GP Bikes beta9b released:
http://www.gp-bikes.com/?page=news
Beta9b changelog:
fix: screen bigger than the monitor
fix: mouse pointer not reaching the bottom of the screen
fix: m_afSuspMaxTravel in SPluginsBikeEvent_t
new: front spring graph in physics debug mode, show the forces with coil alone and combined with air
Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )
Release notes:
- a clean installation is strong recommended
- replays are not compatible with the previous versions
- pressing the reset button for three seconds the bike is reset to the track ( but only if the check lines have been generated )
Known bugs
- Unfortunately, the 125 bikes are completely unplayable, for reasons yet to be discovered, despite trying to constantly improve the physics and the data realism.
Sadly, the 125 is also the only bike in the demo, that thus becomes like a trial of faith:
http://www.youtube.com/v/NkGTyndJC1w
However, it is now clear that GP Bikes is purely a modding platform, that hopefully keeps getting better.
Quote from: PiBoSo on October 05, 2016, 11:35:47 AM
Sadly, the 125 is also the only bike in the demo, that thus becomes like a trial of faith:
Why dont put the 1000 in the demo? I dont understand this ???
P.S. When a fix for the offline core.exe?
Quote from: Blackheart on October 05, 2016, 11:48:31 AM
P.S. When a fix for the offline core.exe?
The issue is under investigation.
A fix will be released as soon as possible.
So we will have a beta9c update in few days weeks?
Why do you persist with the new reset which causes many problems??
https://youtube.com/v/gsKdXua2FcI
https://youtube.com/v/hIwkyprmuEQ
https://youtube.com/v/_9eR9R48hP0
The new bike reset is great.... It just has a bug that needs fixing. :P ;)
Beta9b Beta9c by any chance Piboso? :)
Hawk.
I just want to point out that there are many that do like the new respawn system (apart from the being-stuck-glitch). The problem in your video should be adressed like MaX pointed out here (http://forum.piboso.com/index.php?topic=1075.msg64196#new). Then it is just fine.
The new system is as realistic as it can get without sacrificing replayability - for me it is a good compromise. It is a simulator for god's sake, so having to get from where the bike came to a halt on to the track again on your own is not asking too much imo. It is not even too realistic, as irl you often can not even continue after a crash, in GPB you always can. So for my taste, it could even be more realistic...
Edit @Hawk: It already is beta9b ;) you mean a beta9c with the stuck-in-the-wall-glitch adressed?
Quote from: Stout Johnson on October 05, 2016, 12:59:16 PMSo for my taste, it could even be more realistic...
Allright, keep a sledgehammer nearby when playing and the next time you crash you smash your keyboard, monitor, desk and computer and throw the pieces out the window.
Then you`ll have super realistic repair costs and time ;D
Yea I really like the new reset :) If my bike gets stuck behind some barrier or stuck in one (admittedly a bug) I just think that I crashed too hard and broke my bike, so back to the pits on a truck job ;)
Beta9b is out now Hawk, you mean 9c?
Quote from: Hawk on October 05, 2016, 12:52:29 PM
The new bike reset is great.... It just has a bug that needs fixing. :P ;)
Beta9b by any chance Piboso? :)
Hawk.
If there are bugs why to free(release) him(it) now and to cause other problems or there is not??
On Beta9 there are problems of off-line CORE.EXE why not to favor this problem??
Quote from: teeds on October 05, 2016, 01:04:33 PM
Yea I really like the new reset :) If my bike gets stuck behind some barrier or stuck in one (admittedly a bug) I just think that I crashed too hard and broke my bike, so back to the pits on a truck job ;)
Good way to look at it. :) But I want Snappe to create "rider rolling in pain on the floor"-animation and I will accept that ;) because I want realism in all aspects :P
Quote from: JamoZ on October 05, 2016, 01:03:04 PM
Quote from: Stout Johnson on October 05, 2016, 12:59:16 PMSo for my taste, it could even be more realistic...
Allright, keep a sledgehammer nearby when playing and the next time you crash you smash your keyboard, monitor, desk and computer and throw the pieces out the window.
