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December 03, 2021, 12:46:32 AM

Helmet Cam

Started by VSMaster, October 21, 2020, 07:46:28 PM

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VSMaster

What do I have to do with 3d model of the Helmet in order to make Cameras working in game?
Always on the edge

adrmelandri

Quote from: VSMaster on October 21, 2020, 07:46:28 PMWhat do I have to do with 3d model of the Helmet in order to make Cameras working in game?
Asking the same question  ;D
Ich bin ein Fan von allem, was den tatsächlichen menschlichen Kontakt ersetzen kann.
I'm a fan of anything that can replace actual human contact.
https://adrmeisterwerk.blogspot.com/

h106frp

make a 'cameras.cfg' in the helmet folder and add;

ref_rot
{

   x = 90
   y = 90
   z = 0
}
camera0
{
   name = Helmet 1
   position = 0 ,0.095, 0.14  ;LR,UD,FA
   rotation = -20, 0 ; UD, LR             
   fov = 100
}
camera1
{
   name = Helmet 2
   position = 0, 0.095, 0.14
   rotation = -25, 0
   fov = 75
}

VSMaster

It shouldn't work if there isn't a precise object in the model. At least that's what I remember
Always on the edge

VSMaster

Ok, the answer I got from Piboso long time ago is that the model must need an object named "helmet"
Always on the edge