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May 22, 2024, 07:16:04 AM

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GP Bikes beta21c available! :)


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Messages - MonJue

46
Quote from: doubledragoncc on February 25, 2017, 11:24:34 AM
Thats interesting h

Maybe P should look into a way to keep the profile from being effected during such actions

DD

+1
47
Quote from: h106frp on February 24, 2017, 07:43:28 PM
What is your system spec? Seeing a significant drop in fps solo at Victoria might suggest your machine is struggling with your current settings.

16AA and 3D grass are both frame rate killers without decent dedicated graphics hardware

System should be fine.. im running i7 3.40ghz 16gb and a 1080 gtx.

Its something to do with the core.exe not system problem.. im oing to do a re install and see what happens!

Thanks mate.
48
Quote from: Napalm Nick on February 24, 2017, 06:16:43 PM
Quote from: MonJue on February 24, 2017, 05:17:57 PM
Quote from: doubledragoncc on February 24, 2017, 12:19:30 PM
One thing you need to do is NOT use TESTING. Use RIDE and then HOST LOCAL. Set up how you want it to be and add ALL bike classes so you can use all your bikes in it. Then just START and you should have far less core crashes.

DD

Ok, so did what you said and sure enough, first half of the lap i get a core.exe... now im not too sure but i think it happens when i touch my back brake? Im at a loss :(

EDIT: Just restarted the sim and did 10 laps straight and no core.exe... seems to be very intermittent at the moment.. ill see how i go!

Does anyone know what a core.exe actually is and why it happens, or is that a silly question? Its just frustrating and can kinda ruin the whole game! Does anyone think it will be fixed during beta?

Thanks as always!

It is not a stupid question mate it is the source of much discussion and is the current driving force for PiBoSo to cure

But as you guessed if we knew what causes it we could fix it. Pib is all over this most annoying problem, the very heart of major frustration for a long time.

You seem to be getting more than most, try an over the top re-install to freshen things up. No-one really knows why but doing this has worked wonders for many.

If you want to research the history of the core.exe problem do a forum search so you can understand the depth of feeling on this matter  ;)

Thank you.. i feel its not just me then.. yes this problem is a real downer... i will try a re install and see if that helps!
49
Quote from: doubledragoncc on February 24, 2017, 12:19:30 PM
One thing you need to do is NOT use TESTING. Use RIDE and then HOST LOCAL. Set up how you want it to be and add ALL bike classes so you can use all your bikes in it. Then just START and you should have far less core crashes.

DD

Ok, so did what you said and sure enough, first half of the lap i get a core.exe... now im not too sure but i think it happens when i touch my back brake? Im at a loss :(

EDIT: Just restarted the sim and did 10 laps straight and no core.exe... seems to be very intermittent at the moment.. ill see how i go!

Does anyone know what a core.exe actually is and why it happens, or is that a silly question? Its just frustrating and can kinda ruin the whole game! Does anyone think it will be fixed during beta?

Thanks as always!
50
Support / Re: .ini questions
February 24, 2017, 02:24:53 PM
Quote from: Hawk on February 24, 2017, 11:31:38 AM
Here is the info on .ini files and the locations of them: http://forum.piboso.com/index.php?board=14.0

The replay buffer(in the gpbike.ini) is set from a default of 10MB up to 512 MB if I'm not mistaken, and the higher the amount you set it the longer time frame GPBikes will record for you to be able to save should you wish to do so.
So if you keep your replay buffer at 10MB you will only get a short period of replay time available to save, but if you want to record and save a whole race event then set it at maximum amount and it will cover that time period for you to save. You can always edit the replay file to a shorter length if you wish on playback using the replay controls in the replay control panel.

Yes, you do just open the .ini files in notepad and edit as required and then save it back to it's original location.

Hope this helps mate.  ;)

Hawk.

Thank you so much Hawk!  :D
51
I look forward to finishing work and trying this out later tonight... will report back with my findings!
And yes i have only ever used testing!
52
Support / .ini questions
February 24, 2017, 10:39:28 AM
Hi All,

Can somebody please educate me on the .ini file?
I think i have located the file sitting in the c:/gpbikes install directory correct?

