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Messages - neoraptor

106
Mods / Re: Modding tools and documentation
January 08, 2014, 03:30:56 PM
I just changed it, so there is no confusion. ;)
What is a bit strange, is that we don't find 17" or 16.5" rim diameter. So I wonder if the model is not :

     Radius
   <-------->
><=====   : 1/2 Tyre
^^
Torus

With this "model", we have:
500 soft front : (28.75-7)*2/2.54=17.12"
500 soft rear : (30.5-11)*2/2.54=15.35"
1000 soft front : (29.5-7)*2/2.54=17.72"
1000 soft rear : (32.5-13)*2/2.54=15.35"

The other possibility is that we don't care about the rim diameter, but only about the tyre diameter.

Edit: I just had a look to the Scooter tyres, and to have the 10" wheel size, they are also based on this model (Tyre Radius - Torus Radius/2)*2/2.54 = 10"
107
Mods / Re: Modding tools and documentation
January 08, 2014, 03:11:28 PM
I started a wiki so that everyone can add/change info : http://gpbikes-mods.wikia.com/wiki/GPBikes_mods_Wiki

It is still a WIP, but I try to document as much as I can. ;)



Concerning the tyre, if I understand it correctly, we have the following "model" :

     Radius
     <------->
><=====   : 1/2 Tyre
^^
Torus


and the torus is like that :
  /   
/
/
\     ^
\    | width (in °)
  \   v

We can then found the width of the tyre : Wt = sin(width) * TorusRadius * 2

Is that right?
108
Mods / Re: Modding tools and documentation
January 08, 2014, 01:19:05 PM
I put the variables from the geometry file in the drawing above and found this :


I am not 100% sure of the front reference and didn't manage to place the rear reference.
Does someone have an idea? I used ImageJ to scale the pixel to mm and make the measurement (ratio is 306.42 pxl/mm).

There is at least 3 reference systems:
* the bike
* the fork
* the rear (swingarm)

If we manage to have at least the position and references of each elements, it will be easier to build bikes with a correct geometry until the bike builder tool is released .
Any help is welcome to finish to place the various elements ;)

The collision spheres/boxes are probably used to determined where is the contact with other bike or elements.
109
Physics / Re: CBR1000RR - SC59 engine
January 07, 2014, 09:59:06 PM
The high number are coming from an out of range index for TC/WC/EB.
If you want to disable them, you need to put valid=0, but all 3 settings are then disabled.

I didn't have time tonight to test the bike. I will send you my report tomorrow ;)
110
Paints / Re: SKIN: FUMI ART Gulf - Monster #69
January 07, 2014, 06:14:49 PM
It takes not that much time. Good to know ;)

Do you have a link to this tuto?
Didn't even know there was one  ;D ;D
111
Paints / Re: SKIN: FUMI ART Gulf - Monster #69
January 07, 2014, 06:03:04 PM
Very nice paint doc !!
How much time do you need for such paint?
Could you do a tutorial so we can also create paints for GPB/WRS?
112
Hi Max,
I think PiBoSo only knows your 2 answers  :D

I would guess the Dash is to change dashboard display mode/option.
I have no idea what the help setting is.


As for Freelook, it is intended to change the view according to the moves of your body (mainly face).
In GPB, you have 3 options :
* 1 for using the mouse to control the view
* 1 for using your head (with FreeTrack (http://www.free-track.net/english/) >> http://forum.piboso.com/index.php?topic=159.msg871#msg871)

Apparently, you can also use TrackIR (http://www.naturalpoint.com/trackir/) by letting it emulate the mouse
113
Support / Re: MAC SUPPORT
January 06, 2014, 08:45:28 PM
Quote from: Arvoss on January 06, 2014, 08:38:24 PM
Quote from: daye on January 06, 2014, 07:42:01 PM
hello

i have friends how take very very good GPB, but's turn with MAC in home, so a solution?

Thanks

I'm also using a mac (bootcamp) and it works perfectly ;) You can use a virtual machine but you'll need at least 8GB of RAM.
I have 16GB of Ram on mine + a good graphic card, but in a VM, it stays slow as graphic card is not "virtualized" correctly ;)
Best solution is Bootcamp if you want performance :)
114
Support / Re: MAC SUPPORT
January 06, 2014, 07:53:46 PM
Bootcamp is your friend. ;)

For the moment, your best bet is to install a windows partition on your mac (not in VM!!) and reboot when you want to play.
It is what I am actually doing and it works without problem.

There might be a mac version of the game at some point, but I don't know if this will happen as long as we are in beta :)
115
Racing / Re: Hotlap Server change?
January 06, 2014, 07:03:00 AM
The solution with MaxHud is perfect (I disabled the map when I installed the plugin) ;)
Thank you !!
116
Racing / Re: Hotlap Server change?
January 05, 2014, 10:21:41 PM
Also, could you indicate the location of the speed trap? I don't know if it is the same line as for S3?
It could be good to indicate that in the map of the circuit ;)

(This is not really linked to the hotlap, but to the track).
117
Bug Reports / Re: invisible bikes on track
January 05, 2014, 09:04:46 PM
I noticed 2 different issue:
* a new player has an invisible bike : generally pit in is enough to solve the problem
* all rider becomes invisible (sometimes, they blinked) : this was caused by a ping too high from the host
118
Racing / Re: Hotlap Server change?
January 05, 2014, 04:47:01 PM
I was talking about the link to the old version of the forum ;)
Can't you redirect this link to this forum?
119
Racing / Re: Hotlap Server change?
January 05, 2014, 11:37:19 AM
@dibu: it worked fine yesterday !!
Also, the links are not working in the bottom of the page.
Maybe, you can also add the track name on the bottom of each page (if it is not too much work).
120
Bug Reports / Re: invisible bikes on track
January 04, 2014, 10:08:08 PM
@Hawk : it is a different problem.
I also had a few times completely invisible bikes, with just the name of the rider on top of it ;)

The problem you are mentioning is the textures are not loading correctly (also had it frequently)