PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: PiBoSo on June 20, 2014, 05:13:51 PM

Title: GP Bikes beta5
Post by: PiBoSo on June 20, 2014, 05:13:51 PM

GP Bikes beta5 released:
http://www.gp-bikes.com/?page=news
Title: Re: GP Bikes beta5
Post by: PiBoSo on June 20, 2014, 05:13:59 PM
Please note that bike mods must be updated.
Check for "chain_pitch" in the geom file.

Mirroring of the download is always welcome.

Beta4 master server still available on port 10501 ( editing gpbikes.ini ).
Title: Re: GP Bikes beta5
Post by: Kerazo on June 20, 2014, 05:17:49 PM
good news :) delete old game or overwrite?
Title: Re: GP Bikes beta5
Post by: RiccoChicco on June 20, 2014, 05:21:28 PM
Great news, thanks boss!

I had few problems :

- Avast tell me the core.exe contains a virus (which is wrong). It doesn't happen with core.exe from beta4b.

(http://img11.hostingpics.net/pics/942711Beta5.jpg)

- It seems that bike mods need to be adapted to the new beta? I get a core when I'm leaving pits with a mod bike et it doesn"t show properly in the showroom/bike selection.


Last question : is it me or physics are very different from previous beta?

@Kerazxo : delete old game, I had problems overwrinting my old install  :)
Title: Re: GP Bikes beta5
Post by: Kerazo on June 20, 2014, 05:31:58 PM
i'm getting heavy core when joining any track with any bike at the moment
Title: Re: GP Bikes beta5
Post by: RiccoChicco on June 20, 2014, 05:35:40 PM
With original ones from beta5 too?  ???

EDIT : Online doesn't work ATM on B5, it's probably because GPB master server needs to be updated.
Title: Re: GP Bikes beta5
Post by: janaucarre on June 20, 2014, 05:48:35 PM
Hiiihaaaa:)
Thank you piboso!
Title: Re: GP Bikes beta5
Post by: fabio93bg on June 20, 2014, 05:59:05 PM
Good thank you very much PiBoSo ;) i' m trying it after download
Title: Re: GP Bikes beta5
Post by: _oDi_ on June 20, 2014, 06:22:15 PM
Thanks Piboso,  I will update my mods as soon as possible  :)
Title: Re: GP Bikes beta5
Post by: JamoZ on June 20, 2014, 06:24:32 PM
Thanks! But this is going to be a mess with the mods, i can feel it :P
Title: Re: GP Bikes beta5
Post by: C21 on June 20, 2014, 06:28:41 PM
Thank you.
We will see how much time we have to invest to adapt the mods.... :)
Title: Re: GP Bikes beta5
Post by: Furious on June 20, 2014, 06:30:04 PM
What an amazing unexpected surprise :D Can't w8 to test it !!!!
Title: Re: GP Bikes beta5
Post by: fabio93bg on June 20, 2014, 06:38:58 PM
i have a problem, when i change dead zone in controller: if i put for example 20% deadzone when i return to check it it become less, for example 5%, i cant' p play well whit these "random" changes, what can i do?
Title: Re: GP Bikes beta5
Post by: Daniel_F on June 20, 2014, 06:48:04 PM
well its wierd when u try go out of box if u steer left it put the handle bars to the right like it was in high speed to lean over but since u are at 1 km/h it go right then lean left and bike helps doesnt work at all i have wheely help on max at still cant full trottle on straight after 7 8 k rpm the wheel go up
Title: Re: GP Bikes beta5
Post by: Kerazo on June 20, 2014, 06:52:11 PM
yes true the bike behaves really nervous now also the front wheel closes in much more then it did in beta 4b and more unexpected crashes but thats just my first impression
the new rider animations are a good improve tho
Title: Re: GP Bikes beta5
Post by: filipw2 on June 20, 2014, 06:56:21 PM
Quote from: fabio93bg on June 20, 2014, 06:38:58 PM
i have a problem, when i change dead zone in controller: if i put for example 20% deadzone when i return to check it it become less, for example 5%, i cant' p play well whit these "random" changes, what can i do?
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 20, 2014, 06:58:20 PM
If you want to express a comment on the physics, please take the time to evaluate properly. 5 minutes is likely to be not enough.
We've already seen this with previous betas.

MaX.

P.S.
I confirm the Avast issue (side note, Avast has really been pissing me of recently, time to switch).
Title: Re: GP Bikes beta5
Post by: Hawk on June 20, 2014, 07:00:33 PM
Quote from: HornetMaX on June 20, 2014, 06:58:20 PM

P.S.
I confirm the Avast issue (side note, Avast has really been pissing me of recently, time to switch).

Try AGV max.... It's always been kind to me.  ;)

Hawk.
Title: Re: GP Bikes beta5
Post by: _oDi_ on June 20, 2014, 07:00:56 PM
Quote from: HornetMaX on June 20, 2014, 06:58:20 PM
If you want to express a comment on the physics, please take the time to evaluate properly. 5 minutes is likely to be not enough.
We've already seen this with previous betas.



+100000
Title: Re: GP Bikes beta5
Post by: Gzehoo on June 20, 2014, 07:02:22 PM
This new menu and info about bikes is very cool :)
Title: Re: GP Bikes beta5
Post by: Daniel_F on June 20, 2014, 07:08:20 PM
Quote from: kerazxo on June 20, 2014, 06:52:11 PM
yes true the bike behaves really nervous now also the front wheel closes in much more then it did in beta 4b and more unexpected crashes but thats just my first impression
the new rider animations are a good improve tho

yeah it feels that way!
but anyways as max said its this early impressions but sure we need to learn to play this again
Title: Re: GP Bikes beta5
Post by: Hawk on June 20, 2014, 07:13:15 PM
Thanks for the surprise update Piboso!  ;D 8)

Will certainly test it out later(busy right now).

Hawk.
Title: Re: GP Bikes beta5
Post by: guigui404 on June 20, 2014, 07:13:30 PM
I've try some lap and ... i'm dont cnoquered by the new physics add , it was perfect on the beta4B for my part
But thanks piboso for this update :)
Title: Re: GP Bikes beta5
Post by: matty0l215 on June 20, 2014, 07:18:56 PM
 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: GP Bikes beta5
Post by: dude on June 20, 2014, 07:48:06 PM
Feels very good for me!
Is there a work arround for addon bikes/tracks?
Miss my Panigale :[
Title: Re: GP Bikes beta5
Post by: PiBoSo on June 20, 2014, 08:01:20 PM
Quote from: fabio93bg on June 20, 2014, 06:38:58 PM
i have a problem, when i change dead zone in controller: if i put for example 20% deadzone when i return to check it it become less, for example 5%, i cant' p play well whit these "random" changes, what can i do?

Thank you for the bug report.
Title: Re: GP Bikes beta5
Post by: fabio93bg on June 20, 2014, 08:03:00 PM
Quote from: PiBoSo on June 20, 2014, 08:01:20 PM
Quote from: fabio93bg on June 20, 2014, 06:38:58 PM
i have a problem, when i change dead zone in controller: if i put for example 20% deadzone when i return to check it it become less, for example 5%, i cant' p play well whit these "random" changes, what can i do?

Thank you for the bug report.
no problem, thank you for the support!
Title: Re: GP Bikes beta5
Post by: srkbibi on June 20, 2014, 09:06:24 PM
the camera doesn t moove at all with the replay
Title: Re: GP Bikes beta5
Post by: JamoZ on June 20, 2014, 09:10:39 PM
So online doesn`t work?
Title: Re: GP Bikes beta5
Post by: malve on June 20, 2014, 09:24:44 PM
I feel sad about the new physics. IMHO its not real as beta4b was. This was very fine with reallity, now i miss the aguility.

pls give us the beta4b physics back!! :/

Title: Re: GP Bikes beta5
Post by: HornetMaX on June 20, 2014, 09:29:23 PM
I won't comment on the physics until I've tested it enough.

I can only say that the tire radius change depending on the lean is there and very visible. Good stuff !

MaX.
Title: Re: GP Bikes beta5
Post by: JamoZ on June 20, 2014, 09:30:25 PM
Custom helmets & helmet paints don`t seem to work for me either. Anyone else with the same problem?
Title: Re: GP Bikes beta5
Post by: fabio93bg on June 20, 2014, 09:31:22 PM
Quote from: malve on June 20, 2014, 09:24:44 PM
I feel sad about the new physics. IMHO its not real as beta4b was. This was very fine with reallity, now i miss the aguility.

pls give us the beta4b physics back!! :/
it's no time to judge, as max said you can't get used to it and understand in 5 minutes, try for some days  ;) and then, if you feel the same, you will write the same thing.
Title: Re: GP Bikes beta5
Post by: Warlock on June 20, 2014, 09:35:29 PM
I haven't tried it yet , but these kind of comments about physics have been there every release i remember, plz take your time to get used , at least a week and then judge.
Title: Re: GP Bikes beta5
Post by: JamoZ on June 20, 2014, 09:38:35 PM
Well, i usually pick up on changes very quickly as i`m really picky about those things. after 20 or so laps with the 1000 i can say i do like the feeling of the brakes alot more. But there seems to be something weird going on with the bike. It wheelies really quickly and even gets the front up in the air midcorner without really unsettling the rear/balance of the bike, feels weird. Like i felt a little bit of that "spinning cheeseburger" effect on the bike, no other way to explain it. Haven`t really compared laptimes yet, so i can`t comment on that. Like every beta the physics & feeling need getting used to, it`s really too early to scream something like some spoiled brats....
Title: Re: GP Bikes beta5
Post by: RBp on June 20, 2014, 09:45:50 PM
Im away racing the weekend so cant comment on game but

How to implement track sound would be my most important thing,  Im guessing it a naming thing like the kerb sound?
Title: Re: GP Bikes beta5
Post by: malve on June 20, 2014, 10:02:49 PM
I see my mistake, shame on me.

Gpbikes Controller wasn´t  right Calibrated after Update.

Physics still good , sorry :D

Title: Re: GP Bikes beta5
Post by: JamoZ on June 20, 2014, 10:15:26 PM
Stiff, that`s the word. The whole package seems alot more stiffer and seems to tolerate alot less movement in the suspension/frame/tires, this results in some crazy wobbles & wheelies at some points, even on a smooth track like Victoria.  Back to testing :)
Title: Re: GP Bikes beta5
Post by: ALEale on June 20, 2014, 10:19:43 PM
It's too early to give feedback .... What a surprise this beta! I also noticed bike changing rpm with changing lean!  Like real life! From Monday I will start testing.... I would only say THANKS from all GpBikes Italia community....
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 20, 2014, 10:30:23 PM
Don't install on top of beta4.

Even if you install in a different folder, your beta4 and beta5 installations will share the GPB data folder (the one with the profiles, under "Documents/Piboso/GP Bikes"), which will probably confuse both beta4 and beta5.

If you want to have them both, you will have to manually switch the data folder before running GPB: rename the data folder to "GP Bikes.beta4" and "GP Bikes.beta5" and when you need to run beta5, rename "GP Bikes.beta5" to "GP Bikes".

MaX.
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 20, 2014, 11:43:35 PM
I did a quick try with the GSXR 600 WSS and with the same identical setup the bike has 10Kmh more in top speed (monzabike v1.1, end of straights).
Is that expected ? What is the cause of that ?

In case you have some spare time ( :P ), can you detail these ?

Quote
fix: chain simulation
fix: tyre simulation
new: brakes control gain
new: password page

MaX.
Title: Re: GP Bikes beta5
Post by: BOBR6 84 on June 20, 2014, 11:46:09 PM
Wow beta 5!!!  :)

Before I download it..
If I delete beta4 do I lose everything? Controller configs, bikes, tracks, setups!?
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 20, 2014, 11:59:11 PM
If you delete the data directory ("Documents/Piboso/GP Bikes") then yes, you lose everything.

What I do (any time there's a new beta):

MaX.
Title: Re: GP Bikes beta5
Post by: Abigor on June 20, 2014, 11:59:45 PM
Well..... sorry but no........Beta 4 was very close to perfect......this beta is not......the is no way in hell that the bike is nervous like that and wheelies midcorner like that...... it's not real physics........ i'm your biggest fan PiBoSo but right now i don't know what to say  :'(
Title: Re: GP Bikes beta5
Post by: fabio93bg on June 21, 2014, 12:03:58 AM
Quote from: JamoZ on June 20, 2014, 10:15:26 PM
Stiff, that`s the word. The whole package seems alot more stiffer and seems to tolerate alot less movement in the suspension/frame/tires, this results in some crazy wobbles & wheelies at some points, even on a smooth track like Victoria.  Back to testing :)
this.
For now i like new physics. I like how real is when you begin accelerate after a corner in some cases: something the rear want to go outside a little but traction control intervene to correct this, result 2 or 3 little "correction" of the rear  ;D but in some cases this "correction" become a real wobble and the bike seems crazy on the straight
Title: Re: GP Bikes beta5
Post by: BOBR6 84 on June 21, 2014, 01:52:36 AM
FFS! How is this possible? Everything is there but it wont launch.. Core.exe is missing? What?
Title: Re: GP Bikes beta5
Post by: WALKEN on June 21, 2014, 04:58:12 AM
Quote from: BOBR6 84 on June 21, 2014, 01:52:36 AM
FFS! How is this possible? Everything is there but it wont launch.. Core.exe is missing? What?

Bob,

Go to where you installed beta 4b (guessing C drive) copy and paste the GPBikes folder to a flash drive and save your "GPBikes beta4b install file" on the same flash drive. Then install Beta5 and go to the beta 5 directory and replace the needed files...

This way all you have to do to return to what once was before you messed with it, is to copy and paste files from the flash drive after reinstalling beta4b if you want. see what I mean?

