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GP Bikes beta21c available! :)


A try at modelling - WIP

Started by h106frp, January 03, 2016, 11:15:39 PM

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Hawk

Quote from: h106frp on May 15, 2016, 09:37:06 PM
Decided that sounds are a personal thing and that with the large array of after market systems for this bike i might just include an alt sounds directory and encourage people to install what they like. I quite like the idea of individual bike modifications where we can  :D

Only downside is replays will be the server installed sounds but i guess thats not a big issue

Hearing all the bikes on the grid tonight sounded nice though whatever sounds were installed by the individual riders  :)

The user will only hear the same sound from the sound files the user has installed. They won't hear the different individual sounds others have installed on their same bikes online or in replay.   ;)

Hawk.

h106frp

Good point, another plan poorly conceived  ;)

I don't know if anyone can advise, but looking at my engine curves for throttle closed they seem relatively modest relative to the mura so i am a bit puzzled as to why the EB is so excessive  ??? I appreciate the 916 has very tall gearing - something to do with chains and torque, but still a bit confused

Thanks

doubledragoncc

So just release a complete bike in 5 versions for 5 sounds and or other mods and then you would here the different sounds as long as you have all bikes on your system. Long way to have to do it but it would work


DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

h106frp

Would be even easier is sounds were implemented in the same way as paints

Warlock

There is another problem, even if we could have different sounds, on the track, a factory exhaust beside a Termignoni would be inaudible and would create a lot of confusion with your own bike volume.
We already have this problem with the same volume sounds.

Anyway we won't have any really really good imitation of a real sound (that would be a real dream ::)), we don't have proffessional samples, so...no way  :-\

Warlock

Quote from: h106frp on May 15, 2016, 10:54:24 AM
@Warlock - Thanks for the sound file, love the throttle closed and overrun - is it possible to reduce the stretching at the extremes of the rev range? Did you synthesize the sound? as it is nice and clear, i tried this approach but it sounded very dull with no character at all :(  but it did give plenty of samples.

The sound is a granular synhesis of a little part of a real sound captured from a youtube video, an then quite heavily edited, ....so , in short words, was just a miracle lol  ;D

I said it before few times, sounds for GPBikes is a matter of luck, i tried the same method for other sounds and it didn't work, i got instead  robotic sound, silly sound, too dirty, too clean, no power, musical sounding.... and a long etc  ::)
I'm very picky with bike sounds, in my opinion they are a BIG part of the joy of a racing sim, and is probably the worst part of many mods..... and i understand, is impossible without real samples.
Thats why i spent tooooooo many hours trying and trying, i would love real sounds in GPB, but......no real luck, no standard method.


Quote from: h106frp on May 15, 2016, 10:54:24 AM@Warlock - Thanks for the sound file, love the throttle closed and overrun - is it possible to reduce the stretching at the extremes of the rev range?
Don't really understand what you asking for.... :P
Do you mean like if the bike has only 8000rpm (for example) range?  more plain along the full range? less pitch at the end?

h106frp

It's the sort of 'warbling' effect that occurs towards the extreme low rpm end of any stetched sample and its something i have not managed to really resolve experimenting with sound files myself. I guess it an artifact from the in game looping system

I tried a clip from YT but even small changes in engine load in a sample are noticeable as audible repetitions in game and many YT recording have record level  overloads and clipping which leads to horrible artifacts when loop stretched.



h106frp

TEST PILOTS WANTED  ;)

Can someone try these maps and report back, back up you engn and cfg and replace with these.

The street should seem very relaxed especially with reduced gearing, slamming into 2nd or 1st is not recommended and not really required on a torquey bike anyway. Hopefully sp and r still require some care when riding and are a bit of a challenge

https://drive.google.com/file/d/0B5ctW4QlgobdeGQ2RUhQUFpKVnc/view?usp=sharing

Thanks

Hawk

May 17, 2016, 06:44:02 PM #278 Last Edit: May 17, 2016, 07:33:36 PM by Hawk
Quote from: h106frp on May 17, 2016, 05:25:23 PM
TEST PILOTS WANTED  ;)

Can someone try these maps and report back, back up you engn and cfg and replace with these.

