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Tree shadows problems

Started by h106frp, December 31, 2018, 11:57:24 am

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h106frp

Help, hit a wall with this one  :(

Is it possible to have a planar 'tree' that does not shadow itself (i.e. needs TREE_) and that does not have Z plane issues (i.e. needs CK_) but can still receive projected shadows from other objects ?

I am trying to add bushes in a woodland section but if I declare the textures using CK_TREE_ then they are completely lit even if they should be fully in shadow cast by a local tree and look very odd glowing in the dark. This has also led me to realise the problem also exists with closely bunched trees as well.

Tried declaring the model as SHAD_ (which would logiocally be the solution) but this appears to make no difference to the end result - possibly for the same reasons as transparent track overlays not receiving shadows?