Like Hornet said- "Transfer your license.ini, global.ini anf profiles folder from the beta4 data dir to the beta5 one"   So basically you would be transfering your profile folder from the flash drive to your fresh beta5 GPBikes directory/folder in C drive, get it?   

Hope that isn't confusing? 
Title: Re: GP Bikes beta5
Post by: BOBR6 84 on June 21, 2014, 07:21:54 AM
Quote from: WALKEN on June 21, 2014, 04:58:12 AM
Quote from: BOBR6 84 on June 21, 2014, 01:52:36 AM
FFS! How is this possible? Everything is there but it wont launch.. Core.exe is missing? What?

Bob,

Go to where you installed beta 4b (guessing C drive) copy and paste the GPBikes folder to a flash drive and save your "GPBikes beta4b install file" on the same flash drive. Then install Beta5 and go to the beta 5 directory and replace the needed files...

This way all you have to do to return to what once was before you messed with it, is to copy and paste files from the flash drive after reinstalling beta4b if you want. see what I mean?

Like Hornet said- "Transfer your license.ini, global.ini anf profiles folder from the beta4 data dir to the beta5 one"   So basically you would be transfering your profile folder from the flash drive to your fresh beta5 GPBikes directory/folder in C drive, get it?   

Hope that isn't confusing?


makes perfect sense!

but its too late.. i screwed everything up!

basicly i thought enough of this il delete everything and make a fresh start..

but now.. when i download beta5, it wont run at all..? its searching for core.exe

also documents/piboso is empty.. only WRS remains
Title: Re: GP Bikes beta5
Post by: janaucarre on June 21, 2014, 08:00:53 AM
Bob:
i has the same problem and it happened because the antivirus blocked the core.exe without saying anything. So, stop your antivirus when you install beta5 and all will be good.
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 21, 2014, 08:02:38 AM
Quote from: Klax75 on June 21, 2014, 06:15:44 AM
Cons: I can't get any MOD bike to work.
Mod bikes need a few minor changes to work with beta5. I tried one and it worked OK (after the changes).

Quote from: Klax75 on June 21, 2014, 06:15:44 AM
But I can't get default bikes to work if I have the full bike copied. All the files, from the bikes.pkz. Even the default bikes if I have them in the bikes folder if I go to track, I hear a windows alert, GP Bike then crashes when I hit enter a few times. If I have just the Paints folder, and the camera.cfg (Camera file so I can have track auto-zoom) file from them defaults bikes folder they will work.
Definitely working for me, with bikes.pkz expanded or not, with all the paints. Strange ... try  to cleanup everything and reinstall ?

MaX.
Title: Re: GP Bikes beta5
Post by: janaucarre on June 21, 2014, 08:07:46 AM
Why copying the older basics bikes?
They are in the new bikes.pkz.
Or i don't have understand anything.
Title: Re: GP Bikes beta5
Post by: BOBR6 84 on June 21, 2014, 08:08:44 AM
Quote from: janaucarre on June 21, 2014, 08:00:53 AM
Bob:
i has the same problem and it happened because the antivirus blocked the core.exe without saying anything. So, stop your antivirus when you install beta5 and all will be good.


thankyou  :)
Title: Re: GP Bikes beta5
Post by: Alibaskins on June 21, 2014, 08:10:30 AM
Quote from: PiBoSo on June 20, 2014, 05:13:59 PM
Mirroring of the download is always welcome.

http://www.motonline-france.com/public/Downloads/GP_Bikes/Jeu/gpbikes-beta5.exe (http://www.motonline-france.com/public/Downloads/GP_Bikes/Jeu/gpbikes-beta5.exe)
Title: Re: GP Bikes beta5
Post by: PiBoSo on June 21, 2014, 08:25:39 AM
Quote from: Alibaskins on June 21, 2014, 08:10:30 AM
Quote from: PiBoSo on June 20, 2014, 05:13:59 PM
Mirroring of the download is always welcome.

http://www.motonline-france.com/public/Downloads/GP_Bikes/Jeu/gpbikes-beta5.exe (http://www.motonline-france.com/public/Downloads/GP_Bikes/Jeu/gpbikes-beta5.exe)

Thank you.
Title: Re: GP Bikes beta5
Post by: Klax75 on June 21, 2014, 08:41:52 AM
Quote from: HornetMaX on June 21, 2014, 08:02:38 AM
Quote from: Klax75 on June 21, 2014, 06:15:44 AM
Cons: I can't get any MOD bike to work.
Mod bikes need a few minor changes to work with beta5. I tried one and it worked OK (after the changes).

Quote from: Klax75 on June 21, 2014, 06:15:44 AM
But I can't get default bikes to work if I have the full bike copied. All the files, from the bikes.pkz. Even the default bikes if I have them in the bikes folder if I go to track, I hear a windows alert, GP Bike then crashes when I hit enter a few times. If I have just the Paints folder, and the camera.cfg (Camera file so I can have track auto-zoom) file from them defaults bikes folder they will work.
Definitely working for me, with bikes.pkz expanded or not, with all the paints. Strange ... try  to cleanup everything and reinstall ?

MaX.

Ok, I got it working redid my profiles and now the default bikes load when unzipped. :)

Still need to figure out, or hope it fixed soon. In helmet view the rider is sitting noticeably higher. :/
Title: Re: GP Bikes beta5
Post by: Hawk on June 21, 2014, 08:56:03 AM
Quote from: Abigor on June 20, 2014, 11:59:45 PM
Well..... sorry but no........Beta 4 was very close to perfect......this beta is not......the is no way in hell that the bike is nervous like that and wheelies midcorner like that...... it's not real physics........ i'm your biggest fan PiBoSo but right now i don't know what to say  :'(

Sorry Abigor, I totally disagree. I used to see watch Barry Sheene pull wheelies regular while banked over in a corner while practicing for events, it's not something he would normally do in a serious race, but he was clowning around for the crowd at the time.

I managed to find a video of a corner wheelie for you(Watch from 4:00):
http://www.youtube.com/v/aXR8Df_Bml0

Hope this helps mate.  ;)

Hawk.
Title: Re: GP Bikes beta5
Post by: BOBR6 84 on June 21, 2014, 09:19:56 AM
Quote from: Hawk_UK on June 21, 2014, 08:56:03 AM
Quote from: Abigor on June 20, 2014, 11:59:45 PM
Well..... sorry but no........Beta 4 was very close to perfect......this beta is not......the is no way in hell that the bike is nervous like that and wheelies midcorner like that...... it's not real physics........ i'm your biggest fan PiBoSo but right now i don't know what to say  :'(

Sorry Abigor, I totally disagree. I used to see watch Barry Sheene pull wheelies regular while banked over in a corner while practicing for events, it's not something he would normally do in a serious race, but he was clowning around for the crowd at the time.

I managed to find a video of a corner wheelie for you(Watch from 4:00):
http://www.youtube.com/v/aXR8Df_Bml0

Hope this helps mate.  ;)

Hawk.


+1  ;)

played it for 10mins and i think its great! deffinately different.. love the rpm change when you crank it over.. sexy!! handlebar input has changed, better or worse im not sure yet? all in all some nice subtle changes i think!

i reckon its opened a few more doors anyway..  ;)


i have an issue with avast!! cant run gpbikes at all with avast on! only with it off.. soon as i turn it on gpbikes wont start again!
Title: Re: GP Bikes beta5
Post by: Hawk on June 21, 2014, 09:31:46 AM
I'm seeing a few guys saying they are having problems with getting beta5 to work or get core.exe's........

I totally wiped GPB beta4b off my system(Bikes, tracks(probably didn't need to delete these), everything except the paints folders of the bikes I wanted to keep), including deleting the documents/Piboso folder(setups profile everything) and did a totally fresh reinstall. I have no problems whatsoever when starting or running GPB so far.

Still got to get used to and form a final judgement on the physics as there is a big change in the 500cc bike characteristics, but my initial impression after many laps is that for some reason the front end is very nervous and likely to break away in slow corners for no good reasons, but on fast bends the front does seem stable. Testing bike was the Varese 500cc using auto rider.

So my first impressions are that overall handling characteristics for me personally seem to have been improved immensely, with just one exception that the front end is very nervous(even more nervous than beta4b) in slow bends while leaning over. I will continue to test for a few days to properly get used to the changes before making a final overall judgement.


Hawk.

PS: Just a note for the guys who are having probs with their anti virus software: I'm using Free AVG antivirus software and I'm having NO problems running GPB at all.
Title: Re: GP Bikes beta5
Post by: BOBR6 84 on June 21, 2014, 09:38:16 AM
Quote from: Hawk_UK on June 21, 2014, 09:31:46 AM
I'm seeing a few guys saying they are having problems with getting beta5 to work or get core.exe's........

I totally wiped GPB beta4b off my system(Bikes, tracks(probably didn't need to delete these), everything except the paints folders of the bikes I wanted to keep), including deleting the documents/Piboso folder(setups profile everything) and did a totally fresh reinstall. I have no problems whatsoever when starting or running GPB so far.

Still got to get used to and form a final judgement on the physics as there is a big change in the 500cc bike characteristics, but my initial impression after many laps is that for some reason the front end is very nervous and likely to break away in slow corners for no good reasons, but on fast bends the front does seem stable. Testing bike was the Varese 500cc using auto rider.

So my first impressions are that overall handling characteristics for me personally seem to have been improved immensely, with just one exception that the front end is very nervous(even more nervous than beta4b) in slow bends while leaning over.


Hawk.


100% agree! slow corners... maybe he left the door open for an adjustable steering damper??  ;D


ps. i did exactly the same, fresh install! its just that Avast blocks the core.exe!

im not sure how to get around it?

EDIT: il try AVG.. do you have a link?
Title: Re: GP Bikes beta5
Post by: Hawk on June 21, 2014, 09:45:14 AM
Quote from: BOBR6 84 on June 21, 2014, 09:38:16 AM
Quote from: Hawk_UK on June 21, 2014, 09:31:46 AM
I'm seeing a few guys saying they are having problems with getting beta5 to work or get core.exe's........

I totally wiped GPB beta4b off my system(Bikes, tracks(probably didn't need to delete these), everything except the paints folders of the bikes I wanted to keep), including deleting the documents/Piboso folder(setups profile everything) and did a totally fresh reinstall. I have no problems whatsoever when starting or running GPB so far.

Still got to get used to and form a final judgement on the physics as there is a big change in the 500cc bike characteristics, but my initial impression after many laps is that for some reason the front end is very nervous and likely to break away in slow corners for no good reasons, but on fast bends the front does seem stable. Testing bike was the Varese 500cc using auto rider.

So my first impressions are that overall handling characteristics for me personally seem to have been improved immensely, with just one exception that the front end is very nervous(even more nervous than beta4b) in slow bends while leaning over.


Hawk.


100% agree! slow corners... maybe he left the door open for an adjustable steering damper??  ;D


ps. i did exactly the same, fresh install! its just that Avast blocks the core.exe!

im not sure how to get around it?

EDIT: il try AVG.. do you have a link?

Usually antivirus software enables you make an exception for a program you want the anti virus software to ignore.

AVG free antivirus link: http://free.avg.com/gb-en/homepage (http://free.avg.com/gb-en/homepage)

Hawk.
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 21, 2014, 09:53:52 AM
Quote from: BOBR6 84 on June 21, 2014, 09:38:16 AM
ps. i did exactly the same, fresh install! its just that Avast blocks the core.exe!

im not sure how to get around it?
In Avast, click on Settings, then Active protection, then on the small "gear" on the "File System Shield", then on "Exclusions" and add one pointing to your core.exe (or the entire GPB folder).

Job done.

That said, avast is annoying me in other ways, so I may want to switch anyway.

@HawK: across the years I've tried all the major (free) antivirus (including AVG).  They are all OK, but from time to time one of them adds an annoying "feature", or changes the interface to something stupid, or has problems updating ... yawn ...

MaX.
Title: Re: GP Bikes beta5
Post by: grimm on June 21, 2014, 10:04:24 AM
Madly in love with the 500 now!  8)




Thanks for all the effort and hard work Piboso! This update is awesome!  ;D
Title: Re: GP Bikes beta5
Post by: Abigor on June 21, 2014, 10:14:57 AM
Quote from: Hawk_UK on June 21, 2014, 08:56:03 AM
Quote from: Abigor on June 20, 2014, 11:59:45 PM
Well..... sorry but no........Beta 4 was very close to perfect......this beta is not......the is no way in hell that the bike is nervous like that and wheelies midcorner like that...... it's not real physics........ i'm your biggest fan PiBoSo but right now i don't know what to say  :'(

Sorry Abigor, I totally disagree. I used to see watch Barry Sheene pull wheelies regular while banked over in a corner while practicing for events, it's not something he would normally do in a serious race, but he was clowning around for the crowd at the time.

I managed to find a video of a corner wheelie for you(Watch from 4:00):
http://www.youtube.com/v/aXR8Df_Bml0

Hope this helps mate.  ;)

Hawk.
Thanks Hawk ... but no thanks.......the physics is wrong now ......very nervous bike and wheelies too much
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 21, 2014, 10:24:07 AM
It wheelies a lot more than before. That said I can't say yet if it's a good or bad thing, I need to practice more (*).
The 990, even with anti-wheeling at maximum, weheelies like a beast.

What would be interesting to know is why they now wheelie more, what has changed to make this happen.

MaX.

