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October 17, 2021, 06:35:44 PM

m_fAccelerationX / Y / Z

Started by HornetMaX, March 22, 2016, 11:11:16 PM

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HornetMaX

@Piboso: in the telemetry data (SPluginsBikeData_t), the CoG accelerations are described as "local to chassis rotation".
From what I see in-game (for a rider sitting on a bike):

  • X is right
  • Y is up
  • Z is backward

That's unusual, no ? Can you confirm ?

PiBoSo

Quote from: HornetMaX on March 22, 2016, 11:11:16 PM
@Piboso: in the telemetry data (SPluginsBikeData_t), the CoG accelerations are described as "local to chassis rotation".
From what I see in-game (for a rider sitting on a bike):

  • X is right
  • Y is up
  • Z is backward

That's unusual, no ? Can you confirm ?

In theory the acceleration should be local to the chassis.
So, for example, when the bike is leaned then Y acceleration should always be along the bike vertical axis.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

HornetMaX

Quote from: PiBoSo on March 23, 2016, 11:03:12 AM
Quote from: HornetMaX on March 22, 2016, 11:11:16 PM
@Piboso: in the telemetry data (SPluginsBikeData_t), the CoG accelerations are described as "local to chassis rotation".
From what I see in-game (for a rider sitting on a bike):

  • X is right
  • Y is up
  • Z is backward

That's unusual, no ? Can you confirm ?

In theory the acceleration should be local to the chassis.
So, for example, when the bike is leaned then Y acceleration should always be along the bike vertical axis.
Yes, this is understood. It's just the choice of X right Z back that looks strange. But after all it's just a convention.