Then you`ll have super realistic repair costs and time ;D
+1
Yes even more realistic with wounds and after you cannot run(drive) any more during 3 weeks.
Quote from: yan24 on October 05, 2016, 01:07:06 PM
On Beta9 there are problems of outstanding CORE.EXE why not to favor this problem??
You don't seem to have followed this forum in the last 4-5 years, have you?! ;D Core.exe of course is more important and it has been posted here some trillion times (and in the MXB and the KRP forums)... Piboso sets his priorities... that's all that can be said.
Quote from: yan24 on October 05, 2016, 01:12:30 PM
Quote from: JamoZ on October 05, 2016, 01:03:04 PM
Quote from: Stout Johnson on October 05, 2016, 12:59:16 PMSo for my taste, it could even be more realistic...
Allright, keep a sledgehammer nearby when playing and the next time you crash you smash your keyboard, monitor, desk and computer and throw the pieces out the window.
Then you`ll have super realistic repair costs and time ;D
+1
yes even more realistic with wounds and after you cannot run(drive) any more during 3 weeks.
When you crashed and threw the pc out the window, you obviously put on your helmet and leathers and throw yourself out the window too! Super realistic recovery!....or not :P
OH great I only have to do 4 install of beta9b lol
Sorry guys but I have a lot to do today and will update the servers to beta9b asap today
DD
Quote from: PiBoSo on October 05, 2016, 11:35:17 AM
GP Bikes beta9b released:
http://www.gp-bikes.com/?page=news
Beta9b changelog:
fix: screen bigger than the monitor
fix: mouse pointer not reaching the bottom of the screen
fix: m_afSuspMaxTravel in SPluginsBikeEvent_t
new: front spring graph in physics debug mode, show the forces with coil alone and combined with air
Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )
Download mirror if you want Piboso: http://www.mediafire.com/file/35auwubjjxy0igb/gpbikes-beta9b.exe (http://www.mediafire.com/file/35auwubjjxy0igb/gpbikes-beta9b.exe)
Quote from: Stout Johnson on October 05, 2016, 12:59:16 PM
I just want to point out that there are many that do like the new respawn system (apart from the being-stuck-glitch). The problem in your video should be adressed like MaX pointed out here (http://forum.piboso.com/index.php?topic=1075.msg64196#new). Then it is just fine.
The new system is as realistic as it can get without sacrificing replayability - for me it is a good compromise. It is a simulator for god's sake, so having to get from where the bike came to a halt on to the track again on your own is not asking too much imo. It is not even too realistic, as irl you often can not even continue after a crash, in GPB you always can. So for my taste, it could even be more realistic...
Edit @Hawk: It already is beta9b ;) you mean a beta9c with the stuck-in-the-wall-glitch adressed?
+1000 Stout! Well said mate! ;)
Yes, the "
beta 9b" was a typo. Lol ;D
@Piboso: Any chance of also taking a look at the replay playback
when time permits? The front wheels are still lifting off the ground when the bike is flicked from left to right through corners. I've not had chance to test beta9b myself to see if it's fixed yet; will check later. ;)
Hawk.
Error with the Aprillia in 9b so waiting for Pib to see if it is quick fix and then install severs
DD
Aprilia?? ???
I can confirm that with this 9b update, xinput works again!
Thanks piboso
Quote from: JamoZ on October 05, 2016, 01:03:04 PM
Quote from: Stout Johnson on October 05, 2016, 12:59:16 PMSo for my taste, it could even be more realistic...
Allright, keep a sledgehammer nearby when playing and the next time you crash you smash your keyboard, monitor, desk and computer and throw the pieces out the window.
Then you`ll have super realistic repair costs and time ;D
Jamoz (or iVo), can you answer this simple question: in your favourite car sim (AC, pCars, iRacing, rfacotr, whatever), when you "crash" / go off track during a race and the car stops somewhere, can you press a button and the sim will magically put you back on track in the right direction ?
Hi,
Thank you piboso for this new version.
