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May 11, 2024, 11:28:16 PM

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GP Bikes beta21c available! :)


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Messages - matty0l215

2986
Tracks / Re: Isle Of Man
July 21, 2014, 11:34:27 PM
Quote from: BOBR6 84 on July 21, 2014, 11:08:29 PM
All iv ever really wanted from a bike game/sim is.. Realistic physics, a bike, the TT circuit and a clock!

Well that just the most unreasenable request   ;)
2988
Tracks / Re: Isle Of Man
July 21, 2014, 10:04:19 PM
Quote from: BOBR6 84 on July 21, 2014, 09:28:13 PM
Lol no need to get uptight, its not a request!
(learnt not to ask for anything after I had my head chewed off) its simply an idea and something id like to see thats all!

I know its all done in your spare time and own free will!

Sorry, didn't think i was being uptight :P (must be a british thing ;))

Its something i would like to see and be part of aswell  ;D
2989
Tracks / Re: Isle Of Man
July 21, 2014, 09:20:39 PM
Quote from: BOBR6 84 on July 21, 2014, 09:11:09 PM
Will this tt circuit be the full track?

I think all the modders on gpbikes should work on this!  ;D

Track building talents.. Bikes, skins, physics etc etc etc.. All geared towards a big IOM TT mod!!  8)

Give me the models and templates and i'll try to make the skins  ::)
2990
Mods / Re: How to open GPBikes 3D's?
July 21, 2014, 08:17:34 PM
Quote from: Firstborn on July 21, 2014, 08:03:55 PM
Any luck with the files? I'm interested in this as well

Do you want to make a skin??
2991
Tracks / Re: Isle Of Man
July 21, 2014, 07:48:12 PM
Quote from: Hawk_UK on July 21, 2014, 07:46:28 PM
Quote from: matty0l215 on July 21, 2014, 04:10:15 PM
Okay, its a bit of a pain in the arse, but using LithUnwrap v1.3 you can get to .3ds (which can be imported into max and maybe maya)

Oh! I have LithUnwrap v1.3, and if that will export for 3ds Max, then I can export it as a .fbx file from 3ds Max and then import that into Maya no probs.

Thanks Matty!  ;D 8)

Hawk.

Happy to help  :D

Edit- How to- I import .x file into lithunwrap, removed all materials and groups and then just exported as .3ds (.obj works as well)
2992
Tracks / Re: Isle Of Man
July 21, 2014, 04:10:15 PM
Okay, its a bit of a pain in the arse, but using LithUnwrap v1.3 you can get to .3ds (which can be imported into max and maybe maya)
2993
Tracks / Re: Isle Of Man
July 21, 2014, 11:57:22 AM
Just checked, there is no demo available at present  :-\
2994
Tracks / Re: Isle Of Man
July 21, 2014, 11:55:58 AM
Quote from: Hawk_UK on July 21, 2014, 11:23:56 AM
Quote from: PeterV on July 21, 2014, 10:51:44 AM
yes there is its called Bobs Track Builder

You can load gps data into it like height data.

Im no expert on this, this is what i know off this one.

Wow! Now that would take a lot of work out of the equation!  ;D ;D

Is the track surface created in "Bobs Track Builder" then exportable to another application like Maya for further tweaking and modeling? Hopefully in .fbx format?  ;D

Hawk.

PS: Anyone got a copy they could let me have? I'd like to investigate this "Bobs Track Builder".  ;D

I've used btb in the past (though only the demo which is 14 days) and it is a really great tool for track building, but the only way to get it into 3ds max or such is to export using Directx format. (it exports straight to game format for rFactor, Richard Burns Rally, Race 07 and some others)

Guy over at http://www.racedepartment.com/forums/bobs-track-builder.162/ know a lot more (its the support forum)
2995
General Discussion / Re: core.exe test track
July 19, 2014, 06:28:33 AM
It seems to be worse if you get the bike to move a lot (like in the video) but it isn't impossible when stable. I must have forced at least 10-15 cores last night, some ODE error and some normal all doing the same thing.
2996
General Discussion / Re: core.exe test track
July 18, 2014, 10:55:24 PM
http://www.youtube.com/watch?v=a2QJqeHsrH0

I actually hit the wall before the core crash but you get the idea
2997
General Discussion / Re: core.exe test track
July 18, 2014, 09:29:00 PM
I've got an "ODE INTERNAL ERROR 1" error after hitting the wall close to a corner of the walls. If i ALT+F4 i get a runtime error.





This is on a dedicated server with no one else online

Edit- I can also replicate it
2998
Tracks / Re: [beta] A-7000 Road
July 17, 2014, 08:57:48 PM
Brilliant track  ;D  bit of a bugger to get moving when resting sometimes (rolling off to the side of the road) but only in a couple of places. Otherwise a great little ride
2999
Mods / Re: How to open GPBikes 3D's?
July 04, 2014, 07:58:21 PM
Any joy??
3000
Mods / Re: How to open GPBikes 3D's?
July 03, 2014, 08:29:58 PM
lotusmania check your PM's