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(WIP)Mallory Park Track Surface Rebuild TEST...

Started by Hawk, April 13, 2014, 06:53:25 PM

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girlracerTracey

I am reading through your track threads Hawk and I have downloaded and tried out the 1978 Mallory Park Track. I know it's a work in progress and you are experimenting with the track surface but just wanted to say..I love your work!

To have the classic 1970's pre-chicane(s) track lay-out in gpbikes is a wonderful thing I think. I like the track surface also..

Thank you, grT  :)

Hawk

Quote from: girlracerTracey on June 10, 2014, 10:14:05 PM
I am reading through your track threads Hawk and I have downloaded and tried out the 1978 Mallory Park Track. I know it's a work in progress and you are experimenting with the track surface but just wanted to say..I love your work!

To have the classic 1970's pre-chicane(s) track lay-out in gpbikes is a wonderful thing I think. I like the track surface also..

Thank you, grT  :)

Hi Tracey.

Thank you!. Hope you find my thread interesting reading.... I'm just about to post a link for the pre-release version of this great little track. Full release version will come in a few days after all the little finishing touches have been completed.

Thanks for the compliments.... Hope you enjoy!  ;D 8)

Hawk.

Hawk

June 10, 2014, 11:05:54 PM #197 Last Edit: June 10, 2014, 11:21:16 PM by Hawk_UK
Hi Guys.

Here is the link to the pre release version of the track: https://mega.co.nz/#!zE0x2bRa!-OTOHNU_s_Xw1TM4CzHqBkUvfQd0bkZVcDqSRW6puxA

There is still some finishing touches to apply, and I do know about the little island in the lake not having a texture yet, as well as the centre grass terrain leading up to the hairpin still needs the hard edges softening up more.

Okay.... Enjoy!  ;)

Hawk.

PS: 1st post download link has been updated.

girlracerTracey

I love it Hawk. Just downloaded it and gave it a "spin" on Barry Sheene's 500cc Suzuki..varese physics.

Well I span the back up more easily that's for sure. It came round on me and I lost control and went down though..seems to be my problem on the 500s at the moment. But I will keep trying!

I absolutely love the track though. You deserve all the accolades you get imo.

grT  :) 

HornetMaX

Beautiful little track ! And I have no sentimental value attached to it, unlike our british gang :)

Does it have the standard asphalt or the slippery one ? I'd say the standard one (taking my chances here: only tried that version with the 600 WSS and not A/B testing with the old one or the slippery one).

I'd lower the fog for the sunny condition: don't know why but everybody seems to be using density = 0.0015 (victoria has 0.0007); with 0.0015 objects far away tends to become grey/white.
Had the same on Noss' Mugello: too much fog IMHO.

Didn't test the cloudy/rainy conditions.

MaX.

Hawk

June 11, 2014, 02:17:46 AM #200 Last Edit: June 11, 2014, 02:20:53 AM by Hawk_UK
@Max: Thanks Max! Your correct again mate! It is the highest level of grip (TRKASPH) on this version.... I thought, at least until Piboso has released version 1.0 of GP Bikes and we see what the finished physics are like and how the bikes perform on track that I would keep the grip levels to what has become the standard for track surfaces, unless of course there is a big call for the more slippery track surface version?


@Tracey: Thank you Tracey!  Glad you liked it. ;D
It is a really fun little circuit, isn't it.... Just something about it that keeps bringing you back for more.
There are places on this track were you can usually spin up the rear wheel, particularly coming out of the "Lake Esses" before going up to the hairpin, and also on the exits of "Devils Elbow" and "Spectator Bank" but you do have to push hard to do it with this level of track surface grip.

I personally prefer the more slippery version, so much fun on the 500cc 2 strokes! So if any of you guys would prefer the slippery track version then post here, and depending on the call for it I may change it over  ;)

Thanks again guys.  ;) 8)

PS: Max, I will try a lower fog level and we'll see what it's like.  ;)

BOBR6 84

Quote from: HornetMaX on June 11, 2014, 12:30:39 AM
Beautiful little track ! And I have no sentimental value attached to it, unlike our british gang :)

Does it have the standard asphalt or the slippery one ? I'd say the standard one (taking my chances here: only tried that version with the 600 WSS and not A/B testing with the old one or the slippery one).

I'd lower the fog for the sunny condition: don't know why but everybody seems to be using density = 0.0015 (victoria has 0.0007); with 0.0015 objects far away tends to become grey/white.
Had the same on Noss' Mugello: too much fog IMHO.

