

If yes, why the hell are they using Rfactor if they don't use the physic (which is the best thing about RF2) ?  ;D

Phathry25

Quote from: poumpouny on February 04, 2019, 01:30:58 pm
Just read the whole thread and just want to ask, when you Piboso said "their replace the physics engine by their own" you mean the whole thing (Tyre model + other physic (chassis flex, motor engine ....) as Rfactor is made of lots of software (pMotor, Gmotor ... etc) ?

If yes, why the hell are they using Rfactor if they don't use the physic (which is the best thing about RF2) ?  ;D


Because it's modular and they can easily put their own physics system in place.