(*)
Nice timing by the way: in 5 days I'll be moving and won't have my PC for at least a month  :(
It seems each time I go on holiday or move, each time I go pc-less for a while, GPB gets a new beta :)
Title: Re: GP Bikes beta5
Post by: Klax75 on June 21, 2014, 10:26:51 AM
I noticed the front of the bike seems heavier. When going over a hill that you get air borne at a couple times the front dropped down before the back on me. So I landed on my front wheel.
Title: Re: GP Bikes beta5
Post by: BOBR6 84 on June 21, 2014, 10:33:49 AM
i think it wheelies more because the tyre radius is fixed! so even at slight lean angle the rpm increases (more than before).

throttle response feels better to me..

try not going full throttle as early..

lets face it, i doubt you would be at full throttle on a real gp bike as fast as you were on beta4.

i think its pretty good now  :)
Title: Re: GP Bikes beta5
Post by: BOBR6 84 on June 21, 2014, 10:35:19 AM
Quote from: HornetMaX on June 21, 2014, 09:53:52 AM
Quote from: BOBR6 84 on June 21, 2014, 09:38:16 AM
ps. i did exactly the same, fresh install! its just that Avast blocks the core.exe!

im not sure how to get around it?
In Avast, click on Settings, then Active protection, then on the small "gear" on the "File System Shield", then on "Exclusions" and add one pointing to your core.exe (or the entire GPB folder).

Job done.

That said, avast is annoying me in other ways, so I may want to switch anyway.

@HawK: across the years I've tried all the major (free) antivirus (including AVG).  They are all OK, but from time to time one of them adds an annoying "feature", or changes the interface to something stupid, or has problems updating ... yawn ...

MaX.

thanks.. il do that now
Title: Re: GP Bikes beta5
Post by: fabio93bg on June 21, 2014, 11:40:47 AM
i think that the most strange thing is the fact that the bike wobbles like crazy in the straight after a cornr, I think this thing should be fixed immediately, beacuse it is a biiig problem, because after there wobbles you' ll probably fall. this is too annoying, do you guys agree? :-\
but for me other than this big problem GPB feels better
Title: Re: GP Bikes beta5
Post by: Alby46 on June 21, 2014, 12:09:08 PM
wobbles are usual if you go full throttle out of a corner
Title: Re: GP Bikes beta5
Post by: oppolo on June 21, 2014, 12:14:14 PM
Quote from: Alby46 on June 21, 2014, 12:09:08 PM
wobbles are usual if you go full throttle out of a corner

nonsenses in the way it happens now in GPB, I had endless wobbles even with the 125, I came back to beta4 immediately
Title: Re: GP Bikes beta5
Post by: janaucarre on June 21, 2014, 12:32:06 PM
I only make a short test on the murasama.
First thing: WOWWW, now i feel all the power of this bike:). It seems more realistic for me, with more than 240cv the bike normally goes in wheeling until the end. Before it wasn't.
Second thing: great sensation with the rpm changes when angle changes:)
Third thing: the bike seems more easy for taking a curve, and the brakes are more efficient (i hope it's the right word).

At that moment with this bike, this new beta feels better than all previous updated beta.
Thank you very much, and i will come back in about a week for more reports.
:):):):)
Title: Re: GP Bikes beta5
Post by: BOBR6 84 on June 21, 2014, 12:41:30 PM
Quote from: janaucarre on June 21, 2014, 12:32:06 PM
I only make a short test on the murasama.
First thing: WOWWW, now i feel all the power of this bike:). It seems more realistic for me, with more than 240cv the bike normally goes in wheeling until the end. Before it wasn't.
Second thing: great sensation with the rpm changes when angle changes:)
Third thing: the bike seems more easy for taking a curve, and the brakes are more efficient (i hope it's the right word).

At that moment with this bike, this new beta feels better than all previous updated beta.
Thank you very much, and i will come back in about a week for more reports.
:):):):)


+1  :) 8)
Title: Re: GP Bikes beta5
Post by: JamoZ on June 21, 2014, 12:49:32 PM
The bikes seems more responsive, which is a plus. The feel of garbage truck is gone. But you can`t tell me with dry eyes the mid corner wheelying and straight line wobbles are realistic.
Sure, a bike can wheely mid corner, but then there has to be some sort of flexing in the chassis/tires going on combines with some movement of the rider & bike to compensate for it. Now it feels like a on/off wheelie without any dynamics involved.

It doesn`t feel like a next logical step towards realism.
Title: Re: GP Bikes beta5
Post by: ghostchild on June 21, 2014, 01:11:34 PM
Quote from: janaucarre on June 21, 2014, 12:32:06 PM
I only make a short test on the murasama.
First thing: WOWWW, now i feel all the power of this bike:). It seems more realistic for me, with more than 240cv the bike normally goes in wheeling until the end. Before it wasn't.
Second thing: great sensation with the rpm changes when angle changes:)
Third thing: the bike seems more easy for taking a curve, and the brakes are more efficient (i hope it's the right word).

At that moment with this bike, this new beta feels better than all previous updated beta.
Thank you very much, and i will come back in about a week for more reports.
:):):):)

I totally agree  :)
In my opinion, the work is in the right direction.. the bike seems more "consistent" and "coherent"  ;)
Title: Re: GP Bikes beta5
Post by: valentinik46 on June 21, 2014, 01:16:01 PM
personally im loving it so far ,tested with gp1000 and the 2stroke for about 30 laps each,corner entry for me is much better now a lot less understeer and the bike corrects the line better when i release and open throttle,brakes are amazing,the new thingie with the rpms and the leaning angle is amazing to,as for the wobles its personal opinion but im loving them,as mentioned above the bike gives a lot more feeling now,i understand better the reactions,it wobles when i expect it to do it so thats good for me i have to be smooth with throttle,as for the wheelies i have everything off (tc, antiwheelie)and its rideable the 1000 if i am carefull,wheeling help doesnt take away much realism anyway when its on and you dont go full throttle everywhere to activate it.so far good job piboso,when the betas first came out i was whining and wanted back the alphas cause they were easier and more playable,i was wrong and didnt give it much time than,every release its getting better and more realistic 8) (havent test it yet with electronics on)
Title: Re: GP Bikes beta5
Post by: Vini on June 21, 2014, 01:27:05 PM
hmmmm
The new physics is strange, I don't really like it.
Title: Re: GP Bikes beta5
Post by: PiBoSo on June 21, 2014, 01:54:16 PM
Quote from: vin97 on June 21, 2014, 01:27:05 PM
hmmmm
The new physics is strange, I don't really like it.

This feedback is not very helpful.
Feel free to be brutally honest, but please give as much info as possible.
Title: Re: GP Bikes beta5
Post by: _oDi_ on June 21, 2014, 01:56:05 PM
I only did a few laps but the first impression is veeeery good. Realism is improved, nice work Piboso.  :)
Title: Re: GP Bikes beta5
Post by: Daniel_F on June 21, 2014, 02:01:02 PM
well that bikes wobbles its ok that bike is nervous is ok that bike wheelie like fuck it is ok but if u have all eletronic help at max at still does that well something is not ok... in victoria circuit at 6 gear in the middle of rpm it wheelies and anti wheely control dont stop it at least for me i find it wierd....
Title: Re: GP Bikes beta5
Post by: Vini on June 21, 2014, 02:05:25 PM
The bike is too nervous in my opinion.
When accelerating out of a corner or when riding over very tiny bumps, the bike is wobbling around too much and the front wheel is very unstable in slow corners.
I tested with the 990 on Aragon.
But I really like the new engine inertia simulation and the increased power.

Online is not working for me either.
Title: Re: GP Bikes beta5
Post by: JamoZ on June 21, 2014, 02:08:10 PM
Ok, i can live with all the new quirks & changes. Probably just a matter of getting used to it. BUT, there is definatly something fishy going on with the front wheel. on the 990 & 500 it now acts like it did on some of the bad tracks in tight corners. The front wheels starts to jump around at low speeds and will fall away when you accelerate out of the corners. This seems like a major step back from Beta 4 and i doubt it`s just a setup thing. I`m sure i`m not the only one noticing this...
Title: Re: GP Bikes beta5
Post by: _oDi_ on June 21, 2014, 02:10:22 PM
Quote from: vin97 on June 21, 2014, 02:05:25 PM

I tested with the 990 on Aragon.


Aragon is certainly not the circuit more suitable for testing the physics
Title: Re: GP Bikes beta5
Post by: mikekimi on June 21, 2014, 02:12:55 PM
Good news.Wonderful!!!!!! ;D
Title: Re: GP Bikes beta5
Post by: Arvoss on June 21, 2014, 02:14:25 PM
Quote from: mikekimi on June 21, 2014, 02:12:55 PM
while you were typing 3 new replies have been posted. You may wish to review your post.

Maybe it was better to review your post :P
Title: Re: GP Bikes beta5
Post by: JamoZ on June 21, 2014, 02:16:19 PM
Quote from: _oDi_ on June 21, 2014, 02:10:22 PM
Quote from: vin97 on June 21, 2014, 02:05:25 PM

I tested with the 990 on Aragon.


Aragon is certainly not the circuit more suitable for testing the physics

I test every new beta on Victoria, that`s the smoothest track we have and i have driven it so much i instantly feel any changes to the bike ;)
Title: Re: GP Bikes beta5
Post by: mikekimi on June 21, 2014, 02:17:05 PM
Quote from: Arvoss on June 21, 2014, 02:14:25 PM
Quote from: mikekimi on June 21, 2014, 02:12:55 PM
while you were typing 3 new replies have been posted. You may wish to review your post.

Maybe it was better to review your post :P
Haha, I found this mistake.sor~
Title: Re: GP Bikes beta5
Post by: fabio93bg on June 21, 2014, 02:19:52 PM
Quote from: _oDi_ on June 21, 2014, 02:10:22 PM
Quote from: vin97 on June 21, 2014, 02:05:25 PM

I tested with the 990 on Aragon.


Aragon is certainly not the circuit more suitable for testing the physics
Odi I tried before in TS with Ale in various circuits, the wobbles are exaggerated, the problem is that these continue in the straight and become too much, you' fall. for us this have to be fixed quickly, it corrupts the game experience too much.
and i agree that front rear in slow corners is not stable and vibrate too much.
But, i repeat, other than these big problem, general idea of physics is improved
Title: Re: GP Bikes beta5
Post by: Vini on June 21, 2014, 02:20:59 PM
Why not?
Aragon is really smooth and  you have slow and fast corners, uphill and downhill plus heavy braking.
Title: Re: GP Bikes beta5
Post by: lluisete on June 21, 2014, 02:23:43 PM
For me the best tracks to test are Victoria and Misano.
Title: Re: GP Bikes beta5
Post by: JamoZ on June 21, 2014, 02:24:43 PM
Quote from: vin97 on June 21, 2014, 02:20:59 PM
Why not?
Aragon is really smooth and  you have slow and fast corners, uphill and downhill plus heavy braking.

Lol, aragon smooth?
Title: Re: GP Bikes beta5
Post by: mikekimi on June 21, 2014, 02:26:38 PM
Quote from: JamoZ on June 21, 2014, 02:16:19 PM
Quote from: _oDi_ on June 21, 2014, 02:10:22 PM
Quote from: vin97 on June 21, 2014, 02:05:25 PM

I tested with the 990 on Aragon.


Aragon is certainly not the circuit more suitable for testing the physics

I test every new beta on Victoria, that`s the smoothest track we have and i have driven it so much i instantly feel any changes to the bike ;)
I think so. When I ran the Nurburgring Nordschleife, I found this track is very bumpy. Feel it is similar to the model with Rfactor track.
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 21, 2014, 02:44:59 PM
Testing (at lest initial one, to asses the new beta) = Victoria (and default bikes of course).

End of story.

Max.
Title: Re: GP Bikes beta5
Post by: Abigor on June 21, 2014, 02:51:18 PM
Quote from: JamoZ on June 21, 2014, 02:08:10 PM
Ok, i can live with all the new quirks & changes. Probably just a matter of getting used to it. BUT, there is definatly something fishy going on with the front wheel. on the 990 & 500 it now acts like it did on some of the bad tracks in tight corners. The front wheels starts to jump around at low speeds and will fall away when you accelerate out of the corners. This seems like a major step back from Beta 4 and i doubt it`s just a setup thing. I`m sure i`m not the only one noticing this...
+1000.......front Wheel jump at low speed in corner.......too much wobbles and bike wheelie TOO MUCH.
Title: Re: GP Bikes beta5
Post by: Hawk on June 21, 2014, 02:59:33 PM
Quote from: JamoZ on June 21, 2014, 02:08:10 PM
Ok, i can live with all the new quirks & changes. Probably just a matter of getting used to it. BUT, there is definatly something fishy going on with the front wheel. on the 990 & 500 it now acts like it did on some of the bad tracks in tight corners. The front wheels starts to jump around at low speeds and will fall away when you accelerate out of the corners. This seems like a major step back from Beta 4 and i doubt it`s just a setup thing. I`m sure i`m not the only one noticing this...

I absolutely agree JamoZ, there is something not right with the front end in slow corners. It feels very nervous compared to beta 4, and it wasn't good in beta 4 either, but the front end is even worse now in beta 5.
Having said that I feel the front end is tracking better during faster turns and the rest of the handling changes are a great improvement on beta 4b.

Hawk.
Title: Re: GP Bikes beta5
Post by: dibu on June 21, 2014, 03:05:36 PM
Quote from: Hawk_UK on June 21, 2014, 02:51:20 PM
Is there some problems with updating the servers to beta 5 or are the server admins waiting for something before going back online?
All my servers are beta5 since yesterday evening but you have to wait until PiBoSo switches the master server to beta5.

Until the bike MOD is not beta5 ready I'll run only servers with default bikes.
Title: Re: GP Bikes beta5
Post by: Hawk on June 21, 2014, 03:12:29 PM
Quote from: dibu on June 21, 2014, 03:05:36 PM
Quote from: Hawk_UK on June 21, 2014, 02:51:20 PM
Is there some problems with updating the servers to beta 5 or are the server admins waiting for something before going back online?
All my servers are beta5 since yesterday evening but you have to wait until PiBoSo switches the master server to beta5.

Until the bike MOD is not beta5 ready I'll run only servers with default bikes.

Hi Dibu.

Thanks for that. At least we now know it's not a problem at our end.