The street should seem very relaxed especially with reduced gearing, slamming into 2nd or 1st is not recommended and not really required on a torquey bike anyway. Hopefully sp and r still require some care when riding and are a bit of a challenge

https://drive.google.com/file/d/0B5ctW4QlgobdeGQ2RUhQUFpKVnc/view?usp=sharing

Thanks

Test Report:

Track:
Silverstone

EB
: on settings 3 and 2 the EB is great and progresses nicely between each of those settings. However once you start using setting 1 and 0 the EB is, in my opinion, still too strong.
Overall, a very great improvement on EB, just those 1 and 0 settings are too much still.  ;)

Handling is great, maybe too great as in too stable at the rear because I'm sure even on a road bike with that power if you whacked the throttle open while in a full lean then the rear end would break away from you, this sticks like glue. :)

Tyres: The tyres do seem to be getting a little too hot(Not sure what they should be)? My tyre temps around Silverstone without crashes were getting to:

  • Front Temps: 80/93/101
  • Rear Temps: 68/73/85

Engine Sound: Sounds great to me mate.... I like the warbling effect when the throttle is shut-off(only improvement there could be with random warbling tones through it's range when it's in operation). But without adequate real engine samples to work from I think you'd be hard pressed to better that by much. Great job!  ;) 8)

Also the RPM dying away at low revs seems to be fixed good and proper.

Bike Wobble: Hardly any too report.... Maybe a fraction too much at times in certain circumstances but nothing that cannot be handled.... A very big improvement from last version.

Engine Mappings: I only see the one (S) engine mapping available?
I made a copy of original bike folder and then just dropped your files into the bike folder to replace what was there.

End of report.

Hawk.


HornetMaX

Quote from: Hawk on May 17, 2016, 06:44:02 PM
Quote from: h106frp on May 17, 2016, 05:25:23 PM
TEST PILOTS WANTED  ;)

Can someone try these maps and report back, back up you engn and cfg and replace with these.

The street should seem very relaxed especially with reduced gearing, slamming into 2nd or 1st is not recommended and not really required on a torquey bike anyway. Hopefully sp and r still require some care when riding and are a bit of a challenge

https://drive.google.com/file/d/0B5ctW4QlgobdeGQ2RUhQUFpKVnc/view?usp=sharing

Thanks

Test Report:

EB
: on settings 3 and 2 the EB is great and progresses nicely between each of those settings. However once you start using setting 1 and 0 the EB is, in my opinion, still too strong.
Overall, a very great improvement on EB, just those 1 and 0 settings are too much still.  ;)
Uh weird, for me EB is stuck on zero (not possible to change it). And that should be OK, as the bike has no EB, TC and AW.

@h106: I think youcan remove completely the "ecu" section in the bike .cfg, so that electronic controls won't appear at all in the garage.
Minor detail: I still prefer how the tyre groves look on the nr750 compared to yours, both when bike is resting and riding (3rd person view).
Can't say what it is exactly bit the effect is weird.

Napalm Nick

Looks embossed rather than debossed sometimes?
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

HornetMaX

Quote from: Napalm Nick on May 17, 2016, 09:21:50 PM
Looks embossed rather than debossed sometimes?
Yeah, depending on the angle with respect to the light.
How are they done, with a normal map ? Maybe it's better to just bake an occlusion, don't know. Anyway the ones on the nr750 look better.

Hawk

Quote from: HornetMaX on May 17, 2016, 07:23:50 PM
Minor detail: I still prefer how the tyre groves look on the nr750 compared to yours, both when bike is resting and riding (3rd person view).
Can't say what it is exactly bit the effect is weird.

Quote from: Napalm Nick on May 17, 2016, 09:21:50 PM
Looks embossed rather than debossed sometimes?

Yeah, I forgot about that in my test report above.
Well I'd say that the normal map was created with incorrect settings for the need; that is the recesses(in this case the tyre treads) should show as recessed and H has got them showing as protruding. Just my opinion of course from what I observed.  ;)

I use CrazyBump to create my maps and it will give you a choice of effects and options to alter values to get the correct effect depending on what suits your needs, so it is very easy to see from the outset what works best. ;)
If you want to send me your tyre tread texture I'll do the normal map for you H.  ;)

Hawk.

h106frp

May 17, 2016, 11:09:21 PM #283 Last Edit: May 17, 2016, 11:12:03 PM by h106frp
Thanks for the offer Hawk, i have used the free online mapper and it looked OK to me;


Normal map with AO layer in shader - pretty sure the magnitude is correct, probably more to do with shader normals.


I will put the files together - maybe a better mapper is required after all



EB TC AW should be stuck on zero with the only option being the 3 engines - checked that is how it is in my install - very odd

ECU has to be left to a allow engine maps to be loaded but they have no associations to EB TC AW declared in the cfg

Warlock

H , on that pic, looks like the tyre is getting a reversed light.
On the bike you can see the light coming from top, shininess shows that, but in the tyre, light comes from floor (grooves shadows where should be light), that can give thee sense of protruding.

Obviously materials always reflect light from the floor or anything surrounding the object, specially on the lower grooves , but on top grooves is imposible to receive reflection from the floor.  ;)