New Forum Software: https://forum.piboso.com/index.php?topic=6568
Started by IronHorse, May 30, 2018, 12:58:05 pm
Quote from: IronHorse on May 30, 2018, 12:58:05 pmThe biggest difference i find between both modes is the field of view. In real life, we see up to 114 degrees horizontally
Quote from: poumpouny on May 30, 2018, 01:07:15 pmTriple screen ? head tracking ? VR ?
Quote from: connorhall70 on May 30, 2018, 01:16:47 pmFov sliders exist btw, so do bigger screens, and VR headsets, and this is the case for EVERY GAME.
Quote from: connorhall70 on May 30, 2018, 01:16:47 pmand also why would anyone want to see 114 degrees horizontally on a FLAT SCREEN? it would become so distorted on the sides where its trying to replicate peripheral vision.
Quote from: connorhall70 on May 30, 2018, 01:16:47 pmplease just shut up cos u make yourself sound like an idiot.
Quote from: connorhall70 on May 30, 2018, 01:16:47 pmif you want a simulation why use third person? you dont sit miles away from a bike in real life so if you were to simulate the experience you would use a cockpit view, because thats closer to reality than floating behind the bike.
Quote from: connorhall70 on May 30, 2018, 01:16:47 pmIt isnt harder to play in first person at all. i feel like i can predict the bike easier in first, i can see the forks moving, and i can feel the rear dipping away every time it slides, ( i use the other cockpit view mode you have to change in config file so maybe thats why) and just to top it off,,, have you ever been round a corner that goes down or up hill? third person is totally fucked when it comes to that. Doesnt happen in fp.
Quote from: davidboda46 on May 30, 2018, 01:18:10 pmI would say that realism is not the correct word to use. I would say the difference between 1st and 3rd person view is immersion. It is impossible to replicate real life in a sim, because (as you also point out), we are not physically connected to the bike and we can't feel what's happening. But, the illusion of "real" is bigger in 1st person because it looks similar to what we are used to from real life. And I personally use edtracker (and as previous post mentioned, there are other methods as well) so I can look into the corners. Sure, you use your peripheral vision in real life but in track riding I think you are pretty much focused on where the next braking point/apex/corner exit point is so field of vision becomes less of an issue. Street riding is a different story, but that is not what GP-bikes is trying to recreate. So, yes it is easier to ride in 3rd person, because of the visual cues you get from the bike more than the field of view I would say, but it is less satisfying. At least for me. Cheers, /David "Gonzo" Boda
Quote from: doubledragoncc on May 30, 2018, 08:18:37 pmAll I can say is if you can ride a bike in real life where you see it from behaind your a stunt rider on a rope behind the bike. You SIT on the bike so cant see anything from the tank backwards. Thats a fact about riding a bike not what you think. Sorry but factual.DD