I like the respawn system.
I like the riding style.
I like the bike grip and i feel more precision with the front wheel.
Ive not tried yet testing the suspension settings.
Only one problem that happens many times on each track i ride, i fall and the bike continues during minutes until i press esc to go back to the garage, it never happenned to me since 2 or 3 beta earlier.
Another thing that i must redo to see if it always happens: i was beginning a rainy session in local host and after 10 seconds the game crashed.
Thank you so much.
Quote from: HornetMaX on October 05, 2016, 06:48:28 PM
Quote from: JamoZ on October 05, 2016, 01:03:04 PM
Quote from: Stout Johnson on October 05, 2016, 12:59:16 PMSo for my taste, it could even be more realistic...
Allright, keep a sledgehammer nearby when playing and the next time you crash you smash your keyboard, monitor, desk and computer and throw the pieces out the window.
Then you`ll have super realistic repair costs and time ;D
Jamoz (or iVo), can you answer this simple question: in your favourite car sim (AC, pCars, iRacing, rfacotr, whatever), when you "crash" / go off track during a race and the car stops somewhere, can you press a button and the sim will magically put you back on track in the right direction ?
I cannot, but then i have ALOT more control over my car since i`m using a steering wheel. Also, i don`t crash..cheesj Max, who do you think i am ???
Quote from: JamoZ on October 05, 2016, 09:07:59 PM
Quote from: HornetMaX on October 05, 2016, 06:48:28 PM
Jamoz (or iVo), can you answer this simple question: in your favourite car sim (AC, pCars, iRacing, rfacotr, whatever), when you "crash" / go off track during a race and the car stops somewhere, can you press a button and the sim will magically put you back on track in the right direction ?
I cannot, but then i have ALOT more control over my car since i`m using a steering wheel. Also, i don`t crash..cheesj Max, who do you think i am ???
With a car sim you don't "crash" but you can run off track, hit a barrier and stall the engine.
In that situation, do you have a button to "respawn pointing in the right direction" (and eventually already on the rack) ?
If you really do not want to answer, I can do it for you if you: no, you don't have such a button.
How much control you have over the bike (with respect to the car) is not really relevant: even in GPB beta9, doing a low-speed u-turn on grass/sand is not rocket science. You just have to be gentle on the throttle. Do you mean you consider this too hard ?
BTW, as pointed out by others, you can still respawn "the old way": press the reset button and hold it for 3-4 seconds. You'll respawn (more or less) on track and in the right direction, just like before (i.e. you'll respawn only when the track is clear from other riders). So what's the problem here ? You want to respawn the old way ? You already can.
It's more people like me, Hawk and others that should complain as the "old way" respawn should (according to us) be disallowed at least in races (or should only be allowed in testing sessions).
Quote from: JamoZ on October 05, 2016, 09:07:59 PM
I cannot, but then i have ALOT more control over my car since i`m using a steering wheel. Also, i don`t crash..cheesj Max, who do you think i am ???
It is a legit question from MaX and your answer is not very convincing tbh. (Btw, your favorite sim AC is by no means a sim when it comes to crashes). Just be plain honest and admit you want to have an arcade reset system for the sake of having artificially close races. Next thing would be you ask for reset option while the bike is still sliding over the pavement, because that costs 2sec more you could be using to try to catch up to the riders in front of you. Next thing is you ask for a possibility to be reset on track with the same speed you crashed, so lose even less time in a crash and can start to battle with the guy in front of you immediately again.
If you want that, go play Valentino Rossi game online where there is no crash detection at all and you can enjoy your close battles no matter what. If you should find the need to do a sim again, come back to GPB.
But we still love you Jamoz, so Stout's invitation to go play some ... uh, "less convincing bike game" is just provocation :)
To be honest, now that I've seen the "old way" respawn is still there, I think PiBoSo has wisely anticipated that the new (and more realistic) respawn could be controversial so he has kept both.
So for the ones that prefer the old respawn almost nothing has chnaged and for the ones that like the new respawn the solution is 99% perfect (personally I'd still argue that in races the old respawn should be disallowed, but I can live with it).
