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April 25, 2019, 09:02:21 am

Animation with shaders

Started by h106frp, July 03, 2017, 04:01:42 pm

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Is it possible to have an animation sequence with a seperate shader (normal/specular) for each frame?

Thank you.


+1 on the question.

Would open up the options for water a fair bit.  :)


November 13, 2018, 02:42:35 pm #2 Last Edit: November 13, 2018, 02:55:41 pm by Grooveski
Just in case it's not clear - I'm not asking for it to be added, for all I know GPB may already support what I'd like to do.   :)

...but if not it'd be a shame to waste hours setting up the scene only to find it didn't work in-game. 
Thinking of using procedural surfaces animated in LightWave to a loop then baking out a series of images.
...then making norm/spec maps for each image.

...so I'm simply asking:

Does GPB support using an individual normal and specular shader for each frame of an animation?

Napalm Nick

"I can't give you a sure-fire formula for success, but I can give you a formula for failure: try to please everybody all the time."



Done a test - no joy.
The animation only uses the norm&spec from the main image.