Didn't test the cloudy/rainy conditions.

MaX.

Yep.. Great little track! Been some brilliant racing there over the years! Recently went into administration and we nearly lost it forever all because of some grumpy old neighbours.. That would have been a great shame!

Luckily somebody bought the place! Still hampered with low noise limits.. But the track lives on :)

Mallory when I get home then... Cheers Hawk  8)

Klax75

June 11, 2014, 04:48:46 AM #202 Last Edit: June 11, 2014, 07:24:42 AM by Klax75
Good Job Hawk! Only thing I did was lower the fog, and brighten the sun. To many tracks make the sun light feels like a 40 watt bulb. :/ The sun is bright in real life but in a lot of tracks.

Next build add a spec to the track to get a little shine?

girlracerTracey

Quote from: Hawk_UK on June 11, 2014, 02:17:46 AM

I personally prefer the more slippery version, so much fun on the 500cc 2 strokes! So if any of you guys would prefer the slippery track version then post here, and depending on the call for it I may change it over  ;)


Hiya. Is there an easy way I can change the downloaded track to the slippery version? I would really like to try it out..

Or is there an alternative download link Hawk?

grT

Klax75

A video I made earlier tonight when practicing DST, but this one is in helmet view. The way I play GP Bikes. :) As always manual everything n assists. Manual rider.

Good work on the track Hawk!


DST Helmet View Malloy Park 1978:

http://www.youtube.com/v/507Y1y4n4co

Hawk

Quote from: Klax75 on June 11, 2014, 04:48:46 AM
Good Job Hawk! Only thing I did was lower the fog, and brighten the sun. To many tracks make the sun light feels like a 40 watt bulb. :/ The sun is bright in real life but in a lot of tracks.

Next build add a spec to the track to get a little shine?

Hi Klax.... Thank you mate!  ;)

Can you PM me a link for the altered .amb file and I'll give it a try out.  ;D


Hawk.

Hawk

Quote from: girlracerTracey on June 11, 2014, 08:19:01 AM
Quote from: Hawk_UK on June 11, 2014, 02:17:46 AM

I personally prefer the more slippery version, so much fun on the 500cc 2 strokes! So if any of you guys would prefer the slippery track version then post here, and depending on the call for it I may change it over  ;)


Hiya. Is there an easy way I can change the downloaded track to the slippery version? I would really like to try it out..

Or is there an alternative download link Hawk?

grT

Hi Tracey.

It's relatively easy to alter the grip levels of a track surface by renaming the track surface mesh file: There are 3 levels of grip defined by names of, TRKASPH, TRKBASPH, and TRKCASPH.

There will only be one online version due to the process of registering a track, but while in pre release I will create the different grip level versions for the community to test and vote on for which version of grip they would like the online version to be. I cannot be fairer than that.  ;)

I will post links for the different version of track surface grip later today.


Hawk.

Hawk

Hi Klax.

Great video above mate! You really get that sense of speed in "Helmet View" that you don't get so much in 3rd person view... Looks good mate! ;D 8)

I was noticing little bits that need sorting out as you were riding around, I couldn't help it. Hehe


Hawk.

girlracerTracey

Quote from: Hawk_UK on June 11, 2014, 08:44:07 AM

Hi Tracey.

It's relatively easy to alter the grip levels of a track surface by renaming the track surface mesh file: There are 3 levels of grip defined by names of, TRKASPH, TRKBASPH, and TRKCASPH.

There will only be one online version due to the process of registering a track, but while in pre release I will create the different grip level versions for the community to test and vote on for which version of grip they would like the online version to be. I cannot be fairer than that.  ;)

I will post links for the different version of track surface grip later today.


Hawk.

That's really kind of you. Thank you!

grT

girlracerTracey

Quote from: Klax75 on June 11, 2014, 08:30:56 AM
A video I made earlier tonight when practicing DST, but this one is in helmet view. The way I play GP Bikes. :) As always manual everything n assists. Manual rider.

Good work on the track Hawk!


DST Helmet View Malloy Park 1978:

http://www.youtube.com/v/507Y1y4n4co

That's a great video Klax. To say the least I am very impressed by what you can achieve with all those manual settings on. Seriously impressed in fact.

You are an inspiration to all of us who have to use some auto settings.. I would love to be able to emulate what you can do myself!

Good on you Klax!  ;)

grT