Quote from: BOBR6 84 on July 21, 2014, 11:08:29 PM
All iv ever really wanted from a bike game/sim is.. Realistic physics, a bike, the TT circuit and a clock!
Well that just the most unreasenable request
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Quote from: BOBR6 84 on July 21, 2014, 11:08:29 PM
All iv ever really wanted from a bike game/sim is.. Realistic physics, a bike, the TT circuit and a clock!
Quote from: BOBR6 84 on July 21, 2014, 09:28:13 PM
Lol no need to get uptight, its not a request!
(learnt not to ask for anything after I had my head chewed off) its simply an idea and something id like to see thats all!
I know its all done in your spare time and own free will!
Quote from: BOBR6 84 on July 21, 2014, 09:11:09 PM
Will this tt circuit be the full track?
I think all the modders on gpbikes should work on this!
Track building talents.. Bikes, skins, physics etc etc etc.. All geared towards a big IOM TT mod!!
Quote from: Firstborn on July 21, 2014, 08:03:55 PM
Any luck with the files? I'm interested in this as well
Quote from: Hawk_UK on July 21, 2014, 07:46:28 PMQuote from: matty0l215 on July 21, 2014, 04:10:15 PM
Okay, its a bit of a pain in the arse, but using LithUnwrap v1.3 you can get to .3ds (which can be imported into max and maybe maya)
Oh! I have LithUnwrap v1.3, and if that will export for 3ds Max, then I can export it as a .fbx file from 3ds Max and then import that into Maya no probs.
Thanks Matty!
Hawk.
Quote from: Hawk_UK on July 21, 2014, 11:23:56 AMQuote from: PeterV on July 21, 2014, 10:51:44 AM
yes there is its called Bobs Track Builder
You can load gps data into it like height data.
Im no expert on this, this is what i know off this one.
Wow! Now that would take a lot of work out of the equation!
Is the track surface created in "Bobs Track Builder" then exportable to another application like Maya for further tweaking and modeling? Hopefully in .fbx format?
Hawk.
PS: Anyone got a copy they could let me have? I'd like to investigate this "Bobs Track Builder".