Thanks for the update on the situation... Much appreciated mate.  ;) ;D

Hawk.
Title: Re: GP Bikes beta5
Post by: Vini on June 21, 2014, 03:17:51 PM
But the problem is, most tracks are not nearly as smooth as Victoria, which means that you have a bike that is good on one track and crap on all others.
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 21, 2014, 03:25:55 PM
Quote from: vin97 on June 21, 2014, 03:17:51 PM
But the problem is, most tracks are not nearly as smooth as Victoria, which means that you have a bike that is good on one track and crap on all others.
Victoria is GPB default track, the only track provided by Piboso. It is only fair to judge the physics on that track.
If it's good on Victoria and bad elsewhere, it's the other tracks that need to be adapted.

MaX.
Title: Re: GP Bikes beta5
Post by: BOBR6 84 on June 21, 2014, 03:35:03 PM
some things i noticed so far..

brakes feel nice, good feel!
throttle response, more responsive/delicate.. better!
lean angle RPM.. Awesome!
engine braking feels more effective..
engine has more mid range torque or feels like it does..
bike feels lighter overall, turns better!

for me thats why it wheelies easier and feels unstable.. in a good way in my opinion!

feels like the built in ''steering damper'' has been backed off a little bit? id like to see it replaced with an adjustable one  :)

i think its shaking around and washing out more on slow corners because of the higher RPM with the tyre radius fix.. so the front goes lighter than it did before!

so yeah im happy with it so far! just really want that steering damper lol :P

Title: Re: GP Bikes beta5
Post by: dibu on June 21, 2014, 04:09:00 PM
The dedicated servers have a nice new feature, they autodetect all installed bike categories. Thanks PiBoSo, very useful. :)
Could you please update the 'Dedicated server' thread in the Documentation section?
Title: Re: GP Bikes beta5
Post by: Daniel_F on June 21, 2014, 05:01:53 PM
i had similar feeling when i was playing around with tyres and switched the grip from 1 to 10 in the file.. bike behaviour was like is now
Title: Re: GP Bikes beta5
Post by: C21 on June 21, 2014, 05:20:03 PM
QuoteOdi I tried before in TS with Ale in various circuits, the wobbles are exaggerated, the problem is that these continue in the straight and become too much, you' fall. for us this have to be fixed quickly, it corrupts the game experience too much.
and i agree that front rear in slow corners is not stable and vibrate too much.
But, i repeat, other than these big problem, general idea of physics is improved
Only did a Short Test (was more looking into the change of Files between 4b and 5) and i can copy this Statement.
Tested 125cc only for a few laps.
Besides the mentioned Things Above i'm really satisfied.
V/max seems more realistic now although Engine power and aero was Not changed looking into cfg.
How is this improvement achieved?
125cc is a Bit difficult to Drive now... Front end Loss midcorner happen more often than  in beta4b.
More Tests will follow (with Mod Bikes to See how they behave) - i use only Victoria as Test Track because it's Piboso's Default track.
Title: Re: GP Bikes beta5
Post by: GhostdogNL on June 21, 2014, 05:38:12 PM
i deleted the beta4 and installed beta5 ..but now it tells me that my cd key is not right ?
Title: Re: GP Bikes beta5
Post by: GhostdogNL on June 21, 2014, 05:46:36 PM
Ow wait it works ...DONT COPY AND PASTE THE KEY IN YOURE GAME  ;D :P 8)
Title: Re: GP Bikes beta5
Post by: Klax75 on June 21, 2014, 06:40:30 PM
I may delay Bike MOD 1.85, since right now MOD Bikes are working. I don't want to change any authors works. But there is still a lot of time until the 1st when 1.85 would be released. :) So hopefully things can get sorted out.
Title: Re: GP Bikes beta5
Post by: Alibaskins on June 21, 2014, 06:47:50 PM
Quote from: dibu on June 21, 2014, 04:09:00 PM
The dedicated servers have a nice new feature, they autodetect all installed bike categories. Thanks PiBoSo, very useful. :)
Could you please update the 'Dedicated server' thread in the Documentation section?

I don't understand. How it's working ?
I can't try my servers in this version actualy ^^
Title: Re: GP Bikes beta5
Post by: guigui404 on June 21, 2014, 06:48:59 PM
Please piboso tell us when online will be works , i can't wait to try this beta online :D
Title: Re: GP Bikes beta5
Post by: valentinik46 on June 21, 2014, 06:52:15 PM
when wheelie loops rider stays on bike until upside down and than dissapears in asphalt,i had posted some time ago that the rider jumps off very early when wheelie loops  so dont know.............not important anyway just saying,other stuff more important right now :)
Title: Re: GP Bikes beta5
Post by: grimm on June 21, 2014, 06:53:13 PM
I keep reading mod bikes are working, but every one I try has a core.exe crash when I exit the pits to the track. Kind of confused. The file structure is setup the same as beta 4. Is there a new way to categorize the bikes or something?
Title: Re: GP Bikes beta5
Post by: PiBoSo on June 21, 2014, 08:19:42 PM

Master server updated.
Title: Re: GP Bikes beta5
Post by: Klax75 on June 21, 2014, 08:20:45 PM
Is there a way to change the helmet view head position? It's really driving me insane that it is so much higher then in beta 4... :/
Title: Re: GP Bikes beta5
Post by: C21 on June 21, 2014, 08:21:41 PM
You can't use the Mod Bikes right now "as they are". All Mod Bikes have to be Updated to work in beta5.
Title: Re: GP Bikes beta5
Post by: PiBoSo on June 21, 2014, 08:23:36 PM
Quote from: dibu on June 21, 2014, 04:09:00 PM
The dedicated servers have a nice new feature, they autodetect all installed bike categories. Thanks PiBoSo, very useful. :)
Could you please update the 'Dedicated server' thread in the Documentation section?

What do you mean?
Title: Re: GP Bikes beta5
Post by: grimm on June 21, 2014, 08:26:20 PM
Quote from: C21 on June 21, 2014, 08:21:41 PM
You can't use the Mod Bikes right now "as they are". All Mod Bikes have to be Updated to work in beta5.



Okay, that explains it. Thanks for the info.  ;)
Title: Re: GP Bikes beta5
Post by: PiBoSo on June 21, 2014, 08:29:28 PM
Quote from: C21 on June 21, 2014, 05:20:03 PM
V/max seems more realistic now although Engine power and aero was Not changed looking into cfg.
How is this improvement achieved?

Effective rolling radius ( and hence slip ratio ) calculation has been fixed.
Title: Re: GP Bikes beta5
Post by: tseklias on June 21, 2014, 09:04:39 PM
just tested and my impression is very good. in the 4version the bike felt too rigid/concrete like it was running on rails. but the new features make the bike feel more unstable and there for more realistic(dont forget were dealing with bikes that have a contact patch more-less the size of a credit card). i have a question though: can you play with varesse? cause i cant, i can only with the musarama.
Title: Re: GP Bikes beta5
Post by: PeterV on June 21, 2014, 09:11:33 PM
Quote from: tseklias on June 21, 2014, 09:04:39 PM
i have a question though: can you play with varesse? cause i cant, i can only with the musarama.

Ofc you can, it belongs to the default bikes included with all releases from Piboso.
Do select the appropriate bike category, e.a. GP1000, GP500, GP125 Cup or GP125

So if you installed Beta5 the following bikes should be in bikes.pkz

- murasama_rc990_03
- msm_125rr_cup_07
- msm_125rr_07
- varese_v594

Title: Re: GP Bikes beta5
Post by: Kerazo on June 21, 2014, 09:32:19 PM
server work for someone?
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 21, 2014, 09:35:23 PM
Quote from: Daniel_F on June 21, 2014, 05:01:53 PM
i had similar feeling when i was playing around with tyres and switched the grip from 1 to 10 in the file.. bike behaviour was like is now
You changed grip from 1 to 10 ?!  :o That would be like the bike in Tron ...

MaX.
Title: Re: GP Bikes beta5
Post by: tseklias on June 21, 2014, 09:54:42 PM
Quote from: PeterV on June 21, 2014, 09:11:33 PM
Quote from: tseklias on June 21, 2014, 09:04:39 PM
i have a question though: can you play with varesse? cause i cant, i can only with the musarama.

Ofc you can, it belongs to the default bikes included with all releases from Piboso.
Do select the appropriate bike category, e.a. GP1000, GP500, GP125 Cup or GP125

So if you installed Beta5 the following bikes should be in bikes.pkz

- murasama_rc990_03
- msm_125rr_cup_07
- msm_125rr_07
- varese_v594
sorry i didnt provide you more information. i choose varese and get into a track but the core.exe still crashes just like a mod.
Title: Re: GP Bikes beta5
Post by: Stout Johnson on June 21, 2014, 09:55:21 PM
Quote from: Klax75 on June 21, 2014, 08:20:45 PM
Is there a way to change the helmet view head position? It's really driving me insane that it is so much higher then in beta 4... :/

It's not driving me "insane" :D, but I also noticed that onboard view seems to be different in some way. I have exact same values for pitch and tilt - but look seems to be different. Can you explain Piboso?
Title: Re: GP Bikes beta5
Post by: Rizzick on June 21, 2014, 10:01:26 PM
Core.EXE is apparently a virus or something and my antivirus "Avast" is blocking it...
Title: Re: GP Bikes beta5
Post by: janaucarre on June 21, 2014, 10:17:04 PM
rizzick:
As said before, you only have to do an exception in avast with the way to core.exe usually: c:\programfiles(86)\GPBikes\
Title: Re: GP Bikes beta5
Post by: Rizzick on June 21, 2014, 10:29:16 PM
This is silly, just have to wait till they fix all the problems.. like error when starting up a map with a 1000cc bike or any...and core.exe no responding...
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 21, 2014, 10:44:20 PM
Quote from: PiBoSo on June 20, 2014, 05:13:59 PM
Please note that bike mods must be updated.
Check for "chain_pitch" in the geom file.
What is this used for ?
And what is the "rear_sprocket = -0.119" ?

Quote from: PiBoSo on June 20, 2014, 05:13:59 PM
Beta4 master server still available on port 10501 ( editing gpbikes.ini ).
That's great ! (just in case, for example for an ongoing champioship)

If you plan to support older version though, the data directory ("documents/Piboso/GP Bikes") should be different from one beta to the other (like "documents/Piboso/GP Bikes beta5").
This would also solve many issues with people not doing clean installs, moving around stuff in the wrong manner etc.

MaX.
Title: Re: GP Bikes beta5
Post by: Daniel_F on June 21, 2014, 10:47:30 PM
Quote from: HornetMaX on June 21, 2014, 09:35:23 PM
Quote from: Daniel_F on June 21, 2014, 05:01:53 PM
i had similar feeling when i was playing around with tyres and switched the grip from 1 to 10 in the file.. bike behaviour was like is now
You changed grip from 1 to 10 ?!  :o That would be like the bike in Tron ...

MaX.

actualy not it was so much grip everytime i lean the bike it crashed coulnt do more then 10 metter without crash unless it was straight ofc Xd
Title: Re: GP Bikes beta5
Post by: girlracerTracey on June 21, 2014, 10:48:04 PM
I really would like to test this beta version at Silverstone but if I try to load the track I am immediately faced with a core.ini failure. Is there a simple way to get round this? Can anyone advise me please?

My first blush impression is that I like the fact the bikes seem lighter in overall "feel", braking and direction changes. Particularly the 500s. I like the fact the 500s are a bit more lively and prone to wheelies. Reflecting how the 500s were to ride in real life. But I am getting a few funny sensations with that front end. In a way I liked the planted feel of beta 4 a lot but with the reservations over there being a feeling of too much weight and the bikes feeling a little "cumbersome". The trade-off with beta 5 does seem to be less of a planted feel to the bikes and more nervousness but with the advantage of a more agile feeling in handling and a few more wheelies..

I need to test this more. But as I say my favourite track is Silverstone. One of my least favourite tracks is Phillip Island..

Anyway I can adjust things so I can test at Silverstone?

grT
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 21, 2014, 10:52:55 PM
Silverstone works fine for me. Did you clean install ?

MaX.
Title: Re: GP Bikes beta5
Post by: Klax75 on June 21, 2014, 11:04:31 PM
I was getting cores even with default bikes. I made new profiles in the documents folder and it fixed the problem.
Title: Re: GP Bikes beta5
Post by: girlracerTracey on June 21, 2014, 11:05:57 PM
Yes clean install but copied my tracks folder over from my "back-up" beta 4 gpbikes folder?



Title: Re: GP Bikes beta5
Post by: Klax75 on June 21, 2014, 11:08:58 PM
Quote from: girlracerTracey on June 21, 2014, 11:05:57 PM
Yes clean install but copied my tracks folder over from my "back-up" beta 4 gpbikes folder?

But did you change anything in your documents/piboso/gpbikes/profile folder? Once I made new profiles everything worked for me.
Title: Re: GP Bikes beta5
Post by: girlracerTracey on June 21, 2014, 11:14:20 PM
Quote from: Klax75 on June 21, 2014, 11:08:58 PM
Quote from: girlracerTracey on June 21, 2014, 11:05:57 PM
Yes clean install but copied my tracks folder over from my "back-up" beta 4 gpbikes folder?

But did you change anything in your documents/piboso/gpbikes/profile folder? Once I made new profiles everything worked for me.

Yes. Brand new folder. Backed up my gpbikes profile folder .. new folder from fresh for beta 5..

Bit confused.

grT
Title: Re: GP Bikes beta5
Post by: Hawk on June 21, 2014, 11:27:03 PM
Quote from: girlracerTracey on June 21, 2014, 11:14:20 PM
Quote from: Klax75 on June 21, 2014, 11:08:58 PM
Quote from: girlracerTracey on June 21, 2014, 11:05:57 PM
Yes clean install but copied my tracks folder over from my "back-up" beta 4 gpbikes folder?

