• Welcome to PiBoSo Official Forum. Please login or sign up.
 

(WIP)Mallory Park Track Surface Rebuild TEST...

Started by Hawk, April 13, 2014, 06:53:25 PM

Previous topic - Next topic

Hawk

Quote from: PeterV on June 09, 2014, 01:11:17 PM
had a core.exe on the curbs, in the left hander leading up to the chicane, drove over it slowly again to check and there are one or two holes where bike sinks in. (you see a black line between curb and tracksurface).

this was on Mallory park 1978 les grip but those lines are also there in normal version. And yes the grip is somewhat less but not alarming

Thanks for that Peter, I'll look into it mate.  ;)

So you want to be alarmed with even less grip? Okay, you got it.... I've got to go out in a moment, but just for fun I'll sort out an even less grip track later. ;D

Hawk.

Hawk

Quote from: janaucarre on June 09, 2014, 12:34:30 PM
is your armco crossing the ground?
Try to rename well the armco, WLLCONC_armco_001, and separate each part wich don't have the same id of texture, for example: they can have the same texture but not the same id, you only need to select the armco and right clic/convert in poly (if it has not been done), after you only need to clic on the poly you want to detach and clic detach in the right panel.

Hi Janau.  :)

Thanks for that..... I'll have another look at the texture ID's.
I extruded the barrier from the track, so does that count as crossing the ground if it's extracts so it's a separate object but still lined up exactly from it's base extrusion?


Hawk.

janaucarre

If you extrude you have not a separated object, if i remember, you'll have to separate manually.

Hawk

Quote from: janaucarre on June 09, 2014, 03:34:30 PM
If you extrude you have not a separated object, if i remember, you'll have to separate manually.

Yes, I realise that when you initially extrude that the extruded part is part of the same object you extruded from, and that you must extract the extrude for it to become a separate object.
I appreciate you covering all bases of possibilities. Thank you mate.  ;) :)

The Hairpin Barrier is a totally separate object.

Hawk.

Hawk

Quote from: PeterV on June 09, 2014, 01:11:17 PM
Looking at youre wireframe picture from youre problem in topview, i see a Track texture in that spot, should that be there?

It's not the track texture, it's the default shade(grey) implemented when nothing is there; if there was a texture there it would be shaded as the represented texture, but you are well excused from thinking it was the track texture as they practically look the very same colour in TrackED.  ;)

Hawk.

Hawk

June 09, 2014, 05:56:52 PM #185 Last Edit: June 09, 2014, 06:43:46 PM by Hawk_UK
Here you go Peter... Try this for size! ;D

This track surface is created from "TRKCASHP" so should be even more slippery than the previous version made from "TRKBASPH"


Same notes apply below:
This track file is different from the test tracks in above posts, so keep them separate if you want to use the others too.

Also please NOTE: Make sure you have "Traction Help" flagged as off in the GP BIke settings(and Garage settings) for best results

Only tested it on the 500cc 2 stroke, so let me know how you get on with the other bikes.

Download Link for "Mallory Park 1978" - Less, Less Grip: https://mega.co.nz/#!SJVwUAwA!wFBWSKV5wqFPgSoEyf5yFVOTidiiDxz0hlZ9Tf3IeUU

Have fun and see if you can get your rear wheel spun up!!  ;D 8)


Hawk.

PeterV

well thank you :P

As you already know i did some laps on this slippery version and i found the grip for the 500c very suitable to that class.
Its not that youre riding on egg shells, but watch with the power delivery, some corners even feel better (lefthander towards s/f).

Me like very much :p

Hawk

Quote from: PeterV on June 09, 2014, 06:52:45 PM
well thank you :P

As you already know i did some laps on this slippery version and i found the grip for the 500c very suitable to that class.
Its not that youre riding on egg shells, but watch with the power delivery, some corners even feel better (lefthander towards s/f).

