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Shader map texture sizes.

Started by h106frp, December 30, 2019, 02:13:42 AM

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h106frp

December 30, 2019, 02:13:42 AM Last Edit: December 30, 2019, 02:16:01 AM by h106frp
@PiBoso,
Could you offer some guidance on suitable texture sizes for normal/specular maps?
If the original texture was 1024*1024 what would you suggest as a suitable shader size without impacting performance unduly?
Is the effect of scaling a shader map down by a ^2 to reduce render time by half or a quarter of the time?
Any other tips for shader map creation?

Are shaders processed using the GPU or CPU?

Thank you.