World Racing Series beta14 available!
Started by Myst1cPrun3, July 22, 2019, 06:54:47 AM
Quote from: Myst1cPrun3 on July 22, 2019, 06:54:47 AMHaving just seen a 'ragdoll' topic in this suggestions topic, it got me thinking about more Realistic crashes in general. (not necessarily damage just physics wise) For instance the bikes have a tendency to flip out when dropped, especially in the wet, having realistic physics for that would be awesome. As for the rider, a realistic ragdoll animation, instead of the facepalm would be so much better I have to agree.One other thing regarding the rider would be that in the first person cameras, when you crash you stay in the first person cameras, and roll/bounce with your ragdolling dude. (similar to crashing a bike in gta first person mode)
Quote from: Peoples link=msg=99243 date=1563786680I agree dude. Implementing crash physics will be great and I hope to see them one day in GPB as well
Quote from: matty0l215 on October 03, 2019, 05:55:38 PMMultiple reasons, chiefly it is a massive task to convert over to UE4 and Piboso has complete freedom over the Core engine.
Quote from: Myst1cPrun3 on October 03, 2019, 08:24:08 PMIf its what is needed, I'd gladly purchase a GP Bikes 2 so to speak if it was made in UE4 with all the same features