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April 24, 2024, 07:46:31 PM

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Indianapolis WIP

Started by Arvoss, March 18, 2014, 08:06:08 PM

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Arvoss


Arvoss

Quote from: PiBoSo on March 19, 2014, 05:39:14 PM
Quote from: Arvoss on March 18, 2014, 08:20:36 PM
Quote from: Alby46 on March 18, 2014, 08:11:14 PM
is blender working good? it is also available on linux so maybe i will do some models :)

We learn blender at school and I like it :D I just don't know if exporting a .blend file to a 3DS max file is possible/easy...

It should be possible to export to FBX format and then use the FBX2EDF converter.
Please report if it works.

I just noticed that you can export to a .3ds file directly from blender :D

Alby46

Still riding a 50cc, but enjoying it :)

PiBoSo

Quote from: Arvoss on March 19, 2014, 06:47:13 PM
Quote from: PiBoSo on March 19, 2014, 05:39:14 PM
Quote from: Arvoss on March 18, 2014, 08:20:36 PM
Quote from: Alby46 on March 18, 2014, 08:11:14 PM
is blender working good? it is also available on linux so maybe i will do some models :)

We learn blender at school and I like it :D I just don't know if exporting a .blend file to a 3DS max file is possible/easy...

It should be possible to export to FBX format and then use the FBX2EDF converter.
Please report if it works.

I just noticed that you can export to a .3ds file directly from blender :D

The FBX converter would allow to skip 3dsmax.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

Arvoss

I'll check it out ;) Thank you :D

Arvoss

Don't know if this is going to work :P But normally it should since it's a simple plane. ;)





Alby46

good work, really! i don't know if i will ever get used with these programs
Still riding a 50cc, but enjoying it :)

janaucarre

If you want we can join us on skype? I can explain to you little things.

Arvoss

Quote from: janaucarre on March 20, 2014, 05:47:27 PM
If you want we can join us on skype? I can explain to you little things.

I don't have Skype :/ I'll send you a message on the forum if I need help ;) Thank you :D

Question: What is the maximum amount of faces & vertices that I can use?

Arvoss

Kerb test



Render of current work


Alby46

man, great job, really. How many days did it take you to do that?
Still riding a 50cc, but enjoying it :)

Arvoss

Quote from: Alby46 on March 20, 2014, 06:23:41 PM
man, great job, really. How many days did it take you to do that?

3 hours ;) I think Noss or Jannau does this in 30 minutes :P

RBp

I would put it into game like that to make sure it plays ok before messing with the kerbs,

Arvoss

March 20, 2014, 07:28:18 PM #28 Last Edit: March 20, 2014, 07:33:28 PM by Arvoss
Quote from: RBp on March 20, 2014, 06:45:12 PM
I would put it into game like that to make sure it plays ok before messing with the kerbs,

Of course, I'll try to finish the surface tonight ;) I just wanted to see if I could add kerbs using a curve and an array ;)

janaucarre

the limit of polygons is by your pc config in first. By me the export begins to crash about 300 000 polys, i know that noss can export more than 500 000 polys.
For a good fps in game i think the best is to be between 150 000 and 250 000.
I work on aragon and note that the basic version have many walls of tyres, all tyres are modellised, and they represent more than half ofall polys pf the track, so i rebuild them.
Many persons have had shutting down fps because these tyres walls.
First rule i've learned in 3d was: build things with the least possible polygons you can, the big part is to make textures looking like the real. With that rule you will have a gain of building time and a gain in rendering(if you want to make animations), and of course a gain of treatment ingame.