But did you change anything in your documents/piboso/gpbikes/profile folder? Once I made new profiles everything worked for me.

Yes. Brand new folder. Backed up my gpbikes profile folder .. new folder from fresh for beta 5..

Bit confused.

grT

Hi Tracey.

The first few times I tested beta 5 while loading the track it seemed to core.exe, but I didn't quit GPB, I left it running and after approx 2 mins it loaded the track okay. After that little hiccup GPB loaded all tracks I wanted to test with no problems.

Is this the first time/s you've tried to test a track in beta 5?

Hawk.
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 21, 2014, 11:28:49 PM
Hmm you must have messed something.
Did you freshen only your profiles folder or the entire "documents/piboso/gpbikes" folder ?

I'd try to redo the fresh install again.

Silverstone definitely works for me (Monzabike v1 .1 as well).

MaX.
Title: Re: GP Bikes beta5
Post by: girlracerTracey on June 22, 2014, 02:06:30 AM
Did another clean install, exactly as before, and it works this time..

Having now tested the beta 5 round Silverstone I have to be honest in saying that I think the 500 varese I test rode was now too wheelie prone for my tastes particularly so in the higher gears..
Also the on the throttle "speed wobble" exiting bends felt a little bit strange if I am honest. The bike turned in nicely though. But overall my seat of the pants feeling was that I prefer beta 4 if I am honest. But if you were to tone down the wheelies and smooth out or eradicate the "speed wobble" on the throttle I think it could become very interesting. But this is only based upon my initial impressions. I need more time carefully comparing beta 4 and beta 5 which I can fire up quite easily for comparisons. 

Also as an observation the front end with beta 5 doesn't seem to track quite as precisely as it did in beta 4 to me on low speed bends..but as I say the bike turns in more quickly.

This seems like pros and cons and trade-offs to me..which I guess is only to be expected in adjusting a complex physics model.

Just my honest thoughts. Admittedly I am new to gpbikes and I am not an expert by any stretch of the imagination.

grT

Title: Re: GP Bikes beta5
Post by: BOBR6 84 on June 22, 2014, 05:38:23 AM
Hi folks.

I tested it at mugello after victoria..
The corners at mugello I struggled with on beta4b now seem to be perfect with beta5???
It allows me to push quite hard through turn 8-9..

Wasnt expecting that!
Infact the bike felt great for the whole circuit!!

I struggled mostly keeping the front wheel down, felt pretty good to me otherwise..

Can somebody else confirm this or is it just me?

My session ended with a core.exe crash.

Title: Re: GP Bikes beta5
Post by: Klax75 on June 22, 2014, 05:59:10 AM
I was just able to save a wet weather rain replay longer then 7-11 minutes in beta 5. :D Saved a replay 25 minutes long.

I do have my replay in the gpbikes.ini under [core] set higher then standard. Mine is replay  = 500000000

http://forum.piboso.com/index.php?topic=14.0 (http://forum.piboso.com/index.php?topic=14.0)


Title: Re: GP Bikes beta5
Post by: dibu on June 22, 2014, 07:22:48 AM
Quote from: Alibaskins on June 21, 2014, 06:47:50 PM
Quote from: dibu on June 21, 2014, 04:09:00 PM
The dedicated servers have a nice new feature, they autodetect all installed bike categories. Thanks PiBoSo, very useful. :)
Could you please update the 'Dedicated server' thread in the Documentation section?

I don't understand. How it's working ?
I can't try my servers in this version actualy ^^
Quote from: PiBoSo on June 21, 2014, 08:23:36 PM
What do you mean?

Sorry, forget it. ::) I was confused because when starting an open server the servers window shows:
Category: GP1000/GP125/GP125 Cup/GP500 + the installed bike mods like scooter/GP250
Before it was simply - Category: Open


Now I've another problem. My servers show up here: http://stats.gp-bikes.com/servers.php but not in game.

Why is Length shown with such high values (7000-11000%) instead of 20-30% from dedicated.ini?
Title: Re: GP Bikes beta5
Post by: Alibaskins on June 22, 2014, 08:02:11 AM
I can't see my servers on the stats page.
So my servers aren't registered.

I'm trying different basic configuration without success :(

Title: Re: GP Bikes beta5
Post by: Alibaskins on June 22, 2014, 08:18:40 AM
Hum... Now i have my servers registered :s Are you working on central server Piboso ?
I have a core.exe crash in game when i'm cliking on "World" Button.
Title: Re: GP Bikes beta5
Post by: dibu on June 22, 2014, 08:37:32 AM
Quote from: Alibaskins on June 22, 2014, 08:18:40 AM
I have a core.exe crash in game when i'm cliking on "World" Button.
Same here. This morning World was simply empty but no crash.
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 08:39:53 AM
Same: no servers in world, but no crash.
I can host a (dedicated) local server and see it in the (local) list.

MaX.
Title: Re: GP Bikes beta5
Post by: Klax75 on June 22, 2014, 08:42:09 AM
I don't see any servers in game either. If I got to the server list website, and click join it starts GP Bikes, says server 0, and Password.
Title: Re: GP Bikes beta5
Post by: Toomes1 on June 22, 2014, 08:49:22 AM
Not just happening to me then, thank god.
Title: Re: GP Bikes beta5
Post by: Alibaskins on June 22, 2014, 09:00:53 AM
Yes indeed.
It's ok in game without core.exe crash.
But the server list is empty.

On stats page there are servers : http://stats.gp-bikes.com/servers.php?sort=name
Title: Re: GP Bikes beta5
Post by: ALEale on June 22, 2014, 09:10:39 AM
also for me.... in early morning i had crash when list of server loading....


NOW i can enter and host but no list of servers..

Title: Re: GP Bikes beta5
Post by: JC#21 on June 22, 2014, 09:15:26 AM
There is an oscillation effect when the bike leans between 15° and 35°.

Is it due to the new parameter ?
Quote from: PibosoEffective rolling radius ( and hence slip ratio ) calculation has been fixed.
Title: Re: GP Bikes beta5
Post by: ALEale on June 22, 2014, 09:27:42 AM
Quote from: JC#21 on June 22, 2014, 09:15:26 AM
There is an oscillation effect when the bike leans between 15° and 35°.

Is it due to the new parameter ?
Quote from: PibosoEffective rolling radius ( and hence slip ratio ) calculation has been fixed.

Surely the "problem" is due to this fixing... but we have to wait an answer by Piboso  :)
Title: Re: GP Bikes beta5
Post by: Harrytmj66 on June 22, 2014, 09:32:31 AM
Why do i always turn up late to the party? hahaha. look forward to getting stuck in to BETA5
Title: Re: GP Bikes beta5
Post by: ALEale on June 22, 2014, 09:48:51 AM
@ Piboso: how can i fix the "bug" of the dead zone not saved??
Title: Re: GP Bikes beta5
Post by: Klax75 on June 22, 2014, 09:54:29 AM
I was able to get on one of the Jerez servers. Not sure who was hosting. I used the Server list website page, hit join from there. Then GP Bikes launched, a window came up asking for a password. I just hit Ok. Then it said it was connecting, the connected. I got on the server. First time I hit the settings tab, then GP Bikes core'd. I did everything again this time went to the track and was able to ride 10 laps.
Title: Re: GP Bikes beta5
Post by: Harrytmj66 on June 22, 2014, 10:11:16 AM
When i start up the game my bikes back end is stuck in the ground  :-\ its like Jaws poking its head out of the sea
Title: Re: GP Bikes beta5
Post by: Toomes1 on June 22, 2014, 10:20:54 AM
Is anyone able to ride with any of the mod bikes. Once the bike is loaded in the pit lane it freezes.
Title: Re: GP Bikes beta5
Post by: Klax75 on June 22, 2014, 10:21:37 AM
Quote from: Harrytmj66 on June 22, 2014, 10:11:16 AM
When i start up the game my bikes back end is stuck in the ground  :-\ its like Jaws poking its head out of the sea

Quote from: Toomes1 on June 22, 2014, 10:20:54 AM
Is anyone able to ride with any of the mod bikes. Once the bike is loaded in the pit lane it freezes.

If it's a MOD Bike they need to be updated for them to work. If it is a default bike try to get rid of your profile folder and make a new one. (Documents/piboso/gpbikes/profile)
Title: Re: GP Bikes beta5
Post by: Harrytmj66 on June 22, 2014, 10:23:06 AM
yeah it was a mod bike. Thanks for the tip mate
Title: Re: GP Bikes beta5
Post by: Abigor on June 22, 2014, 10:44:33 AM
Well i think that you don't have to be Valentino too see the problem on this beta...... wobbles and wheelies EXTREM and front is very tricky at low speed corners ....... bike has weight problem on the front.
Title: Re: GP Bikes beta5
Post by: Daniel_F on June 22, 2014, 11:25:15 AM
i actualy dont belive no one in the luckiest day in theyr file with extreme skill on this game could do a full race without multiple falls xD
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 11:32:09 AM
Quote from: JC#21 on June 22, 2014, 09:15:26 AM
There is an oscillation effect when the bike leans between 15° and 35°.
What do you mean exactly ? Which sort of oscillation ?

MaX.
Title: Re: GP Bikes beta5
Post by: Hawk on June 22, 2014, 11:54:31 AM
Quote from: Daniel_F on June 22, 2014, 11:25:15 AM
i actualy dont belive no one in the luckiest day in theyr file with extreme skill on this game could do a full race without multiple falls xD

Lol... I understand what you mean Daniel, but I believe Arvoss complete a 125cc Rebull Champ race once without falling.  :)

Hawk.
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 12:01:41 PM
Quote from: Hawk_UK on June 22, 2014, 11:54:31 AM
Quote from: Daniel_F on June 22, 2014, 11:25:15 AM
i actualy dont belive no one in the luckiest day in theyr file with extreme skill on this game could do a full race without multiple falls xD

Lol... I understand what you mean Daniel, but I believe Arvoss complete a 125cc Rebull Champ race once without falling.  :)
I've seen many riders do 15 laps races with zero falls, even with hard battles. I can't, but others can for sure.

MaX.
Title: Re: GP Bikes beta5
Post by: Harrytmj66 on June 22, 2014, 12:12:43 PM
Are there no servers open right now? I click Race then world but see no servers
Title: Re: GP Bikes beta5
Post by: Hawk on June 22, 2014, 12:16:33 PM
Quote from: Harrytmj66 on June 22, 2014, 12:12:43 PM
Are there no servers open right now? I click Race then world but see no servers

Hi Harry.

I believe we have to use the server stats page to join the online servers at this time, though not sure if it is because of a bug in GPB that we cannot connect directly through GPB at this time or not?

http://stats.gp-bikes.com/servers.php (http://stats.gp-bikes.com/servers.php)

PS: I've noticed that when you click the join link on server stats page that it doesn't work with Internet Explorer but does work with firefox and I guess also works with Chrome.

Hawk.
Title: Re: GP Bikes beta5
Post by: Harrytmj66 on June 22, 2014, 12:23:00 PM
Quote from: Hawk_UK on June 22, 2014, 12:16:33 PM
Quote from: Harrytmj66 on June 22, 2014, 12:12:43 PM
Are there no servers open right now? I click Race then world but see no servers

Hi Harry.

I believe we have to use the server stats page to join the online servers at this time, though not sure if it is because of a bug in GPB that we cannot connect directly through GPB at this time or not?

http://stats.gp-bikes.com/servers.php (http://stats.gp-bikes.com/servers.php)

PS: I've noticed that when you click the join link on server stats page that it doesn't work with Internet Explorer but does work with firefox and I guess also works with Chrome.

Hawk.

Thanks mate.
Now my settings on MotionJoy (PS3 Controller) don't work anymore GRRRR
Title: Re: GP Bikes beta5
Post by: Harrytmj66 on June 22, 2014, 12:25:54 PM
Quote from: Harrytmj66 on June 22, 2014, 12:23:00 PM
Quote from: Hawk_UK on June 22, 2014, 12:16:33 PM
Quote from: Harrytmj66 on June 22, 2014, 12:12:43 PM
Are there no servers open right now? I click Race then world but see no servers

Hi Harry.

I believe we have to use the server stats page to join the online servers at this time, though not sure if it is because of a bug in GPB that we cannot connect directly through GPB at this time or not?

http://stats.gp-bikes.com/servers.php (http://stats.gp-bikes.com/servers.php)

PS: I've noticed that when you click the join link on server stats page that it doesn't work with Internet Explorer but does work with firefox and I guess also works with Chrome.

Hawk.

Thanks mate.
Now my settings on MotionJoy (PS3 Controller) don't work anymore GRRRR

EDIT: My bad. I didn't calibrate
Title: Re: GP Bikes beta5
Post by: Daniel_F on June 22, 2014, 12:30:12 PM
i did many sim with 20 laps with no falls but not in this beta thats what i meant .. :P
Title: Re: GP Bikes beta5
Post by: Hawk on June 22, 2014, 12:36:34 PM
Quote from: Daniel_F on June 22, 2014, 12:30:12 PM
i did many sim with 20 laps with no falls but not in this beta thats what i meant .. :P

Oh... I guess your talking about that very nervous front end that is in the new Beta 5 causing you to fall now? I agree; the front end was also nervous in Beta4b but is worse in slow corners in beta 5, but oddly seems okay and tracks great while taking faster corners. Strange.

Hawk.
Title: Re: GP Bikes beta5
Post by: Alibaskins on June 22, 2014, 12:39:09 PM
Quote from: HornetMaX on June 22, 2014, 12:01:41 PM
Quote from: Hawk_UK on June 22, 2014, 11:54:31 AM
Quote from: Daniel_F on June 22, 2014, 11:25:15 AM
i actualy dont belive no one in the luckiest day in theyr file with extreme skill on this game could do a full race without multiple falls xD

Lol... I understand what you mean Daniel, but I believe Arvoss complete a 125cc Rebull Champ race once without falling.  :)
I've seen many riders do 15 laps races with zero falls, even with hard battles. I can't, but others can for sure.