Well, didn`t knew you guys would be so serious about this, since it`s quite obvious i`m not. Guess it`s the age :P
To answer your question Max, no i can`t do the same in a car sim and no i wouldn`t use something like that.
Tonight i drove around 50 laps together with iVo, and we both came to the conclusion that the new respawn system is not ideal to put it that way. Yes we understand you guys that we should aim for as much realism as possible, but when realism becomes frustration it`s up for debate if you should go down that route.
It happened too often that my bike and rider were facing the other way, on the grass, which is all ok since i crashed and that`s where my bike ended up...no problem right? Well, if my rider tips over 3 times with even barely touching the controls and is now facing a complete other direction which is even harder to get back on track from, i think sacrifices have to be made because it`s clear that something is not right here...in real life you don`t magically fall over after touching your handle bars when standing still, so why would i have to live with it in GP bikes?
And i think we all know i`m more than capable of controlling my bike ;)
Quote from: Stout Johnson on October 05, 2016, 09:27:01 PM
Quote from: JamoZ on October 05, 2016, 09:07:59 PM
I cannot, but then i have ALOT more control over my car since i`m using a steering wheel. Also, i don`t crash..cheesj Max, who do you think i am ???
It is a legit question from MaX and your answer is not very convincing tbh. (Btw, your favorite sim AC is by no means a sim when it comes to crashes). Just be plain honest and admit you want to have an arcade reset system for the sake of having artificially close races. Next thing would be you ask for reset option while the bike is still sliding over the pavement, because that costs 2sec more you could be using to try to catch up to the riders in front of you. Next thing is you ask for a possibility to be reset on track with the same speed you crashed, so lose even less time in a crash and can start to battle with the guy in front of you immediately again.
If you want that, go play Valentino Rossi game online where there is no crash detection at all and you can enjoy your close battles no matter what. If you should find the need to do a sim again, come back to GPB.
I don`t know why you`re being so hostile, i never was? I play all kind of sims, from AC to GP bikes to DCS, so don`t talk to me about me wanting "arcade" stuff (arcade games are fun too!). If you want to go that route, go try DCS and come back in 2 months when you figured out how to finally start your engines and then come back and talk about simulations...
Every sim out there takes some kind of shortcut here and there because in the end of the day, we`re still playing a game, on a screen, on a chair, with plastic toys in our hands...so why isn`t GP bikes allowed to do the same? (not that i`m saying it should)
Like you guys previously said, it`s a forum and everyone is allowed to have an opinion. Everyone here has some good points, and noone`s argument is more valid than others just because we disagree....
Quote from: JamoZ on October 05, 2016, 10:44:14 PM
I don`t know why you`re being so hostile, i never was? I play all kind of sims, from AC to GP bikes to DCS, so don`t talk to me about me wanting "arcade" stuff (arcade games are fun too!). If you want to go that route, go try DCS and come back in 2 months when you figured out how to finally start your engines and then come back and talk about simulations...
Every sim out there takes some kind of shortcut here and there because in the end of the day, we`re still playing a game, on a screen, on a chair, with plastic toys in our hands...so why isn`t GP bikes allowed to do the same? (not that i`m saying it should)
Like you guys previously said, it`s a forum and everyone is allowed to have an opinion. Everyone here has some good points, and noone`s argument is more valid than others just because we disagree....
If I come across hostile, then sorry for that. But you take the liberty to implement sarcastic comments here and there which could sometimes be hostile from that perspective. We should be able to discuss with honesty - but I guess it's the age (right back at ya ;)). So again, I don't mean to be hostile.
And of course you are entitled to your own opinion - I never challenged that. But I want to discuss with honesty and logic. If you say you want "A" then you want "A", there is no talking around it. And the way you want the reset (and the reasoning you give), it just is an arcadey concession you would prefer. Period. It is not bad or good, I do not judge that. But it does not fit the sim approach GPB stands for. And if you want that and if you feel that the higher sim approach deducts fun for you, then my simple advice is to use those games that are more fitting in that respect. One day you may want to ride a bike with a sim-approach and do GPB, another day you might be more in the mood for some more easy close racing (which can also be there in GPB, I have had that myself in the last couple of days) then choose a more arcadey game. That would be my advice. That is not hostile, that is my honest opinion.
