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May 11, 2024, 08:57:53 AM

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GP Bikes beta21c available! :)


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Messages - AUSSIEDIRT

16
General Discussion / Re: Aaugh!
March 29, 2017, 02:16:38 PM


and just like that its all over sim racing as we know it changes ... not since rfactor has there been that sort of game changer. im actually depressed that iracing have dirt, regardless of whats achieved here today is a sad day for all the games that have paved the way / forught for a piece of the cake .



17
General Discussion / Re: Aaugh!
March 28, 2017, 05:21:47 AM
If that's whatvwe have a head piboso then the future looks dam good. Understandable karts are were the money is and if that supports the rest of its only positive for the rest of us. Esp with the development side of the game there's no reason we as track and car builders can't be doing iracing quality content
18
General Discussion / Re: Aaugh!
March 27, 2017, 04:22:11 PM
As pre orders open for iracing dirt and potentially the biggest game changer since the big move from Dtr 2 to rfactor all those years ago. I put it to you the rest of the community and to piboso where do you draw they line in the sand and say gallerfray falls no more.

Seeing the iracing screen shots angers me deeply because why should they be able to control the yard. Comrades leaders members  let us find the promised land let's give piboso a reason for investing the time in wrs. Let's not give up on this little Indy game just cause there is iracing. Let get these walls moving and constant messages through let's get active!!!
19
General Discussion / Re: Aaugh!
March 11, 2017, 03:30:34 AM
Went from iracing securing woo licence to gpb quickly,

Iracing can and will be dominate the dirt sector odds are midgets and chilli bowl will be next until they have secured everything. But they never have what wrs does and that's a potential to have the hard core modding community at its peak every man and his dog had a rfactor league and even modding group while this was heavily dominated boz spr and many other group hell didn't ascs agree to they're name being used on a mod. What this means for wrs is with the right resources modders can turn of equally accurate tracks and cars quicker then iracing but we really need the resources we need better modding tools on the game end.
This includes
A more in depth guide on the actual build (yes we have pretty good mxb guides but nothing for wrs)
Car builder there needs to be more done on this as
Better shaders control whilst I think this is impossible due to the mapping style of the model.
Time and light movement
Look at what rfactor 2 did before the game even came out they had full in depth modding guides and we have....... A light text guide that does little to help.

Help us help you pib people 

Build test race
20
General Discussion / Re: Aaugh!
March 10, 2017, 04:18:43 AM
Awesome looking cars but the thing about a modding community is the fun comes from the build
21
Tracks / Re: Track Betas: includes deformation
January 10, 2017, 10:34:15 PM
So what's better a high resolution (large height map 2049 or larger)  or a small one 1024
22
Tracks / Re: WIP - BelleClair : Belleclair, Illinois
January 10, 2017, 10:17:08 PM
The wheel base on that car looks very short
23
Tracks / Re: WIP - BelleClair : Belleclair, Illinois
January 10, 2017, 10:59:33 AM
I see what you did there
24
There is a whole separate universe out there that's amazing looks like old school speedway bikes. This isn't going to be do able in wrs tho is it that's for one of the bike games?
25
Hey piboso,
The video you put up of the bike on the speedway was that in reference to flat track motocross bikes on speedways or are u looking at introducing speedway bikes at some point (this is where particle physics are going to be more required as speedway bike less deform rather build up of loose soil) 

Speedway bikes
https://youtu.be/ocLBkNJV9x4
26
Suggestions and wishlist / Re: Particle build up
January 05, 2017, 12:42:16 PM
You summed up what I was aiming for perfectly. I'm not saying it should I'm saying one day is that a possibility just in relation to realism
27
Suggestions and wishlist / Particle build up
January 05, 2017, 10:42:36 AM
Hey piboso.

Was curious if dirt particle build up would ever be possible. This would be a awesome step when it comes to terrain physics. You'd be able to not just have the cushion develop with cars running the same line but also blow off of loose and dry dirt up the track to build up against the fence.

Probably not realistic but would be cool
28
Tracks / Re: Silver Dollar w/ deformation
January 04, 2017, 08:15:28 PM
That's a good idea torque at least if we are all consistent in our approaches track quality will be kept high.

Depending on which program used will be a factor on the approach currently the mxbikes tutorials are currently all focused on L3DT and blender were personally I use max.  What programs are other using? Once I've learnt the process to a point were I can replicate it repetitively I'd like to make some max video tutorials. But I still have some more learning to do at this stage
29
Tracks / Re: Silver Dollar w/ deformation
January 04, 2017, 07:38:26 AM
I've got the heigh map down pat but I'm having a few issues of getting objects in accurate points and then what to do from there
30
Tracks / Re: Silver Dollar w/ deformation
January 04, 2017, 03:03:37 AM
I would be interested in a guide