MaX.

I know you aren't speaking about me...but...I can't ^^
Title: Re: GP Bikes beta5
Post by: Daniel_F on June 22, 2014, 01:31:16 PM
to me the front end troubles comes when u take off the gas slow or fast corner but since i take it off more often in slow ones
Title: Re: GP Bikes beta5
Post by: janaucarre on June 22, 2014, 01:39:02 PM
Hello,
i think my best session is about 12 laps without falls.

I come back earlier than i thought for fresh reports:

- extrem good feeling with the rpm/angle settings:)
- the bikes are easier to put in the curves, my opinion is that is more realistic than before.
- brakes are very good
- i have a gain of fps, around 30-50 fps, i never was up to 55-65 and now 90-120.
- background and new informations are better
- interface is better
- the pilot falls off the bike really later than before, that´s good. A little bit earlier could be better but as now it´s nice.
- i feel better in the head´s pilot view, but i don't play often in this setting.
- like all other players i have a problem with the front dribbles
- until now i never had THE problem of the front wheel falling without any reason, good:)
- last months i loose the pleasure of riding the 500cc, now i like it many more, more sensivity, mote power and more capacity to correct a little drift:)


For drastic diminution of wheeling i have tried supensions settings and i found that when i put the minimum value for the front an rear first line( sorry i don't remember the name) the bike feel better. Try it:).
track tested:
jerez(500/1000);suzuka(500:):)); mugello(500/1000)
For me the positive is more than the negative;)
Title: Re: GP Bikes beta5
Post by: Arvoss on June 22, 2014, 01:44:29 PM
Is it me or is the free replay movement not working? :/
Title: Re: GP Bikes beta5
Post by: Stout Johnson on June 22, 2014, 02:01:36 PM
Quote from: HornetMaX on June 22, 2014, 12:01:41 PM
Quote from: Hawk_UK on June 22, 2014, 11:54:31 AM
Quote from: Daniel_F on June 22, 2014, 11:25:15 AM
i actualy dont belive no one in the luckiest day in theyr file with extreme skill on this game could do a full race without multiple falls xD

Lol... I understand what you mean Daniel, but I believe Arvoss complete a 125cc Rebull Champ race once without falling.  :)
I've seen many riders do 15 laps races with zero falls, even with hard battles. I can't, but others can for sure.

MaX.
I think it is still possible, we only need some short time to adjust - like with all new betas we have had. I can already do extended runs. Main problem for me as an onboard rider is, that with the rpm now changing with the lean angle, it is sometimes hard to figure out how fast I am actually riding. In beta4b, a change in rpm definitely meant an increase in speed (provided I was in same gear and did not touch clutch), now it might just mean that I increased lean angle. The rpm change while leaning is definitely realistic - I hope it is calculated correctly. But I am pretty sure, most likely not too hard to calculate how much the rpm should change in relation to lean angle.

I haven't had too much time to test the new beta, but so far I like what I see. Most important thing for everybody is, like MaX said, to only cross-check Victoria, as this track is the "official" track. Any problems you may encounter on other track (esp. those) may essentially mean that they are just not suited for a bike sim and may need overhaul, esp. surface-wise. On wheeling: So far, I would think it def IS a a problem. With max wheelie control it just plainly SHOULDN'T wheelie as it does - maybe the wheelie control needs to be re-done. The wobble is not that much of a problem imo, BUT it should tone down faster with a steering damper - sometimes the wobble continues for 3-4 seconds. The feeling when leaning and on the brakes is much improved in beta 5 imo. Also, in beta4b when you were on the grass even the slightest lean angle meant a crash - now you can have realistic lean angles w/o crashing - more realisitic imo. Might also be connected to the new tyre/grip calculations. Just my quick thoughts.

I will give further review on new beta5 as soon as I had more practice. So far very good!
Title: Re: GP Bikes beta5
Post by: Warlock on June 22, 2014, 02:03:11 PM
Quote from: janaucarre on June 22, 2014, 01:39:02 PM
For drastic diminution of wheeling i have tried supensions settings and i found that when i put the minimum value for the front an rear first line( sorry i don't remember the name) the bike feel better. Try it:).

Can you confirm this in Brno GP?    I did the same with spring setting, but is almost impossible to avoid a massive wobble exiting second corner.
Title: Re: GP Bikes beta5
Post by: Stout Johnson on June 22, 2014, 02:31:34 PM
Quote from: Klax75 on June 22, 2014, 09:54:29 AM
I was able to get on one of the Jerez servers. Not sure who was hosting. I used the Server list website page, hit join from there. Then GP Bikes launched, a window came up asking for a password. I just hit Ok. Then it said it was connecting, the connected. I got on the server. First time I hit the settings tab, then GP Bikes core'd. I did everything again this time went to the track and was able to ride 10 laps.

For me the join via http://stats.gp-bikes.com/servers.php doesnt work. When I hit "join" nothing happens, just nothing. I tried with Firefox and Chrome. Can someone advise?
Title: Re: GP Bikes beta5
Post by: LOOPATELI on June 22, 2014, 02:54:23 PM
Quote from: Stout Johnson on June 22, 2014, 02:31:34 PM
Quote from: Klax75 on June 22, 2014, 09:54:29 AM
I was able to get on one of the Jerez servers. Not sure who was hosting. I used the Server list website page, hit join from there. Then GP Bikes launched, a window came up asking for a password. I just hit Ok. Then it said it was connecting, the connected. I got on the server. First time I hit the settings tab, then GP Bikes core'd. I did everything again this time went to the track and was able to ride 10 laps.

For me the join via http://stats.gp-bikes.com/servers.php doesnt work. When I hit "join" nothing happens, just nothing. I tried with Firefox and Chrome. Can someone advise?
same problem for me, I click on join screen comes black but then the game does not open
Title: Re: GP Bikes beta5
Post by: matty0l215 on June 22, 2014, 03:05:22 PM
are you using a mod bike?
I got it working after i went in game, selected the rc990 with default skin, launched into track and then quit out
I could then go online using the server list
Title: Re: GP Bikes beta5
Post by: Vini on June 22, 2014, 03:20:21 PM
After testing the 990 a little bit more (also on other tracks), I have a slightly different opinion, first the positive points:
The lean-angle-rpm simulation is awesome and very realistic, the increased power is (although hard to handle) also realistic and pretty fun and in my opinion the feel for the real wheel is slightly better.
Now the big negative point: The nervous front wheel, you have random lowsides in a lot of slow corners (even on smooth tracks) and really bad speed wobbles out of fast corners.

I can't yet decide whether the braking is improved, I guess I just need a little bit of time to get used to it. The new engine braking is a little bit strange though, the engine braking itself is (although a little bit harder to predict) not so different but the rpms are dropping way too quick in my opinion (even without shifting down or lifting the rear wheel).
Title: Re: GP Bikes beta5
Post by: Daniel_F on June 22, 2014, 03:26:52 PM
i belive the breaking is way way way more powerfull at victoria i can brake a lot later then i used to be i belive when front end get fixed lap times will drop like flies

yet after hours trying to manage the bike with setup or more smoth with or without eletronic i find the game right now not playable....

but dont get me wrong i think the changes are good just need to take off the sharp edges ...
Title: Re: GP Bikes beta5
Post by: Stout Johnson on June 22, 2014, 03:59:25 PM
Quote from: matty0l215 on June 22, 2014, 03:05:22 PM
are you using a mod bike?
I got it working after i went in game, selected the rc990 with default skin, launched into track and then quit out
I could then go online using the server list

Thnx for the info, but also doesn't work. The problem rather seems to be that the link into starting the application core.exe doesn't work or is not supported by my browsers. When starting with IE, the link seems to be triggered (whereas nothing happens with FF or Chrome) BUT then it says sth like "do you wanna allow this website to start an application?" when I click "Allow" then I can select to look for an App in the Microsoft App-Store, but I cannot select the core.exe from GPB... so still don't know how to start. With Chrome I dont have an ad-block or sth. that could possibly stop the link from the "Join"-button on the website. Any ideas?

Quote from: vin97 on June 22, 2014, 03:20:21 PM
[...] you have random lowsides in a lot of slow corners (even on smooth tracks)
Do you mean while braking or accelerating?
I also experienced this when doing some long runs on Phillip Island. Sometimes when accelerating out of corners, the bike just low-sides. On braking I think it is more realistic now - you have to be a bit more sensitive whereas on beta4b you could brake very hard even in big lean angles. But now, I  sometimes get pretty strange low-sides when accelerating, which should rather result in losing the rear or a high-side.  ???

I like the new feeling with the engine braking - feels much more like riding a bike.
Title: Re: GP Bikes beta5
Post by: janaucarre on June 22, 2014, 05:00:48 PM
one another big superplus is the ping online, it is very lower than before and that´s great:)
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 05:08:11 PM
Quote from: janaucarre on June 22, 2014, 05:00:48 PM
one another big superplus is the ping online, it is very lower than before and that´s great:)
I still see no servers online ... how did you check your ping ?

MaX.
Title: Re: GP Bikes beta5
Post by: Alone on June 22, 2014, 05:33:03 PM
Quote from: janaucarre on June 22, 2014, 05:00:48 PM
one another big superplus is the ping online, it is very lower than before and that´s great:)

OMG!!!!!!!!!  :D :D :D Tuesday I´ll test it!!!!!!!!!
Title: Re: GP Bikes beta5
Post by: lorenzods on June 22, 2014, 05:36:34 PM
The new beta looks good but when i go to the track the game crashes :(
Title: Re: GP Bikes beta5
Post by: Daniel_F on June 22, 2014, 05:58:48 PM
Quote from: lorenzods on June 22, 2014, 05:36:34 PM
The new beta looks good but when i go to the track the game crashes :(

how it looks good if u cant go on track? Oo
Title: Re: GP Bikes beta5
Post by: Daniel_F on June 22, 2014, 06:12:13 PM
got error :
ODE INTERNAL ERROR assertion "bNormalizationResult" failed in../../include\ode/odemath.h:326
Title: Re: GP Bikes beta5
Post by: jacko87 on June 22, 2014, 06:32:39 PM
I have "link missing" Problem when try to start gp bikes!!
Title: Re: GP Bikes beta5
Post by: janaucarre on June 22, 2014, 06:49:46 PM
to join an online race:
launch gpbikes/select the bike you wanna ride/close gpbikes
go to the servers page and clic join on the right of the race you want(in blue)
Some cannot join a server, try to make an exception in your antivirus targetting: programfiles(86)\gpbikes\
don't try with any bike mods because it needs some adjustments from the modders.
Some cannot join with windows 7 and some with win8.1, no solution now.
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 07:07:02 PM
Video is there: https://www.youtube.com/watch?v=gdjRI8V1PIM

If you want to embed it like this:

https://www.youtube.com/v/gdjRI8V1PIM

You have to use this (notice the exact syntax of the link):

[flash=400,300]https://www.youtube.com/v/gdjRI8V1PIM[/flash]

Now, this kind of "low speed front wobbling" was there even before, to a lesser degree. It's hard to say what causes this, but as an educated guess I'd say it's the virtual rider that is not appropriately tuned for the model he's trying to control, leading to instability.

MaX.
Title: Re: GP Bikes beta5
Post by: Stout Johnson on June 22, 2014, 07:12:16 PM
Quote from: Stout Johnson on June 22, 2014, 03:59:25 PM
Quote from: vin97 on June 22, 2014, 03:20:21 PM
[...] you have random lowsides in a lot of slow corners (even on smooth tracks)
Do you mean while braking or accelerating?
I also experienced this when doing some long runs on Phillip Island. Sometimes when accelerating out of corners, the bike just low-sides. On braking I think it is more realistic now - you have to be a bit more sensitive whereas on beta4b you could brake very hard even in big lean angles. But now, I  sometimes get pretty strange low-sides when accelerating, which should rather result in losing the rear or a high-side.  ???

Here is a little video of what I mean. It looks like I was braking, but I was accelerating - a low-side while accelerating is pretty rare. But now in GPB beta5 it happens often. Also notice how the front wheel sort of "mini-wobbles", the front goes left, right, left, right.... although I had steering/lean almost constant - you can see this very often when watching replays. The front goes left, right, left, right.... the reason I do not know. Only Piboso could give good feedback on this. If this could get sorted, I assume the extreme wobbles would also be gone.

https://www.youtube.com/v/gdjRI8V1PIM


PS: Thnx MaX! (sorry, dunno what went wrong with vid)
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 07:16:28 PM
Quote from: janaucarre on June 22, 2014, 06:49:46 PM
to join an online race:
launch gpbikes/select the bike you wanna ride/close gpbikes
go to the servers page and clic join on the right of the race you want(in blue)
Some cannot join a server, try to make an exception in your antivirus targetting: programfiles(86)\gpbikes\
don't try with any bike mods because it needs some adjustments from the modders.
Some cannot join with windows 7 and some with win8.1, no solution now.
Doesn't work for me (Win 7): screen goes black for a while, then nothing happens.

I tried to disable Avast completely (instead of adding only the exception rules): now it's worse, when I click on "World" the game crashes. Hmm ... that's some mess ...

MaX.
Title: Re: GP Bikes beta5
Post by: Stout Johnson on June 22, 2014, 07:20:51 PM
Quote from: HornetMaX on June 22, 2014, 07:16:28 PM
Quote from: janaucarre on June 22, 2014, 06:49:46 PM
to join an online race:
launch gpbikes/select the bike you wanna ride/close gpbikes
go to the servers page and clic join on the right of the race you want(in blue)
Some cannot join a server, try to make an exception in your antivirus targetting: programfiles(86)\gpbikes\
don't try with any bike mods because it needs some adjustments from the modders.
Some cannot join with windows 7 and some with win8.1, no solution now.
Doesn't work for me (Win 7): screen goes black for a while, then nothing happens.