Other approach could be to make a server admin option on which reset is allowed in a server, maybe?
And don't come with a comparison to DCS or anything like that. I am all-out sim freak. I do not mind whether it is rock-hard or if I suck big time. I'd rather have that and then feel the satisfaction of mastering something after wrapping my head around it.
All I can say guys is that if your falling over trying to get back on track after a crash then your being to heavy fisted with the throttle in your eagerness to get back into the race..... You have to be very gentle with the throttle till you get going. :P
I've only fell over once after a crash trying to get back onto the track, and that was because of some dodgy terrain surface that made my front end wash-out just as I got going. So you guys must be getting that panicky and frustrated when you crash that your rushing too much before you get going again. Take it easy. Lol! ::)
Having said that, I must admit that particularly the grass is very slippy, too slippy for reality in my opinion. The sand.... Well you expect sand to be very dodgy to get out of for obvious reasons, but you can manage both quite adequately without getting frustrated if you take great care with your throttle until you get going. :P
Hawk.
i agree that is more realistic but only when tracks dont make ur bike stuck in the barriers or you have to fall loads of times cos low speed turn is kinda impossible in the asphalt even more in the grass or sand
Quote from: JamoZ on October 05, 2016, 10:44:14 PM
To answer your question Max, no i can`t do the same in a car sim and no i wouldn`t use something like that.
Good.
Quote from: JamoZ on October 05, 2016, 10:44:14 PM
It happened too often that my bike and rider were facing the other way, on the grass, which is all ok since i crashed and that`s where my bike ended up...no problem right? Well, if my rider tips over 3 times with even barely touching the controls and is now facing a complete other direction which is even harder to get back on track from, i think sacrifices have to be made because it`s clear that something is not right here...in real life you don`t magically fall over after touching your handle bars when standing still, so why would i have to live with it in GP bikes?
Practice, it's really not hard: give it a tad of throttle then use the clutch. I can do it and I'm sure I'm a worse rider than you in GPB.
Or: use the "old school respawn" press and hold for 3 sec. Did you try this ?
Quote from: Daniel_F on October 05, 2016, 11:33:25 PM
i agree that is more realistic but only when tracks dont make ur bike stuck in the barriers or you have to fall loads of times cos low speed turn is kinda impossible in the asphalt even more in the grass or sand
If you're stuck on the barriers (which we all agree should not happen) or you find it too easy to start from grass/sand then USE THE OLD+STLYE RESPAWN (press reset and hold it for 3 sec or until you respawn).
I'm not sure I I'm making it clear: the old-style respawn is still (freakin') here. YOU. CAN. USE. IT. :)
Quote from: HornetMaX on October 05, 2016, 11:45:06 PM
Practice, it's really not hard: give it a tad of throttle then use the clutch. I can do it and I'm sure I'm a worse rider than you in GPB.
Cool, i`ll start training with Yoda and try to get the bike going with the force or something...
How do you want me to practise this if my bike starts derping out even when i don`t touch the throttle? On Assen yesterday the bike acted weird just by slightly moving the left stick, nothing else.
Maybe it`s something that happens on certain mod tracks only as i did far more laps on Assen than Victoria and i didn`t notice this happening there. It might be due to bad surface moddeling or something. Also i think modded tracks need to be updated anyway as the
normal respawn system sets you back into the pits (on Assen ) so that`s kinda useless..
If we`re going to use this, it sure as hell needs some tweaking and work to make it work well on all tracks.
I just hope hope that tweaking this system doesn`t take away priority from the core bug.
We (ivo and me) unanimously agreed that the physics are near perfect now, and gp bikes is more fun than ever, fix that nasty core bug and you`ve got yourselfs a v1.0
Release it on steam, rake in the money, hire more people, next thing you know PiBoSo is bigger than EA...profit?
