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Debugger logs important or useless?

Started by Arvoss, February 09, 2014, 03:54:41 PM

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Arvoss

February 09, 2014, 03:54:41 PM Last Edit: February 09, 2014, 04:05:43 PM by Arvoss
Would it be useful to run a debugger while playing GP Bikes? I've never worked with one so I don't know if this will work or not. I found one on the internet: http://www.gremedy.com/
Seems to be clear and easy to use. Tried it on GP Bikes and I see a log. But is this info important or is it useless? Because the debugger can't access the source code I think.

I hope I get some cores and a clear log file ;)

Weird: MaxHUD doesn't work when debugger is active

HornetMaX

Only Piboso can tell if that's useful or not.
Notice however that this debugger seems to focus only on the graphical part: it is far from sure our problem (which, by the way, may not a a single one)comes from the graphics code. It could be something else. It is not even sure the problem lies in the network code.

Quote from: Arvoss on February 09, 2014, 03:54:41 PM
Weird: MaxHUD doesn't work when debugger is active
Could be normal, could be a matter of configuring the debugger properly, could be anything.
Personally I don't have the knowledge to do this kind of analysis.

MaX.