GP Bikes beta18b available!
Started by Blackheart, November 08, 2015, 09:22:29 pm
Quote from: Blackheart on November 08, 2015, 09:22:29 pmIn the past (10 years ago ) I had created something, including a nice car using Maya. Now I would like to make a simple bike, that maybe one day I can import into GP Bikes.So, simple questions are :1_The best software for this intent.2_What attentions (or tips) should I know in the model creating?3_I have to think about the next questions P.S. I do not want to use Maya.
Quote from: Furious on November 09, 2015, 01:54:34 amBlender is awesome. And once you get how to set fbx2edf it works just fine and quick.
Quote from: janaucarre on November 09, 2015, 08:52:56 amThe export plugins for gpikes 3ds max, are for the 3ds max 2010 version, correct me if I'm wrong.
Quote from: Blackheart on November 10, 2015, 12:19:16 pmAdditional questions coming 1_ Is there a guide on how to import a bike in GP Bikes after finishing the modeling?2_ I'm working on a bike but I think I've already exceeded the limit polygons "183k", for GP Bikes (like in a screenshot)... so, how many polygons should have a finished model?
Quote from: Blackheart on November 08, 2015, 09:22:29 pmP.S. I do not want to use Maya.
Quote from: Blackheart on January 07, 2016, 09:46:23 amQuote from: Blackheart on November 08, 2015, 09:22:29 pmP.S. I do not want to use Maya.... I return to Maya For now I have only created a blueprint of the Fifty (in Italy was very famous in the 90's)BlueprintOriginal photoIf I can find the time to work on, I will update you with the progress ...