Quote from: JamoZ on October 06, 2016, 08:19:53 AM
We (ivo and me) unanimously agreed that the physics are near perfect now, and gp bikes is more fun than ever, fix that nasty core bug and you`ve got yourselfs a v1.0
Release it on steam, rake in the money, hire more people, next thing you know PiBoSo is bigger than EA...profit?
Cool, something that can I totally agree on. ;)
+1000
Quote from: JamoZ on October 06, 2016, 08:19:53 AM
How do you want me to practise this if my bike starts derping out even when i don`t touch the throttle? On Assen yesterday the bike acted weird just by slightly moving the left stick, nothing else.
Maybe it`s something that happens on certain mod tracks only as i did far more laps on Assen than Victoria and i didn`t notice this happening there. It might be due to bad surface moddeling or something. Also i think modded tracks need to be updated anyway as the normal respawn system sets you back into the pits (on Assen ) so that`s kinda useless..
If it doesn't happen on Victoria and it happens on mod tracks, it's a mod track problem.
When Steven enlightened me on the existence of the "old respawn", he said that (post (http://forum.piboso.com/index.php?topic=3764.msg64052#msg64052)):
QuoteMaybe I really don't understand the problem, but when holding reset you only go to the pits when the new lines haven't been done. On Victoria (as the only example at the moment) you will spawn on the side of the track with the engine running and mostly like it's been before I think.
So yeah, some mod tracks may have to be updated.
Quote from: JamoZ on October 06, 2016, 08:19:53 AM
If we`re going to use this, it sure as hell needs some tweaking and work to make it work well on all tracks.
I just hope hope that tweaking this system doesn`t take away priority from the core bug.
As far as I can see, it's up to track creators to do the job to make the old respawn work fine with their tracks, not to PiBoSo (but he still has to work on preventing to spawn in a barrier, of course).
Quote from: JamoZ on October 06, 2016, 08:19:53 AM
We (ivo and me) unanimously agreed that the physics are near perfect now, and gp bikes is more fun than ever, fix that nasty core bug and you`ve got yourselfs a v1.0
Release it on steam, rake in the money, hire more people, next thing you know PiBoSo is bigger than EA...profit?
w000t!!1
I agree the physics are really good! More to come too it seems.. Not really bothered about all the other stuff apart from the core crashes obviously.. Working away soon near MaX's favorite place.. Carlisle! Lol so i wont get chance to play anyway :-\
If the Track MODS are updated to allow bike reset onto the track surface after pressing the reset button for 3 secs then that would totally negate the new bike reset system because "Gameboys" would just reset their bikes onto the track surface every time they crashed and gain a big advantage in races. >:(
I personally won't be updating any tracks to allow this. :P
It would be a good idea to have the 3 sec reset button as a server option so that server admins can stop it's use when required for certain events?
Hawk.
PS: I might consider co-operating on this if race organisers would hold "Reality-Reset" events, and if anyone is caught resetting their bike with the 3 sec button hold then they are banned from any future race events for 3 months, and if they do it again then they are banned for life. LOL! :P ;D
Quote from: Hawk on October 06, 2016, 01:48:22 PM
If the Track MODS are updated to allow bike reset onto the track surface after pressing the reset button for 3 secs then that would totally negate the new bike reset system because "Gameboys" would just reset their bikes onto the track surface every time they crashed and gain a big advantage in races. >:(
I personally won't be updating any tracks to allow this. :P
Then other people will do it.
Quote from: Hawk on October 06, 2016, 01:48:22 PMIt would be a good idea to have the 3 sec reset button as a server option so that server admins can stop it's use when required for certain events?
Quote from: vin97 on October 02, 2016, 04:48:41 PMI would add to that an adjustable minimum time limit for how quick after a crash you can reset the bike
Quote from: vin97 on October 06, 2016, 03:14:56 PM
Quote from: Hawk on October 06, 2016, 01:48:22 PM
If the Track MODS are updated to allow bike reset onto the track surface after pressing the reset button for 3 secs then that would totally negate the new bike reset system because "Gameboys" would just reset their bikes onto the track surface every time they crashed and gain a big advantage in races. >:(
I personally won't be updating any tracks to allow this. :P
Then other people will do it.
