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[BIKE] Suzuki GSVR

Started by Juju, January 19, 2014, 01:58:54 AM

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QuoteSame sound and handling as the default 1000cc bike
May be, but for me it feels different versus stock Murasama.
Excuse my English, its not my native.
Ryzen7 1800x / Aorus GA-AX370 Gaming K7 / Hynix 16Gb x2 2993MHz / Samsung 960PRO 512 M.2 / nVidia GTX1060 6Gb / Windows 10 pro x64

wulfgaard


Klax75

I noticed when I was on the bike in helmet view my paint job always seem to be light blue even though I wasn't running with that color paint. Seems like no matter what my paint is when I am on the bike it is light baby blue.

Juju

Quote from: Klax75 on January 21, 2014, 03:58:00 PM
I noticed when I was on the bike in helmet view my paint job always seem to be light blue even though I wasn't running with that color paint. Seems like no matter what my paint is when I am on the bike it is light baby blue.

This is normal, you need to make another texture carrying a different name.
I have not given this texture.

Texture GSVR cockpit view : https://mega.co.nz/#!Jo8BxCKY!ZbcamifhxjcC4p3fK5btu3yILl0erd38ZPsdFFnYJDM

And by the way :

Texture GSVR Wheel : https://mega.co.nz/#!IssnnDQC!EYAWTGWV6bXk4auLzzzVX2PO0Othw_GE5CzS1p9Kl9I

Alibaskins

It's a sound rip from another game ?
The engine.scl isn't good, but the sound is good :)

Have you planned to change it ?

Même si sans maîtrise la puissance n'est rien, sans puissance, la maîtrise ne fait pas tout !

JamoZ

January 23, 2014, 09:07:15 AM #35 Last Edit: January 23, 2014, 10:05:33 AM by HornetMaX
EDIT[HornetMaX]: boss is not happy when we rip stuff from other games, I've removed the game name.

The sounds are from *****, of course i`ve changed them a bit. What`s wrong with the engine file? I`m not an expert so i just copied warlocks engine file and changed the volume levels a bit.
I don`t plan the change it as i just wanted a different sound for the bike which i accomplished. Feel free to edit or change the sounds ;)


HornetMaX

Quote from: JamoZ on January 23, 2014, 09:07:15 AM
The sounds are from Assetto Corsa, of course i`ve changed them a bit. What`s wrong with the engine file? I`m not an expert so i just copied warlocks engine file and changed the volume levels a bit.
I don`t plan the change it as i just wanted a different sound for the bike which i accomplished. Feel free to edit or change the sounds ;)
Unfortunately creating a new sound is not as easy as taking an existing sound and replacing the .wav files.
Also, I can hear some sort of overlapping sounds in some samples (offhigh, offlow, onhigh ...).

Tip for comparing sounds easily:

  • the "stock" sound uses the engine.scl file which itself references the samples sb2_idle.wav, sb2_offhigh.wav, sb2_offidle.wav etc.
  • the "new" sound should use a new .scl file, let's say engine.new.scl, itself referencing the new samples, maybe named as sb2_idle.new.wav, sb2_offhigh.new.wav, sb2_offidle.new.wav etc.
  • to switch between the two sounds, open the sfx.cfg of the bike and change the line "scl = engine.scl" to "scl = engine.new.scl" back and forth.

Probably easier than swapping files (and does not overwrite the original files).

MaX.

JamoZ

fyi, it`s not ripping when the game is open for modding...
The files are unencrypted and usable for anyone to do as they please...


JamoZ

I`m sorry, i fucked up the sound ;)

I forgot to include the engine file i used with it, so you guys are not having the sound i`m having.
I will create a new thread with the correct files and a preview video so you can hear the difference :)

And Davide is right, i was thinking about using this sound for the M1, but Stout was working on that so i`ll let him do that :D

Stout Johnson

January 23, 2014, 06:05:40 PM #40 Last Edit: January 23, 2014, 06:08:30 PM by Stout Johnson
Quote from: JamoZ on January 23, 2014, 05:27:34 PM
And Davide is right, i was thinking about using this sound for the M1, but Stout was working on that so i`ll let him do that :D

thnx buddy ;) but use the sound for M1 if it fits it - people are gonna use the sound the way they want anyway... so make a M1 sound out of it if you want... I will try to do an M1 sound from a different source also - if I am able to do one (I am not even sure I will get a decent sound done anyway ;) ), people can use whichever sound they prefer ...

PS: if you want to have an excel sheet that calculates the engine.scl automatically send me a pm ;) I built myself one to make testing easier - you only need rpms that sounds were recorded at.
    -----------   WarStout Kawasaki Team   -----------

JamoZ

I have no clue about how all that stuff works. If someone could make some kind of tutorial, and if we had a seperate sound modding section it woulp help alot for anyone to experiment with sounds. Maybe we could also create a shared sound samples database?

Food for thought...

HornetMaX

Quote from: JamoZ on January 23, 2014, 06:26:41 PM
I have no clue about how all that stuff works. If someone could make some kind of tutorial, and if we had a seperate sound modding section it woulp help alot for anyone to experiment with sounds. Maybe we could also create a shared sound samples database?

Food for thought...

http://forum.piboso.com/index.php?topic=432.msg3135#msg3135

MaX.

JamoZ

Numbers make my head spin..

Thanks anyway, will take a look :)