• Welcome to PiBoSo Official Forum. Please login or sign up.
 
August 27, 2025, 08:21:23 AM

News:

World Racing Series beta14 available! :)


Valentino Rossi The Game - MILESTONE

Started by kennybarroz, June 16, 2016, 10:19:05 AM

Previous topic - Next topic

PiBoSo

June 19, 2016, 03:32:38 PM #75 Last Edit: June 19, 2016, 03:34:15 PM by PiBoSo
Quote from: Urban Chaos 2.0 on June 19, 2016, 03:15:07 PM
Hahaha, Piboso I don't give a fuck about one game over the other for sentimental purposes. I care about which is the best. If Assetto Corsa was the best, I'd prefer that. If iRacing was the best, I'd prefer that. If rFactor was the best, I'd prefer that. It just so happens that Project Cars is the best. Not because I wish that, but because it is. A game is a game, and I have no reason to prefer giving one group of people my money in the stead of others. As a developer of a simulation like GP Bikes, I don't expect something so silly to come from you? Perhaps look up "simulation", and then look up "arcade". It is possible you do not know what those words mean. I'm being serious, haha. Don't think I'm insulting you. Lol, I think you are the one from whom everyone should feel the threat of fanboyism.

Hey, don't shoot the messenger  :D
I'm just reporting what I've been told by ( several ) persons that have the possibility to compare a simulated car against the same ( or very close one ) they race on track in real life  ;)
Ask yourself: if pCars is so accurate, then why no one is using it at a professional level for drivers' training?  :P
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

JamoZ

A physics demonstration, trough a video without any form of on screen data?



I`m still waiting to see your data that proves pCARS is the most realistic...

:')

Urban Chaos 2.0

Quote from: doubledragoncc on June 19, 2016, 03:31:09 PM
UC2.............. I am 52 and think I have a slight more of an adult attitude that you my son.

You have basically turned what was a normal thread into one where YOU act like you know it all and insult everyone for having their own opinion.

Why not comment on the actual topic and let us have our own opinions without some whipper snapper mouthing off attitude to every post.

DD



Hahahah, sorry granddad, I'll behave, lol.


Let's move on then, and talk only about VR the game and what's relevant. As I was saying:

This video demonstrates Valentino Rossi: The Game has taken steps backward.



https://www.youtube.com/v/N9XQ_cPTtqA

JamoZ

Quote

Hey, don't shoot the messenger  :D
I'm just reporting what I've been told by ( several ) persons that have the possibility to compare a simulated car against the same ( or very close one ) they race on track in real life  ;)
Ask yourself: if pCars is so good, then why no one is using it at a professional level for drivers' training?  :P

Hey! don`t be like that...Rene Rast uses it for training!  ::)

doubledragoncc

This grandad could kick ten bells of shit out of you punk lol

Sorry but your video show absolutely nothing of interest or any apparent use. It shows you I take it, riding in 3rd person, oh can you ride in 1st person or is it too hard for you? and it basically looks just like it is just the same as normal. I actually tried it and dont find it anymore realistic at all.

I dont use a gamepad so maybe that is why I cant feel much difference so not saying it wont work for someone else using a gamepad, just my own personal opinion, if I am allowed to have one that is.

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

Blackheart


HornetMaX

I won't enter the debate, for multiple reasons: 1, I don't care that much about car games/sims; 2, it's much funnier to read that from the outside.

Just 2 comments:

Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
Assetto Corsa's chassis simulation is unrealistically stiff, and the tyre-model as well is inferior to Project Cars'. Notice how much "on rails" Assetto Corsa seems to be, even in videos. The car is as stiff as a fucking board. When playing it, it's worse.
Nobody (and here I do mean nobody) can judge if a virtual chassis is stiff enough or not simply by playing with the game/sim.
Maybe you meant the suspensions (that you would be able to judge visually) ?

Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
I mean, the rate at which the games' physics engines output data is as well a very telling fact. iRacing's physics engine ticks at 360Hz. That's only slightly faster than Assetto Corsa's 333Hz. rFactor 2 is second best, at 400Hz. Project Cars' physics simulation refreshes at a considerable 600Hz. Far higher than the aforementioned games. Project Cars' physics engine is a far more accurate model.
That's telling absolutely nothing, nada at all. Many people could write the core of a car simulator that spits out data at 1000Hz: it would eventually be be utter crap, but it will be at 1000Hz. So what ?

If anything, it is plausible (plausible, not sure) that the sim with the smaller tick (higher rate) has a simpler (simpler, not necessarily worse) model behind.

Saying that pCar is better because it is at 600Hz vs AC's 333hz is like saying pCars is better because its name has 5 letters compared to AC's 2.