As long as they get permissions from the track authors first then that's fine. :P
Quote from: Hawk on October 06, 2016, 01:48:22 PMIt would be a good idea to have the 3 sec reset button as a server option so that server admins can stop it's use when required for certain events?
Quote from: vin97 on October 02, 2016, 04:48:41 PMI would add to that an adjustable minimum time limit for how quick after a crash you can reset the bike
+1 on that idea Vin. ;) 8)
Hawk.
As long as they don't publish a modified version of the track but simply explain how to add the lines, it's fine, too.
P.S.: I'm all for realism but I remember when I started playing GPB, I would basically crash at every corner and it would take me half a minute to get out of some pitboxes, let alone get the bike rolling on dirt. If the only option would have been to go back to pits, I would have never purchased the game out of frustration.
Quote from: vin97 on October 06, 2016, 04:26:30 PM
As long as they don't publish a modified version of the track but simply explain how to add the lines, it's fine, too.
That is where your wrong Vin..... Track authors have last say in how their tracks are
used or altered. Anyone thinking of adding functionality to a track mod needs to get permission from the track author first. ;)
Hawk.
I don't remember signing any contract.
But it's actually ridiculous that we are discussing this.
You won't stop people from using the feature just because it goes against your opinion on how the game should be.
...I don't need any drama, so I'm out of that discussion for now.
Could the reset behaviour be added to the race host options? This would allow racing in hardcore mode and practice in standard mode
Quote from: vin97 on October 06, 2016, 04:38:25 PM
I don't remember signing any contract.
But it's actually ridiculous that we are discussing this.
You won't stop people from using the feature just because it goes against your opinion on how the game should be.
...I don't need any drama, so I'm out of that discussion for now.
You know very well it's not just
MY opinion Vin so don't suggest that it is just me who thinks resetting directly to the track surface is a bad idea now.
Many riders
like the new B9 respawn system, it's only the few that are speaking out against it from what I see on the forum. ::)
Okay you didn't sign any contract, but if your going to start altering authors mods without permissions then that can only lead to one thing.... It's up to you guys how you handle it. But I won't update the track database with any tracks that have been altered
without authors permissions. Simple. I never have done and won't start now. :P
But to be fair and to demonstrate that I'm not just thinking about myself: If a community forum poll is created in say 3 weeks time(after people have had chance to really get used to the new respawn system) and that poll shows a clear majority(and by that I don't mean 51% in favour or similar but a clear majority) in favour of resetting bikes directly onto the track surface then I'll personally update all the tracks I have permission to update with the alterations required. I can't be any fairer than that now can I? ;) 8)
Hawk.
Don't do any polls on such things, there would be a lot campaigning and we don't need that - we are one community (and too small a community already anyhow). We don't need seperate parties around here.
Quote from: vin97 on October 06, 2016, 04:26:30 PM
P.S.: I'm all for realism but I remember when I started playing GPB, I would basically crash at every corner and it would take me half a minute to get out of some pitboxes, let alone get the bike rolling on dirt. If the only option would have been to go back to pits, I would have never purchased the game out of frustration.
First of all, I am glad you are for realism. That's a good thing in general, I think GPB should not generally sacrifice the sim approach just for sales. Having said that, I also do think your point with new players is legit to some degree. But you should not forget: When we started with GPB the physics was not at the point it is now. The falls were very often just a bit unpredictable. Now it is differently, one is able to ride constantly much easier, even the newcomers. Notwithstanding that, I see your point Vin.
