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May 11, 2024, 10:01:34 AM

News:

World Racing Series beta14 available! :)


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Messages - Eagle

46
Bikes / Re: CBR250r mod -- ZXR250R
July 11, 2016, 03:27:11 PM
I know! lol

There cannot be any mismatch if the bike isn't on the server, anyway. It would say "Bike unknown to server".
47
Bikes / Re: CBR250r mod -- ZXR250R
July 11, 2016, 03:22:47 PM
QuoteSure YOU have the right one hehe
Told you I even tested with the one in the link; in the case I did modify anything afterward. :P

Try re-downloading it ? I did update it in-between, but it was just sound-wise. It shouldn't matter when the server checks data.
48
Bikes / Re: CBR250r mod -- ZXR250R
July 11, 2016, 03:19:01 PM
I did install both of them. The server told it was the ZXR that caused the mismatch. Not sure how, though.
49
Bikes / Re: CBR250r mod -- ZXR250R
July 11, 2016, 03:16:54 PM
I know, this is justly the one I tried to connect. Without success, oddly.
50
Bikes / Re: CBR250r mod -- ZXR250R
July 11, 2016, 03:05:43 PM
Bike mismatch seemingly coming from the ZXR. Trying few things.

Edit: Downloaded the bike from the mega link but the mismatch is still there.
51
Bikes / Re: CBR250r mod -- ZXR250R
July 11, 2016, 02:55:14 PM
Quotebut still washes out very easy
What do you mean by that ?
QuoteYou made it in the ROAD class now and I am not sure that is right as it is not with lights or road version?
It is meant to be a road bike. This is the model it will ideally have; if I can by any miracle make it.


Proceeding to download the two Ducati and joining the server.
52
Bikes / Re: Honda NR750 v. 0.6
July 11, 2016, 01:38:45 PM
I have updated my mod with the 4 cylinder sound, Bleakheart. It now has seamless transitioning. You might just have to adjust the idle and veryLow samples, since they were optimized for the ZXR250's idle. Good luck for the next!
53
Bikes / Re: CBR250r DreamCup mod -- ZXR250R
July 11, 2016, 12:48:38 PM
Little update! :up:
54
Bikes / Re: Ducati 916A1 Still Used!!!
July 11, 2016, 12:06:37 PM
Again, I am for nothing in the sample recording part; these also originate from Test Drive Unlimited, which I have to say, is a pretty good source for engine audio. Since their allowance here is still ambiguous to me -- mainly because of a lack of confirmation --, I will distribute them temporarily and only for personal use. Of course, I don't have any means or thought of remuneration in mind, only the accuracy of the simulation has importance to me when doing that. I also don't redirect charges to anyone but me for my actions, and sorry in advance if this brings anything bad to the project. Hopefully everything is clean from the legality to the settings... Enjoy it while it lasts!
55
Bikes / Re: Ducati 916A1 Still Used!!!
July 11, 2016, 08:56:46 AM
Alright, there you go! V2-4S Add-on -- Mega

Ps: set for the 916A3. Later versions might need tweaks in the SCL in order to sound consistent.
56
Bikes / Re: Ducati 916A1 Still Used!!!
July 11, 2016, 08:40:38 AM
I have got the V2-4S sound from TDU ready if someone is interested. I think I finally achieved a seamless transition and an on-point pitch consistency with this one.
https://youtu.be/uzfjytxz1kY
57
Mods / Re: Hands position
May 19, 2016, 05:34:23 AM
It seems to be the meaning and purpose, yes. However, I tried on few bikes (native included) in both 1st and 3rd perspectives; it really does nothing. I can only assume it is a non functional or partial implementation.
58
Mods / Re: Hands position
May 18, 2016, 03:07:19 PM
Thank you.

Edit: Tried to mess around with the "dir" member as well, without much success. Might be a work-in-progress set of parameters ?
59
Mods / Re: Hands position
May 18, 2016, 11:19:00 AM
Sorry for the off-topic, but i have to say this mod actually looks amazing! Looking forward it's achieved form!

On topic: Where are these settings located ? I would like to drop an eye in there; out of curiosity.
60
Quote(this is trickier, as what you see is in fact the bike swinging below the camera). So after that it should just be a matter of positioning the camera correctly.
A head tracking camera position/rotation should be a trivial task for Piboso considering what he came up with so far. Also, what about including other views for the on-track session as well ? It could give more power into the hands of either modders and players; thus, a better overall experience. No ?