JamoZ


PiBoSo

June 19, 2016, 03:55:55 PM #83 Last Edit: June 19, 2016, 03:57:43 PM by PiBoSo
Quote from: JamoZ on June 19, 2016, 02:49:21 PM
I know some games aren`t hyper realistic simulators. But if they are enjoyable for you, who cares? I`m one of the people who would like to see GP bikes sacrifice some of it`s realism in favor of playability. I reckon Kunos did the same, as did SMS with pCARS. Maybe ISI did not with RF2, and it shows in playerbase. It`s a ghosttown online, and to be fair it could learn a lesson or 2 from the competition in how user friendly the game is. Making a 100% true to life sim would see even most of simracing fanboys pulling out their hair with frustration, as does 90% of the people trying something as realistic as the DCS games. At the end of the day they are all companies trying to earn a living....

Was it a planned sacrifice, or basic incapacity to create a real simulator?  ;D
Not all companies are the same... iRacing has unlimited funds, so they can afford to do whatever they want... ISI seems to be trying to find a balance between passion and sales ( like me :-[ )... Others are shamelessly going for the big money, and unfortunately the majority is rewarding them  :(
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

JamoZ

QuoteWas it a planned sacrifice, or basic incapacity to create a real simulator?  ;D

We`ll never know for sure, but a game which allows me to floor the throttle with cold tires, on a wet track with no TC in a 600 hp RWD road car without having the back step out, is a game i think the slightly made developers were incapable of ::)

Also, you can`t edit your posts PiBoSo...man, haven`t you learned anything from our modding/physics guru?  ;D

Warlock

Quote from: PiBoSo on June 19, 2016, 01:45:35 PM
In the case of GP Bikes, a few modded bikes actually use more realistic and better tuned physics data  :-[

An example please?
Can you tell if those ones are based on real life bike data ?

We are interested on this because we are having a hard time trying to make the bikes behave realistic with real data.

Urban Chaos 2.0

Quote from: HornetMaX on June 19, 2016, 03:51:27 PM
I won't enter the debate, for multiple reasons: 1, I don't care that much about car games/sims; 2, it's much funnier to read that from the outside.

Just 2 comments:

Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
Assetto Corsa's chassis simulation is unrealistically stiff, and the tyre-model as well is inferior to Project Cars'. Notice how much "on rails" Assetto Corsa seems to be, even in videos. The car is as stiff as a fucking board. When playing it, it's worse.
Nobody (and here I do mean nobody) can judge if a virtual chassis is stiff enough or not simply by playing with the game/sim.
Maybe you meant the suspensions (that you would be able to judge visually) ?

Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
I mean, the rate at which the games' physics engines output data is as well a very telling fact. iRacing's physics engine ticks at 360Hz. That's only slightly faster than Assetto Corsa's 333Hz. rFactor 2 is second best, at 400Hz. Project Cars' physics simulation refreshes at a considerable 600Hz. Far higher than the aforementioned games. Project Cars' physics engine is a far more accurate model.
That's telling absolutely nothing, nada at all. Many people could write the core of a car simulator that spits out data at 1000Hz: it would eventually be be utter crap, but it will be at 1000Hz. So what ?

If anything, it is plausible (plausible, not sure) that the sim with the smaller tick (higher rate) has a simpler (simpler, not necessarily worse) model behind.

Saying that pCar is better because it is at 600Hz vs AC's 333hz is like saying pCars is better because its name has 5 letters compared to AC's 2.

Sorry granddad (double dragon), but I don't see you taking issue with Max, so I'll have at him, while his cheer-leaders (Jamoz) wet their skirts in his favour.


I did not mean "chassis", I meant suspension. That was just a typo, and I'm pretty sure you knew that. Second: You would have to assume Project Cars' handling model was far less robust robust than the others, in order for the higher refresh rate to mean nothing. Given the margin with which all these sims deviate from one another, and the fact that this margin does not necessitate such an assumption, it certainly does mean something that Project Cars' is faster.

PiBoSo

Quote from: Warlock on June 19, 2016, 04:04:43 PM
Quote from: PiBoSo on June 19, 2016, 01:45:35 PM
In the case of GP Bikes, a few modded bikes actually use more realistic and better tuned physics data  :-[

An example please?
Can you tell if those ones are based on real life bike data ?

We are interested on this because we are having a hard time trying to make the bikes behave realistic with real data.

The mods made by Odi for the previous betas.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

doubledragoncc

No problem stupid Prick (urban chaos) Max has some intelligent points in his post and not just opinionated BS from an insulting little c**t!!!

Oh dear did I swear in front of the little boy, shame on me

So none of the new bikes are like you said about mod bikes Piboso?

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 12700K 5.1GHz Z690 ASUS Strix Z690-A Mobo 32GB 3600MHz DDR4 RAM ASUS Strix RTX3080 OC 10GB DDR6X ASUS Ryujin 360 AOI Cooler ROG Thor 1200w PSU in ROG Helios Tower Case.

Warlock

Quote from: PiBoSo on June 19, 2016, 04:08:54 PM
The mods made by Odi for the previous betas.

Thank you.

Maybe the problems we are having can be realated to B8 then? .... we don't really know, we can't blame B8 , we can't blame our mods. Its hard to know where the flaw is if we don't have a "perfect" example working on B8 with real bike specs.
We are trying anyway , doing our best.