• Welcome to PiBoSo Official Forum. Please login or sign up.
 
December 14, 2019, 12:22:11 am

News:

World Racing Series beta14 available! :)


3ds max problem uvw map

Started by janaucarre, December 01, 2016, 05:06:04 pm

Previous topic - Next topic

janaucarre

Hi,
To those who use 3ds max 2010 64 bit:
I've passed many hours to find the problem i going to tell you, so if it can help someone it will be nice.
I'm making a new track from scratch.
I create the road and would apply a texture on.
So, i select the polygons i need, apply a texture map, select the edge all along the side and create a form from it.
Then, i apply an uvw unwrap to my selected polygons and choose the form (created from edges) to apply to the right curved texture to my road.
Now the problem happens because there appears strange things, the texture is completely wrong applied.
To solve the problem I use the 32 bits version and all is fine now.

pacopastor34

Quote from: janaucarre on December 01, 2016, 05:06:04 pm
Hi,
To those who use 3ds max 2010 64 bit:
I've passed many hours to find the problem i going to tell you, so if it can help someone it will be nice.
I'm making a new track from scratch.
I create the road and would apply a texture on.
So, i select the polygons i need, apply a texture map, select the edge all along the side and create a form from it.
Then, i apply an uvw unwrap to my selected polygons and choose the form (created from edges) to apply to the right curved texture to my road.
Now the problem happens because there appears strange things, the texture is completely wrong applied.
To solve the problem I use the 32 bits version and all is fine now.


I'm making a couple of short tracks from scratch and I had the same problem in 2015 x64 version. I solved clicking MAX button > New > New All and start again. I don't know what was the problem.The edges seemed like a straight line shape in the unwrap tool edit window.

janaucarre


Reactive

Reset xForm? Or what if create box and attach your model to it? The goal is to reset all modifications and pivot point.
Excuse my English, its not my native.
Ryzen7 1800x / Aorus GA-AX370 Gaming K7 / Hynix 16Gb x2 2993MHz / Samsung 960PRO 512 M.2 / nVidia GTX1060 6Gb / Windows 10 pro x64

janaucarre

That happens even i create a new road in a new project even reset all parameters and gizmo. No solution than return to 32bits.
I read so many forum to not find any solution.

Reactive

December 02, 2016, 10:58:28 am #5 Last Edit: December 02, 2016, 11:03:02 am by Reactive
Reset UVW?
Apply any UVmapping, Planar for example, and then apply your mapping?
Excuse my English, its not my native.
Ryzen7 1800x / Aorus GA-AX370 Gaming K7 / Hynix 16Gb x2 2993MHz / Samsung 960PRO 512 M.2 / nVidia GTX1060 6Gb / Windows 10 pro x64

pacopastor34

Quote from: Reactive on December 02, 2016, 10:58:28 am
Reset UVW?
Apply any UVmapping, Planar for example, and then apply your mapping?


I squeezed my brain last day tweaking all UV system with no luck. Unfortunately the solution one was starting again in my case.

Reactive

Can anyone upload your scene with problems in UV?
Excuse my English, its not my native.
Ryzen7 1800x / Aorus GA-AX370 Gaming K7 / Hynix 16Gb x2 2993MHz / Samsung 960PRO 512 M.2 / nVidia GTX1060 6Gb / Windows 10 pro x64