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December 12, 2019, 04:50:43 pm

News:

World Racing Series beta14 available! :)


Questions about daily development

Started by Alby46, June 21, 2016, 09:07:24 am

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Phathry25

Quote from: doubledragoncc on November 11, 2017, 08:42:41 am
I think WRS guys would agree too.


Wrong.We've been waiting far too long for some show stopping bugs to be fixed.  Plus we'll get the memory usage fixes faster too. This bug was just found. I first reported the beam axle bug on September 21st of 2016....

PiBoSo

Quote from: HornetMaX on November 11, 2017, 06:50:33 pm
Quote from: PiBoSo on November 11, 2017, 12:51:16 am
The fix was successful. MX Bikes' online memory usage dropped 570MB with two mod bikes.

That's spectacular.


Only because it was spectacularly bad before  :-[
"Obviously your ambition outweighs your talent".

HornetMaX

Quote from: PiBoSo on November 11, 2017, 08:42:59 pm
Quote from: HornetMaX on November 11, 2017, 06:50:33 pm
Quote from: PiBoSo on November 11, 2017, 12:51:16 am
The fix was successful. MX Bikes' online memory usage dropped 570MB with two mod bikes.

That's spectacular.


Only because it was spectacularly bad before  :-[

All is relative :)

TheFatController

Definitely good news!

I understand other sims need releases and MXB is at the back of the queue, but would it be possible to push a hotfix for the multiplayer, like a beta 7.1 or 7a? It would go a long way to securing some of the new community we've inherited recently.

PiBoSo

November 11, 2017, 10:52:45 pm #349 Last Edit: November 11, 2017, 10:56:49 pm by PiBoSo
Quote from: TheFatController on November 11, 2017, 10:39:00 pm
Definitely good news!

I understand other sims need releases and MXB is at the back of the queue, but would it be possible to push a hotfix for the multiplayer, like a beta 7.1 or 7a? It would go a long way to securing some of the new community we've inherited recently.


Not sure it would be worth releasing a patch with one fix only, that doesn't guarantee to solve the online crashes with mod bikes  :-\
"Obviously your ambition outweighs your talent".

Napalm Nick

But its not online crashes with Mod bikes that are the problem - its the dropping to track/dsq problem that's been fed back since B12 came out making online races a farce - a problem introduced with the latest Beta.

You know that one right ?  ??? :-\ :'(
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

PiBoSo

Quote from: Napalm Nick on November 11, 2017, 11:11:42 pm
But its not online crashes with Mod bikes that are the problem - its the dropping to track/dsq problem that's been fed back since B12 came out making online races a farce - a problem introduced with the latest Beta.

You know that one right ?  ??? :-\ :'(


TFC is talking about MXB.
"Obviously your ambition outweighs your talent".

Napalm Nick

Ah yes I missed that TFC post in the unread post precis.
Sorry to jump in  :-[.

I guess we all want hotfixes then  ::)
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

Asdrael

Talking about memory usage and online (I come from the MXB side but I guess it's valid everywhere).

I don't understand why you dropped the temporary model of bikes (the "ghost"). To me it would have made a lot more sense to keep the ghost but set it to being the same for all bikes. So you load it once, and everytime someone connects you simply display the ghost that you already have stored. Then next time you go to pits, you proceed with the complete loading of bike + rider. Currently (at least on MXB) each new client connecting is up to 2s frame freeze here.

Anyhow, good to know you found the hole - hoping it address the freeze on connection issue too.
Asdrael - #15

pacopastor34

Will be helpful if we do the mods lighter?

doubledragoncc

MX Bikes beta7b - 2017/11/14
Mx Bikes beta7b available.

Changelog:
fix: memory optimizations
fix: freeze when another client connects while on track
fix: "very high" network connection setting
fix: supermoto tyres ambient shadow
fix: Nevada sky

This is great news, but I have to ask as I am sure others will.

You said a few days ago:

To be honest, haven't tested GP Bikes in a while. Sadly, GPB is now third in the update line: WRS -> KRP -> GPB -> MXB
Apologies for the multiplayer problems. A new build will be published as soon as possible

Yet MXB jumped the queue and just got an update before its time so can we guys with GPB get a bone too, pretty please kind sir?

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 7700 4.8GHz z270 ASUS Maximus Code Mobo 16GB 3866MHz DDR4 RAM ASUS Strix RTX2070 OC 8GB DDR6 Kraken X62 AIO Cooler ROG Thor 850w PSU
https://paypal.me/IASystems

doubledragoncc

If a major company asks for it, would you give GPB priority?

I need to know this as I have been communicating about GPB for a major VR company and their main worry is the issue of development for GPB for LAN and internet useage with VR support.

As you hardly reply to PM messages I have to ask this on the forum and request you reply either here or with an actual PM. I try my best to push your product, but with your lack of acknolidgement, I can only try. Please understand, YOU need to respond to requests. There are companies that wish to use GPB, but due to the lack of development, they wont. Please PM me for further details!!!

Yours very sincerly
Allan Beaton (DD)
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 7700 4.8GHz z270 ASUS Maximus Code Mobo 16GB 3866MHz DDR4 RAM ASUS Strix RTX2070 OC 8GB DDR6 Kraken X62 AIO Cooler ROG Thor 850w PSU
https://paypal.me/IASystems

PiBoSo

Quote from: doubledragoncc on November 18, 2017, 08:00:28 pm
If a major company asks for it, would you give GPB priority?

I need to know this as I have been communicating about GPB for a major VR company and their main worry is the issue of development for GPB for LAN and internet useage with VR support.

As you hardly reply to PM messages I have to ask this on the forum and request you reply either here or with an actual PM. I try my best to push your product, but with your lack of acknolidgement, I can only try. Please understand, YOU need to respond to requests. There are companies that wish to use GPB, but due to the lack of development, they wont. Please PM me for further details!!!

Yours very sincerly
Allan Beaton (DD)


It wouldn't be very respectful of the community to give priority to GPB just because a major company asks for it, while longtime loyal supporters unfortunately are forced to wait.
Nonetheless, please report what the problems and requests are, and if there is a deadline.
Thank you for your support  :)
"Obviously your ambition outweighs your talent".

doubledragoncc

Thank you for the reply Mr P

The main issue is multiplayer concerns. Holovis not only needs VR support but the ability for multiple user based use of GPB. This is at present a major issue and one that is to be quite honest destroyting the reputation of the simulation as it is based on multyplayer and not single player as a sim.

Howerver, when all is said and done, it is the ONLY road based sim there is. Your work is amazing, but the world can not wait forever to use it at its full protential.

I will PM with full details after testing with Holovis in the near future.

DD
GPBOC Live Streams: https://www.youtube.com/c/IASystemsComputerControls; i7 7700 4.8GHz z270 ASUS Maximus Code Mobo 16GB 3866MHz DDR4 RAM ASUS Strix RTX2070 OC 8GB DDR6 Kraken X62 AIO Cooler ROG Thor 850w PSU
https://paypal.me/IASystems

HornetMaX

Quote* GPB / WRS / KRP / MXB: update to the latest version of the rigid body dynamics library


Interesting. Anything major ?