Me like very much :p

I absolutely agree with you Peter. Though I also have not tested this more slippery track surface version with any of the 4 stroke bikes, I have to say that this surface presents a more realistic feel for this 500cc 2 stroke class. Excellent! ;D 8)

Thanks for the feedback Peter.... very much appreciated. I have noted and will sort out those defects you spotted earlier.  ;)

Hawk.

PS: I wonder when Piboso has tweaked the physics exactly how he wants it, whether this will still be the case?  :)

HornetMaX

So we have at the same time people asking for better tires for the 500cc and people asking for tracks with less grip for the 500cc.

Should we average everything and leave things as they are ? :)

More seriously, I'm not sure I'll be in favour of more slippery tracks for the 990 ...

MaX.

PeterV

Quote from: HornetMaX on June 09, 2014, 07:33:08 PM

Should we average everything and leave things as they are ? :)

MaX.

I have no trouble with the tires as they are now. the 500 rides fine for me.

Hawk

Quote from: HornetMaX on June 09, 2014, 07:33:08 PM
So we have at the same time people asking for better tires for the 500cc and people asking for tracks with less grip for the 500cc.

Should we average everything and leave things as they are ? :)

More seriously, I'm not sure I'll be in favour of more slippery tracks for the 990 ...

MaX.

This was just a fun test(started by myself) to see the results of creating the track surface in all the different grip levels available to see what the results would be. Results were very surprising and showed that for the 500cc 2 stroke bike class, the "TRKCASHP" grip level performs at a level that is, in my opinion, a much more realistic experience than the currently used and highest track surface grip level of "TRKASPH".

Did you test it Max?  What did you think?

Hawk.  :)

Hawk

@Piboso: I applied a spherical UV Map onto the Hairpin Barrier... Does GP BIkes support Spherical UV Maps? I can't see why it wouldn't, but I'm just running out of reasons why it won't show.  :(

I've tried everything to solve this problem, but nothing seems to be working.

As a last resort I may resort to a texture template created via a planar UV map and then texture the barrier in Photoshop to see if that works.


Hawk.

Hawk

June 10, 2014, 04:30:06 PM #192 Last Edit: June 10, 2014, 04:32:06 PM by Hawk_UK
@Max/Peter: Fixed the bugs/problems you both kindly pointed out for me.

Also bump mapped the sand pits, Sorted out more problems with the terrain mesh and also remapped the terrain mesh(Texture scale not final yet though).... I may bump map the Kerbs also, but I've been painfully trying to solve this hairpin barrier problem to no avail as yet.

Hawk.

HornetMaX

Hi Hawk,

I gave a quick try at the slippery one (500cc only): the difference is definitely there. Not sure it goes in the direction of more controllable slides though. If anything, it seemed harder on corner exit and braking (as it should be if the track is indeed more slippery). Didn't try it with other bikes.

MaX

Hawk

June 10, 2014, 10:04:02 PM #194 Last Edit: June 10, 2014, 10:06:00 PM by Hawk_UK
Thanks for the feedback Max... Appreciated mate.  ;)

On the hairpin corner barrier issue.... I'VE FIXED IT!!! YAHHHOOOO!!!  ;D ;D 8)
I just got so frustrated with it that I just deleted all the shaders, material and textures that were applied to the barrier surface and started again from scratch, and it worked! Problem is that I still don't know what caused this issue as I just went through the same procedure as I did before. Anyway, it's sorted now so good news!  ;D

I've just been going through everything tweaking, softing edges and remapping certain sections of the terrain, so I should have a pre-release test version out before midnight GMT. After that I will need to create a marshal file, maybe redo the camera file, probably put a start finish paint line on the track surface and then I'll have to export it with super sampling and shadows(takes a long time to process). Hopefully, bar any more bugs or problems reported in the meantime, I will then register it under the name of "Classic Mallory Park 1978", a fitting name for it's era I think guys.  ;)


Hawk.