I tried to disable Avast completely (instead of adding only the exception rules): now it's worse, when I click on "World" the game crashes. Hmm ... that's some mess ...

MaX.

same for me atm....  :-\
Title: Re: GP Bikes beta5
Post by: Warlock on June 22, 2014, 07:24:11 PM
same for me
Title: Re: GP Bikes beta5
Post by: valentinik46 on June 22, 2014, 07:32:09 PM
Quote from: janaucarre on June 22, 2014, 06:49:46 PM
to join an online race:
launch gpbikes/select the bike you wanna ride/close gpbikes
go to the servers page and clic join on the right of the race you want(in blue)
Some cannot join a server, try to make an exception in your antivirus targetting: programfiles(86)\gpbikes\
don't try with any bike mods because it needs some adjustments from the modders.
Some cannot join with windows 7 and some with win8.1, no solution now.
for me as soon as i hit join it starts screen goes black then dissapears with no error message and it doesnt start,windows 8.1
Title: Re: GP Bikes beta5
Post by: LOOPATELI on June 22, 2014, 07:34:56 PM
this is what happens with 125, is like with 1000 but much worse, you can't stop it

https://www.youtube.com/watch?v=pST4zPwWWnI
https://www.youtube.com/watch?v=pST4zPwWWnI
sorry i have no idea of how to put the link ok
Title: Re: GP Bikes beta5
Post by: Warlock on June 22, 2014, 07:42:10 PM
https://www.youtube.com/v/pST4zPwWWnI

Use this code
[flash=200,200]https://www.youtube.com/v/pST4zPwWWnI[/flash]   ;)
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 07:48:33 PM
Quote from: LOOPATELI on June 22, 2014, 07:34:56 PM
this is what happens with 125, is like with 1000 but much worse, you can't stop it
Normally when wobble appear son a real bike, you have to cut the throttle. Does that work ?

MaX.
Title: Re: GP Bikes beta5
Post by: oppolo on June 22, 2014, 07:55:45 PM
Quote from: HornetMaX on June 22, 2014, 07:48:33 PM
Quote from: LOOPATELI on June 22, 2014, 07:34:56 PM
this is what happens with 125, is like with 1000 but much worse, you can't stop it
Normally when wobble appear son a real bike, you have to cut the throttle. Does that work ?

MaX.

it happened also to me with 125, that's why I came back to beta4, watch better the video, it's completely unrealistic the way it begins
Title: Re: GP Bikes beta5
Post by: LOOPATELI on June 22, 2014, 07:55:55 PM
nope,
is when you cut the throttle the wobble becomes bigger and crash, thats what happened also in the video
Title: Re: GP Bikes beta5
Post by: Warlock on June 22, 2014, 07:57:09 PM
Quote from: LOOPATELI on June 22, 2014, 07:55:55 PM
nope,
is when you cut the throttle the wobble becomes bigger and crash, thats what happened also in the video

Agree, IRL if you cut, you crash
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 08:03:46 PM
Quote from: Warlock on June 22, 2014, 07:57:09 PM
Quote from: LOOPATELI on June 22, 2014, 07:55:55 PM
nope,
is when you cut the throttle the wobble becomes bigger and crash, thats what happened also in the video

Agree, IRL if you cut, you crash

I'm not really sure (http://ultimatemotorcycling.com/motorcycle-wobble-weave-high-side/ (http://ultimatemotorcycling.com/motorcycle-wobble-weave-high-side/)), but it could also depend on the geometry.
In the video though, you kept the throttle wide open for a long time after the wobble started: when you finally cut it, the wobble was so big it was probably too late.
I'd like to see what happens if you cut it (maybe not fully) when the wobble begins.

I'm not trying to justify the fact the wobble appears / stays / increases.

MaX.
Title: Re: GP Bikes beta5
Post by: Stout Johnson on June 22, 2014, 08:20:23 PM
Quote from: HornetMaX on June 22, 2014, 08:03:46 PM
Quote from: Warlock on June 22, 2014, 07:57:09 PM
Quote from: LOOPATELI on June 22, 2014, 07:55:55 PM
nope,
is when you cut the throttle the wobble becomes bigger and crash, thats what happened also in the video

Agree, IRL if you cut, you crash

I'm not really sure (http://ultimatemotorcycling.com/motorcycle-wobble-weave-high-side/ (http://ultimatemotorcycling.com/motorcycle-wobble-weave-high-side/)), but it could also depend on the geometry.
In the video though, you kept the throttle wide open for a long time after the wobble started: when you finally cut it, the wobble was so big it was probably too late.
I'd like to see what happens if you cut it (maybe not fully) when the wobble begins.

I'm not trying to justify the fact the wobble appears / stays / increases.

MaX.
I just discussed it with Warlock... I think there are too many parameters involved  - you cannot give a perfect advice on how to react to a wobble. It also all depends on bike's damping, engine power, steering damper, and so on...  I always heard the advice, that you release gas a bit (not total in order to keep load off the front), take knees to the tank and do not steer or hold handlebars to strong. I would say that  if you stay 100% on gas and the bike is already pumping the oscillation from rear to front might increase the wobble.

PS: I am not sure a wobble like in the video above is realistic for a 125cc anyways....
Title: Re: GP Bikes beta5
Post by: Hawk on June 22, 2014, 08:21:00 PM
Quote from: HornetMaX on June 22, 2014, 08:03:46 PM
Quote from: Warlock on June 22, 2014, 07:57:09 PM
Quote from: LOOPATELI on June 22, 2014, 07:55:55 PM
nope,
is when you cut the throttle the wobble becomes bigger and crash, thats what happened also in the video

Agree, IRL if you cut, you crash

I'm not really sure (http://ultimatemotorcycling.com/motorcycle-wobble-weave-high-side/ (http://ultimatemotorcycling.com/motorcycle-wobble-weave-high-side/)), but it could also depend on the geometry.
In the video though, you kept the throttle wide open for a long time after the wobble started: when you finally cut it, the wobble was so big it was probably too late.
I'd like to see what happens if you cut it (maybe not fully) when the wobble begins.

I'm not trying to justify the fact the wobble appears / stays / increases.

MaX.

Max your right.... If they cut the throttle down early enough it does dampen the wobble, and as soon as the damping starts to take effect you can then open the throttle again. I've tried it and it does work.
In the video you kept the throttle open way too long, also try putting swing arm length on max setting (2), this helps stabilise the wobbles(also helps dampen excessive wheelies) but only to a certain degree.  :)

Hawk.


Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 08:24:59 PM
I agree with what you said Stout. However, for this kind of wobbleweave, closing the throttle (eventually not fully and not abruptly) should help.

EDIT: seems also using the rear brakes may help.

Just tried:

https://www.youtube.com/v/WWtzRDRJGEE

My previous comment here (http://forum.piboso.com/index.php?topic=1219.msg15415#msg15415 (http://forum.piboso.com/index.php?topic=1219.msg15415#msg15415)) about the virtual  rider being "not appropriately tuned" refers to that part of what you said:

QuoteI always heard the advice, that you release gas a bit (not total in order to keep load off the front), take knees to the tank and do not steer or hold handlebars to strong

If the virtual rider tries to react to the wobble in the wrong way (I try to keep the terms non technical here), then it may end up in actually amplifying the wobble and make the whole thing unstable. Which seems to be what we see here.

MaX.
Title: Re: GP Bikes beta5
Post by: Hawk on June 22, 2014, 08:29:29 PM
Regarding guys not being able to activate GPB using the server stats page server links:

When I first tried it, all I got was a black screen for a few seconds then nothing, the black screen disappears. A box came up in IE asking to allow permission for the link to activate through the browser. I also checked the little box to always allow that link to activate GPB. I tried again. Again Black screen for a few secs then disappeared to browser again and nothing activated.

Decided to try Firefox. Clicked server link on stats page and a box appeared asking me to select a programme to activate. GPB was listed in the box so I selected that(also there was a browse button in that box just in case I had to go and browse for the core.exe of GPB but I didn't need to use it as it was already listed in the box). I selected GPB from that list in the box and clicked okay and GPB activated for the server link I initially selected from the stats page.

Edit: Oh it then asks for a password, but just click okay and should work.

Hope this procedure helps. It worked for me.  ;)

Hawk.

Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 08:34:27 PM
Shit, with firefox it works for me, not with Chrome and IE !!

MaX.
Title: Re: GP Bikes beta5
Post by: Hawk on June 22, 2014, 08:38:35 PM
Quote from: HornetMaX on June 22, 2014, 08:34:27 PM
Shit, with firefox it works for me, not with Chrome and IE !!

MaX.

Lol... I like your colourful expression Max. Hehe  ;D

Yeah... it's weird how this is panning out okay for some and not others..... Makes me wonder if there has been some copy/pasting going on with the install instead of a true clean install of beta 5?

Hawk.
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 08:49:17 PM
Quote from: Hawk_UK on June 22, 2014, 08:38:35 PM
Lol... I like your colourful expression Max. Hehe  ;D
And I'm trying to keep it under control ...

Quote from: Hawk_UK on June 22, 2014, 08:38:35 PM
Yeah... it's weird how this is panning out okay for some and not others..... Makes me wonder if there has been some copy/pasting going on with the install instead of a true clean install of beta 5?
Surely not for me. Also, protocol registration seems to work as Chrome is indeed launching core.exe, just it exits immediately ... puzzling ...

MaX.
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 08:51:56 PM
AAAahhrrg ! I've found something strange, I'll open a post in the bug section.

MaX.
Title: Re: GP Bikes beta5
Post by: Klax75 on June 22, 2014, 08:57:12 PM
I've noticed wobble too, but I'm not finding it as bad. And I do agree it's more of a throttle control issue to make it go away. It's more noticeable to get the wobble then in previous betas. If you are use to just mashing the throttle constantly try going more easy with it. You can still do quick throttle but not so much of On and Off type of throttle control. Build it up even if quickly compared to full out in a millisecond.
Title: Re: GP Bikes beta5
Post by: Vini on June 22, 2014, 09:00:54 PM
Cutting the throttle is not a good idea because you suddenly put more weight on the front wheel that, in that moment, is not properly aligned with the rear wheel.
At higher lean angle this will inevitably cause a lowside. If it's a speed wobble (at very low lean angle) you still get away with it most of the time, tough.



Currently the game is unplayable on almost all tracks and we certainly cannot start the championship before these lowsides are fixed.
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 09:05:03 PM
Quote from: vin97 on June 22, 2014, 09:00:54 PM
Cutting the throttle is not a good idea because you suddenly put more weight on the front wheel that, in that moment, is not properly aligned with the rear wheel.
At higher lean angle this will inevitably cause a lowside. If it's a speed wobble (at very low lean angle) you still get away with it most of the time, tough.
We are talking about speed wobble, at no lean angle at all (except the tiny lean induced by the wobble itself) as in my video above (or in LOOPATELI's video).
For this, cutting the throttle (maybe gently and.or partially) should help in real life and seems to be confirmed in-game.

MaX.
Title: Re: GP Bikes beta5
Post by: filipw2 on June 22, 2014, 09:08:19 PM
https://www.youtube.com/v/WFG2gSzBAqs
Title: Re: GP Bikes beta5
Post by: GhostdogNL on June 22, 2014, 09:14:50 PM
guy`s ...beta 5 is crashing with every bike every track as soon as i load up or go to track ...only the stock bikes work on the stock track ...i removed the whole beta 4 before i installed the beta 5  and redowload all mods ..

does somebody know how to fix it ?
Title: Re: GP Bikes beta5
Post by: Hawk on June 22, 2014, 09:31:40 PM
Quote from: GhostdogNL on June 22, 2014, 09:14:50 PM
guy`s ...beta 5 is crashing with every bike every track as soon as i load up or go to track ...only the stock bikes work on the stock track ...i removed the whole beta 4 before i installed the beta 5  and redowload all mods ..

does somebody know how to fix it ?

Hi mate.

Well it was pointless re-downloading all the bike mods because they all need updating before they will work with beta 5(so you can delete those).  :)

This is just advisory, but Beta 5 should work with the default bikes installed with beta 5(don't try copy past beta 4 default bikes). Also all tracks should work with beta 5 too.

On first track load after install you may get the core.exe box appear, but just leave it running and it should disappear and load your track okay after approx 1 minute. After that they all should load with no problems. This is what happened when I first ran beta 5.

Hope this helps.  ;)

Hawk.
Title: Re: GP Bikes beta5
Post by: Ian on June 22, 2014, 10:00:21 PM
Just played online ping was 68 that's good for me
I started the game then left it running dropped back into windows and opened  the server page clicked the blue  JOIN  link
Server was showing 2010 % clicked ok and I was in, I am using firefox and win 7
Only played the 125 on Victoria
Brakes are better more stable and they do not push you wide, holds the line better
Bike turns quicker and goes where I point it.
It is possible to save the low speed tuck in if you pick the bike up slightly but you have to catch it at the first sign of trouble.(3rd person pov)
High speed wobble is also possible to save if you back off or change your line,only happens at one place every lap for me.
Rolling the throttle off mid corner is much better far more responsive.
I have noticed sometimes when the bike is sliding down the middle of the track on it side it will suddenly kick up as if it hit a curb
Thank you Piboso I like it just a few niggles to sort a good step forward.


Title: Re: GP Bikes beta5
Post by: Alby46 on June 22, 2014, 10:21:31 PM
when online clicking on settings always causes a core.exe crash
Title: Re: GP Bikes beta5
Post by: Abigor on June 22, 2014, 10:23:15 PM
Quote from: filipw2 on June 22, 2014, 09:08:19 PM
https://www.youtube.com/v/WFG2gSzBAqs
Hey filipw2......this is not so bad......imagine that most people think that this is realistic........and yes like someone already wright above   "Currently the game is unplayable"
Title: Re: GP Bikes beta5
Post by: Hawk on June 22, 2014, 10:31:23 PM
Quote from: Ian on June 22, 2014, 10:00:21 PM
I have noticed sometimes when the bike is sliding down the middle of the track on it side it will suddenly kick up as if it hit a curb

Hi Ian.