As a summary, we need following things to be adressed with respawn:
-get rid of the
stuck in tyres/wall glitch after respawn
-
add optional delay "crash penalty", server side
-
add a server side option on which reset system is allowed (A) the reset according to current "R" button push only, B) the reset according to holding "R" button for 3seconds + optional delay "crash penalty" C) both reset options combined (basically the system as it is now + optional delay "crash penalty")
-we need the
reset lines created for the tracks we have permission to update
Quote from: Hawk on October 06, 2016, 01:48:22 PM
If the Track MODS are updated to allow bike reset onto the track surface after pressing the reset button for 3 secs then that would totally negate the new bike reset system because "Gameboys" would just reset their bikes onto the track surface every time they crashed and gain a big advantage in races. >:(
One point: it will reset after 3 sec if the track is clear (no other rider incoming, just like before). If not, you'll have to wait. If you go with the new reset option, you can restart immediately.
I haven't verified this but it's my understanding of how it works (i.e. just as before).
Quote from: HornetMaX on October 06, 2016, 06:41:16 PM
Quote from: Hawk on October 06, 2016, 01:48:22 PM
If the Track MODS are updated to allow bike reset onto the track surface after pressing the reset button for 3 secs then that would totally negate the new bike reset system because "Gameboys" would just reset their bikes onto the track surface every time they crashed and gain a big advantage in races. >:(
One point: it will reset after 3 sec if the track is clear (no other rider incoming, just like before). If not, you'll have to wait. If you go with the new reset option, you can restart immediately.
I haven't verified this but it's my understanding of how it works (i.e. just as before).
But what about when your in the lead by a good few secs and crash? That will allow you to reset the bike directly back onto the track surface straight away and maintain your lead so much easier? That surely would be a big advantage and an unfair one too in my opinion when you also have other riders in the same race using the new B9 reset system.
In race events, admins need to be able to control which reset system is used....... I just cannot understand the thinking behind keeping both reset systems without some form of server admin control in GPB when one reset system negates the whole point of the other.
Hopefully some form of server admin control will be implemented soon.
Hawk.
Quote from: Hawk on October 06, 2016, 08:09:30 PM
But what about when your in the lead by a good few secs and crash? That will allow you to reset the bike directly back onto the track surface straight away and maintain your lead so much easier? That surely would be a big advantage and an unfair one too in my opinion when you also have other riders in the same race using the new B9 reset system.
In race events, admins need to be able to control which reset system is used....... I just cannot understand the thinking behind keeping both reset systems without some form of server admin control in GPB when one reset system negates the whole point of the other.
Hopefully some form of server admin control will be implemented soon.
Hawk.
+1
Completely my thoughts. Very well put.
I agree with you Hawk, just like you I'd be in favour of allowing *only* the new respawn mechanism.
The only concession I would do is for offline (and eventually online) testing session: here instant on-track-with-good direction respawn could be allowed.
Quote from: HornetMaX on October 06, 2016, 08:36:31 PM
I agree with you Hawk, just like you I'd be in favour of allowing *only* the new respawn mechanism.
The only concession I would do is for offline (and eventually online) testing session: here instant on-track-with-good direction respawn could be allowed.
I'd largely agree with what your saying there Max, but until there is some admin options to control the use of the two reset systems during race events then I personally wouldn't actively participate in updating the tracks myself...... If
the "authors" of their tracks would care to update their tracks and send them to me then I'd be happy to update the database as usual as that is part and parcel of being the Track Downloads Database admin. :)
Hawk.
Had found XInput in menu, calibrated it and... i have to say its really pleasure (I talking about Mura). The motorcycle is far more predictable. The only important thing left to repair is the situations when bike falling down inside some turns, especially in slow turns. I recommend to test it on tracks Ledennon, Tsukuba or kart tracks.
Otherwise, as for me, the physic is finished.
Force reset (3sec) must reset whenever bike is and whatever speed it have. This will cover situations when bike riding without rider and when bike falling in space (holes in forever unfinished tracks). Simple — 3 sec and reseting with no questions and provisos.
Oh come on, you're bitching here Hawk. It is true that not everybody may like the new spawn. It is true that Victoria behaves correctly but some mod tracks may not.
Then yes, I'm with you about the server side option for reset type, but if this is done one day by PiBoSo, we still need to update the tracks, soooo ...