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May 16, 2024, 01:33:56 AM

News:

GP Bikes beta21c available! :)


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Messages - KG_03

646
Here are my observations that I came to after I have spend some hours testing and discovering things and I think that every one who will be new to gp bikes should should know this to avoid frustration. I play on a XBOX One game pad and I found it very hard to ride stable, at all curves accelerations the bike was unstable, I got shimmy all the time and higsides what made me frustrated.

1) Be smooth. As the game pad has no any resistance that we meet irl physics all the sticks and triggers movement are translated to game directly. So if I go back to upright position by releasing the stick it comes too fast and makes the bike very unstable wobbling very often. The same thing happened to throttle when I pressed it too quick it caused the bike fly in to the air. If for anyone being smooth is still to hard there are lots of input configurations in settings that will smoothen the stick/triggers movements to help out.
2) What is simulated in this game. I couldn't find direct information how tyres warm up (should i do it or not or for how long), asphalt grip changes depending on temperature, do the dirt when going of the track affect the grip?
3) If anyone miss any force feedback install MaxHUD and activate it. It also helped me a lot to better feel the bike.

647
CAWS Mod Team / Re: CAWS MOD Team - Knockhill
September 29, 2017, 11:26:13 PM
I just went right...not thinking much. But when I went for online practice today I said to my self "you idiot its wrong direction" :-D
648
CAWS Mod Team / Re: CAWS MOD Team - Knockhill
September 29, 2017, 10:42:41 PM
LOL I know where from my problems with looking into apex came from :-D

I was riding the track in wrong direction :-D Silly me
649
CAWS Mod Team / Re: CAWS MOD Team - Knockhill
September 28, 2017, 08:28:39 PM
I have an issue with looking into apex on this track. I have this option set to on, and on many fragments of the track, the head is moving somewhere and moves back, it happens even when there is no turn.
650
CAWS Mod Team / Re: CAWS MOD Team - Knockhill
September 28, 2017, 04:52:54 AM
WOW! Thank you ! I love those British tracks.
651
General Discussion / Re: Switching to 1P, the easy way.
September 27, 2017, 09:02:21 AM
Exactly. Thats why I wanted to buy TrackIR but its a bit expensive toy...anyway from what I've seen in Youtube it works great.
652
I use auto left right balance...but I wonder if its possible to make powerslide when using manual balance. Unfortunately I don't have so many sticks on my game pad to control everything to check it... Still riding a motorcycle is hard to copy to virtual world bcs as I wrote b4 it engages so many senses, and many things we do undeliberately that its hard to implement it in virtual world.
653
Bikes / Re: Core.exe help!
September 27, 2017, 06:40:11 AM
Maybe its not the bike problems, but tracks? Does the game work on Victoria circuit?
654
Sorry that I write a bit aside to your question as I am not a person who pushes to the limit on the tracks but I think that it is hard to compare the game to real life. In virtual world you cant feel many things on your body like vibrations of motorcycle tyres when they are at the limit or going to loose grip. Also I think that to know the limit of the tire you must be aware that you might risk a fall or even fall. In the last winter I've spent a lot of time training on pitbikes what gave me a lot of confidence and I was surprised how much stress can stand a warmed up tire. Of course it is hard to compare the pit bike slick tire and a normal motorcycle tire, but it also gave me a confidence on the track. One thing is only important to have a good warmed up tire. Its my personal observation.
655
General Discussion / Re: TT game announced...
September 26, 2017, 07:18:22 PM
Honestly after playing GP-Bikes for a longer time I start to be less enthusiatic with simulation physics for wide audience motorcycle racing games. Don't understand me wrong. Since I bought my first motorcycle games (old Superbikes Challange by Milestone) I wanted more and more realistic physics, but recently I have noticed how frustrating can be crashing all the time after smaller mistakes - this leads to dead multiplayer lobbies and playing offline is boring after some time. More over riding motorcycle is more based on all senses and a gamepad or steering wheel is not enough to make it realistic (DD I really look forward to a motorcycle handlebar) There arent many ppl like me and you guys who are stubborn enough to spend time and practice one track over and over to perfection. As I see from playing motorcycle games for past few years ppl who look for immersion or realism in motorcycle group are in a very small group. From my long friends at steam list there are only 4 who play onboard without any assists. And unfortunately companies need to earn money, also because to buy official licences. So I am very very happy that PiBoSo is making GP Bikes and I will support it as long as possible.
However I still expect from developers to give more realism to their games and offer wide array of help and options but as we can see making a physics properly takes a lot of time.  I am big opponent to disabling the lowsides that are supper grippy grass that is very common in all recent motorcycle games I have played ... except GP Bikes of course :)
656
General Discussion / Re: TT game announced...
September 26, 2017, 05:56:55 PM
Im happy with this change of date. Still cant wait to get final game and I hope that they will release a DLC with more tracks other than Mountain Course. Single IoM TT track will be boring after some time. I suppose from the videos that are already in youtube that the whole IoM track will be divided into segments, and player will be able to ride whole track and only a part of it. Will see. Ah! And they said there will be sidecars :-D
657
General Discussion / Re: Switching to 1P, the easy way.
September 26, 2017, 05:54:57 PM
Ha! And I personally prefer narrow FOV - I have set it to 60 dgr. The head tracking is nice but for me there should be an option to adjust how fast the head is going to forward position. I just loose concentration when it moves so fast. Also I am very happy that MaxHUD allows force feedback. It also helps a lot.
658
General Discussion / Re: Switching to 1P, the easy way.
September 26, 2017, 12:01:51 PM
Yes its great that in GPB server settings allow to block 3p. I have always played onboard cam and in case of Milestone games i can see who is playing 1p or 3p view. But unfortunately there is no option to lock camera settings. Now I have to think about head tracking device so I can make the racing more immersive 😀
659
Racing / Re: Online start procedure
September 24, 2017, 09:17:44 PM
Ah thank you very much :-)
660
Racing / Online start procedure
September 24, 2017, 05:46:24 PM
Sorry if there was similar or the same topic, but yesterday I had my first online race and I was surprised by the start procedure, the track was Aragon and it was different from the actual one in WSBK/MotoGP. At first all red light were on, then they turned off, and only one line were on. I have jump started bcs I had to wait for green lights.

So on each track I have to wait for green lights? Can it be updated for future so there is actual start procedure. And yes, removing a dsq from race after jumpstart would help a lot.

Thanks in advance :-)