I have some questions...

do i simple open the .ini file using notepad, make changes then save?
and what are the replay buffer sizes? whats the range? 10 to 500???
and finally what does the replay buffer size do? what changes will i see?


As always thanks for any info!
53
Bikes / Re: DUREX Suzuki Skin
February 23, 2017, 09:29:26 PM
Quote from: Gzehoo on February 23, 2017, 09:11:53 PM
Shouldn't it be in Paints section instead of Bikes?

Good painting ;)

Good point! and thank you...  maybe someone would be kind enough to move this for me?
54
Bikes / Re: DUREX Suzuki Skin
February 23, 2017, 06:04:09 PM
Quote from: matty0l215 on February 23, 2017, 07:09:55 AM
Excellent work mate!!

A really clean looking bike that i could see being race ;D

And like DD said. Once you've renamed the file i can add it to the databse :D

Thank you! Files have now been updated.   :D
55
Bug Reports / Replay buffer size helps prevent core.exe?
February 23, 2017, 03:48:35 PM
Hi All,

So im having core.exe crash more often than not...

When i first started using GP Bikes about a week ago i was falling off every corner and i never really had core.exe crash, but now I'm getting better it seems that if I execute say the final left turn of Victoria perfect and the bike is screaming down the straight the graphics i can see start to frame drop I touch the brakes and sure enough i get a core.exe crash... so it seems to happen when a lot is going on during game play.

So my question is how do i reduce core.exe from happening? I see people change the replay buffer size and it seems to help? how do i change the replay buffer size?

I'm riding offline, using suzuki gsx-rr and track victoria. happens on both beta10 and the new 11.

As always thank you!


56
Bikes / Re: DUREX Suzuki Skin
February 23, 2017, 12:50:58 AM
Quote from: doubledragoncc on February 23, 2017, 12:43:48 AM
Great work m8

For future referance, please make sure the pnt file name has what it belongs to in it as that is how everyone can tell what paint belongs to what or it is very confusing

Examples:

MotoGP_GSXR#47_Durex.pnt  Put CLASS_BIKE#NUMBER and a name if need be.
Helmet_AraiChaserV_Durex.pnt
ModernSuit_#47_Durex.pnt  (Due to new rider model add modern to the name for now and when we start making Legend paints use LegendSuit_)

paint names must be under 30 or 32 characters long including spaces!!!

This way when we have pnt files we know what they are for as it is a real pain otherwise.

Look forward to seeing more paints from you. Great start m8

DD

Thanks DD and yes you're correct... makes perfect sense! will do in the future!  :D
57
Bikes / Re: DUREX Suzuki Skin
February 23, 2017, 12:49:27 AM
Quote from: Hawk on February 23, 2017, 12:19:21 AM
Very nice paint job for your 1st skin mate!  ;D

Hawk.

Thank you  :D
58
Mods / Re: Custom bike skin question?
February 23, 2017, 12:36:55 AM
perfect! thanks!
59
Bikes / DUREX Suzuki Skin
February 23, 2017, 12:10:57 AM
Ok, so here's my first skin... i hope all works fine and the link is good too?

My era was 80s and 90s... so here is a modern twist on a Jamie Whitham classic!

DUREX Suzuki GSX-RR 2015

Be sure to download the Arai Chaser-V helmet from 'Manu' here ... http://forum.piboso.com/index.php?topic=3968.msg67131#msg67131
and also download the MotoGP 2015 Suzuki GSX-RR from 'matty0l215' here ... http://forum.piboso.com/index.php?topic=2626.0

Thanks for downloading...

MonJue

Link has been updated containing correct file names for easier file managment






60
General Discussion / Re: beta11 question.
February 22, 2017, 10:37:34 AM
Ha... i will follow your instruction exactly! and report back!

Is there info on what changes we see in beta11? EDIT: Found it!!!!!

As always thank you!