I think this was intentional to possibly represent the bikes footrests and handle bars digging into the track surface as it's skidding along the track and kicking the bike up a little each time. This is what I deduced from that action.  :)

Hawk.
Title: Re: GP Bikes beta5
Post by: Alby46 on June 22, 2014, 10:34:14 PM
don't fully release the throttle while turning

anyway, another strange and annoying bug: when i try to set the dead zone to 45 on the throttle ( yeah i need a lot of dead zone for r2 trigger ) and i select , for example, brake to set the dead zone for the brake, and then i get back to throttle, it's the half! 22 instead of 45, and so on, for all axis
Title: Re: GP Bikes beta5
Post by: Jose Reina on June 22, 2014, 10:38:12 PM
Hello everyone!
I find many faults with this new Beta ...

- It does not work any bike other than the originals GPbikes
- The direction of the bike is too abrupt, as if tubiese any kind of resistance or if it did not address the damper, causing much handlebar movement both 20km / h and full lying, the handle is constantly vibrating
- Makes more wheely motorbike, which I already looked like a bug in earlier versions, since in real life, is not so exaggerated that both wheel lift up front.
- And another one that I thought was going to correct ... habeces when you fall, the bike is straight without falling, and many of those times you have to go to box because there is no way ...
- And finally we already know, are not the servers ...
- As I rode offline, has given me a rare mistake, and then the typical core.exe. We follow the same or worse, because before I was not offline errors.
- In braking, stopping only now with from front, low revolutions like I cojieses in clutch ... as if the rear wheel locked degas but revolutions to 0, which should not. Before this did not happen, could curb stop with the front brake only revolutions but not down to 0, only when frenabas with the back also.

I hope those failures corrigan because this simulator is pretty good, but so buggy, it takes a lot of gameplay, and not to mention giving the cores.exe before, I hope that at least now not so much.
Title: Re: GP Bikes beta5
Post by: JamoZ on June 22, 2014, 10:41:28 PM
Quote from: Jose Reina on June 22, 2014, 10:38:12 PM
Hello everyone!
I find many faults with this new Beta ...

- It does not work any bike other than the originals GPbikes
- The direction of the bike is too abrupt, as if tubiese any kind of resistance or if it did not address the damper, causing much handlebar movement both 20km / h and full lying, the handle is constantly vibrating
- Makes more wheely motorbike, which I already looked like a bug in earlier versions, since in real life, is not so exaggerated that both wheel lift up front.
- And another one that I thought was going to correct ... habeces when you fall, the bike is straight without falling, and many of those times you have to go to box because there is no way ...
- And finally we already know, are not the servers ...

I hope those failures corrigan because this simulator is pretty good, but so buggy, it takes a lot of gameplay, and not to mention giving the cores.exe before, I hope that at least now not so much.

Wow, Google Translate isn`t what it used to be man....

- It does not work any bike other than the originals GPbikes <--- Already said that the modded bikes need updated before they`ll work in beta 5...
Title: Re: GP Bikes beta5
Post by: Jose Reina on June 22, 2014, 10:50:12 PM
Quote from: JamoZ on June 22, 2014, 10:41:28 PM
Quote from: Jose Reina on June 22, 2014, 10:38:12 PM
Hello everyone!
I find many faults with this new Beta ...

- It does not work any bike other than the originals GPbikes
- The direction of the bike is too abrupt, as if tubiese any kind of resistance or if it did not address the damper, causing much handlebar movement both 20km / h and full lying, the handle is constantly vibrating
- Makes more wheely motorbike, which I already looked like a bug in earlier versions, since in real life, is not so exaggerated that both wheel lift up front.
- And another one that I thought was going to correct ... habeces when you fall, the bike is straight without falling, and many of those times you have to go to box because there is no way ...
- And finally we already know, are not the servers ...

I hope those failures corrigan because this simulator is pretty good, but so buggy, it takes a lot of gameplay, and not to mention giving the cores.exe before, I hope that at least now not so much.

Wow, Google Translate isn`t what it used to be man....

- It does not work any bike other than the originals GPbikes <--- Already said that the modded bikes need updated before they`ll work in beta 5...

sorry but google translator is the only thing I have to communicate with you.
If you know any better is welcome;)
Title: Re: GP Bikes beta5
Post by: Alby46 on June 22, 2014, 10:52:10 PM
so, bugs i found:

-when clicking setting while online i immediately get a core.exe crash
-every time i set the dead zone to every value ( for example 10 ) and then i save, when i go back i find it the half of what i set ( 5 ). this happens with lean, throttle, brake ecc
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 22, 2014, 11:04:41 PM
Quote from: Alby46 on June 22, 2014, 10:52:10 PM
so, bugs i found:

-when clicking setting while online i immediately get a core.exe crash
-every time i set the dead zone to every value ( for example 10 ) and then i save, when i go back i find it the half of what i set ( 5 ). this happens with lean, throttle, brake ecc
Same for me, but for me it's not exactly half of the value (e.g 30% goes back to 4%).

MaX.
Title: Re: GP Bikes beta5
Post by: Klax75 on June 22, 2014, 11:09:27 PM
I get the crash when clicking settings too when online.
Title: Re: GP Bikes beta5
Post by: C21 on June 23, 2014, 07:46:49 AM
Quote
Only played the 125 on Victoria
Brakes are better more stable and they do not push you wide, holds the line better
Bike turns quicker and goes where I point it.
It is possible to save the low speed tuck in if you pick the bike up slightly but you have to catch it at the first sign of trouble.(3rd person pov)
High speed wobble is also possible to save if you back off or change your line,only happens at one place every lap for me.
Rolling the throttle off mid corner is much better far more responsive.
.
+1
That´s the same i´ve experienced.
Regarding the whobble issue (only speak for the 125cc):
If you choose a different line you can get rid of it  ;)  (could show you replays of different lines where´s no whobble or only a tiny one).
Or close the throttle a bit/slightly and open again this will help also.
Holding the throttle open does NOT help (as in real life!). the whobble get worse and worse. The guys screming for a steering damper: A Steering damper will not help in any case of whobbles ;-)
-> the bike responds more to the track surface that´s my opinion.
for my taste a bit too much.
with a 125cc i should (an in RL i can) go on Victoria´s Start and Finish line FULL throttle without a whobble. (This can be seen in many race videos).
I think this "feature" should be reduced about 50% than it will be well  :)
Title: Re: GP Bikes beta5
Post by: guigui404 on June 23, 2014, 07:55:34 AM
Quote from: Klax75 on June 22, 2014, 11:09:27 PM
I get the crash when clicking settings too when online.
I get thats but .. in solo that's more problematic ^^"
Title: Re: GP Bikes beta5
Post by: Vini on June 23, 2014, 09:58:35 AM
It depends what kind of a wobble it is. If it's a speed wobble where the rear wheel is oscillating left and right (sliding), rolling off the throttle will help but if it is already a tankslapper (where the light front wheel is quickly oscillating left and right under heavy acceleration), cutting the throttle will cause you to crash most of the time.
Title: Re: GP Bikes beta5
Post by: janaucarre on June 23, 2014, 09:58:48 AM
We can't open the settings page when we are online because the base of the game is not working, the proof is that in solo mod it works. The online mod uses only a little part of the entire game.
Title: Re: GP Bikes beta5
Post by: C21 on June 23, 2014, 10:21:50 AM
QuoteIt depends what kind of a wobble it is. If it's a speed wobble where the rear wheel is oscillating left and right (sliding), rolling off the throttle will help but if it is already a tankslapper (where the light front wheel is quickly oscillating left and right under heavy acceleration), cutting the throttle will cause you to crash most of the time.
Are you talking about Real life or GPB Beta 5?
Title: Re: GP Bikes beta5
Post by: LOOPATELI on June 23, 2014, 10:28:00 AM
ok so now as you said i try to join online from firefox.
now it opens the game at least, but it goes to the home page no to the server... :(
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 23, 2014, 10:31:19 AM
Quote from: vin97 on June 23, 2014, 09:58:35 AM
It depends what kind of a wobble it is. If it's a speed wobble where the rear wheel is oscillating left and right (sliding), rolling off the throttle will help but if it is already a tankslapper (where the light front wheel is quickly oscillating left and right under heavy acceleration), cutting the throttle will cause you to crash most of the time.
There's quite a mess with terminology around. The correct one seems to be:

MaX.
Title: Re: GP Bikes beta5
Post by: Stout Johnson on June 23, 2014, 10:46:47 AM
Quote from: C21 on June 23, 2014, 07:46:49 AM
-> the bike responds more to the track surface that´s my opinion.
for my taste a bit too much.
with a 125cc i should (an in RL i can) go on Victoria´s Start and Finish line FULL throttle without a whobble. (This can be seen in many race videos).
I think this "feature" should be reduced about 50% than it will be well  :)

I share your observations C21. A wobble like this should not be possible with a 125cc, it seems to be exaggerated. I generally like the new feeling with the beta5 very much, I just think some parameters need to be tweaked. When you have massive load transfer with the 1000cc, it is normal and realistic to have wobbles - BUT I can make the bike crash everytime on purpose just by causing a massive load transfer (e.g. like from turn 9 to turn 10 on Phillip Island - massive acceleration while leaning right, closing the throttle immediately while also transferring from right lean to left lean and breaking) this should really bring the bike to its extremes, but it should not result in the bike wobbling for a split second and falling to the side. Also the low-siders of which videos were posted are not realistic. It might also be the virtual rider causing problems, as MaX suspected.

Also, generally I like the way the engine brake (EB) works now in beta5. But I also think it is overdone. At the moment, I use EB = 2 which is very much driveable but already a massive engine brake force can be observed. Out of curiosity, I tried maximum EB (EB setting = 0!) and then its just ridiculous. Even if I downshift slowly and late, the rear still locks up like crazy - I would have to keep throttle open constantly, even while braking and turning in order to counter the massive rear wheel lock tendency - it is just plain undriveable. It is not a physics flaw, I just think the EB mapping in the garage needs to be adjusted to the new beta5. It doesnt make sense to have EB settings that are not useable. The current EB = 2 should probably correspond to EB = 0. Just my thoughts.
Title: Re: GP Bikes beta5
Post by: Vini on June 23, 2014, 11:18:56 AM
Quote from: HornetMaX on June 23, 2014, 10:31:19 AM

  • Wobble: front assembly oscillations, 4-10Hz, relatively low speed (10-20 m/s). For that, a steering damper can help. Sometimes called tank slapper or flutter or shimmy.
  • Weave: oscillation of entire bike (but mainly the rear), lower in frequency (<4Hz). The bike seems to follow a kind of sinus trajectory, the rear moving from side to side (don't think it's sliding though).
Thanks for the correct terms but wobbles/tankslappers also occur at higher speeds. The difference is that the rear wheel has traction constantly and is not oscillating/sliding.
http://www.youtube.com/v/GvHtChodNk0
In a weave the rear wheel is changing between no-grip and grip (so it does slide) which causes the bike to oscillate until the amplitude gets zero and the wheels are aligned again.
What occurs in GP Bikes are weaves (but they are not such a big problem) and wobbles at high lean angle when on very low or no throttle (usually called shattering).

@ C21, I was talking about real-life.
@ Stout: I agree, the engine braking needs to be readjusted but if you set it to 2 or 3 it is at least ridable :D


After testing a little bit on Mugello I have to say that the bike wheelies too much. When they ride over the little hill at close to 360 km/h in MotoGP, the front wheel only lifts a few centimeters (and they are on full throttle). In GP Bikes, when doing 320 flat out over the hill the bike will just do a backflip.
Title: Re: GP Bikes beta5
Post by: tonygas on June 23, 2014, 11:20:03 AM
Hello everyone and thank piboso this new beta. After trying it for several laps at various circuits, except the front to swing out of the corners, everything else thoughts about me pretty good and realistic. The brake is a greatly improved and I think this will help a lot of people (including me) when you stay on track. Awaiting update motorbikes. ;D ;D
Title: Re: GP Bikes beta5
Post by: HornetMaX on June 23, 2014, 12:01:40 PM
Quote from: vin97 on June 23, 2014, 11:18:56 AM
Thanks for the correct terms but wobbles/tankslappers also occur at higher speeds.
Yes, sure. And they are even scarier because at higher speed they are less damped (when not even unstable).

Quote from: vin97 on June 23, 2014, 11:18:56 AM
In a weave the rear wheel is changing between no-grip and grip (so it does slide) which causes the bike to oscillate until the amplitude gets zero and the wheels are aligned again.
Hmm, only thing I see in a weave is large slip angles for the rear, not really grip / no grip. But maybe that's what you intended.

Quote from: vin97 on June 23, 2014, 11:18:56 AM
What occurs in GP Bikes are weaves (but they are not such a big problem) and wobbles at high lean angle when on very low or no throttle (usually called shattering).
I agree with that. The low speed high lean shaking of the front is wobble. More steering damping will help solve that.
The high speed shaking (like this https://www.youtube.com/watch?v=pST4zPwWWnI or that )  is weave. More steering damping will make it worse.

So now, good luck Piboso :)

Quote from: vin97 on June 23, 2014, 11:18:56 AM
After testing a little bit on Mugello I have to say that the bike wheelies too much. When they ride over the little hill at close to 360 km/h in MotoGP, the front wheel only lifts a few centimeters (and they are on full throttle). In GP Bikes, when doing 320 flat out over the hill the bike will just do a backflip.
We seem to all agree on that at least.

MaX.