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Rear brake

Started by BOBR6 84, September 09, 2014, 11:51:48 PM

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WALKEN

A solution is to use a PS3 pad and Motion in Joy an utilize sixaxis to lean and the left toggle to see left/right and maybe your right thumb stick for rider movement.

Master that in first person and then see how the rear brake feels, lol... I must confess it is quite difficult! 
Help me, help you!

Warlock

Quote from: BOBR6 84 on September 15, 2014, 01:22:26 AM
Yeah I agree its tricky when its helmet view vs 3rd person!
Id like to take part in 1 of stout's onboard events.. That way its better.. Dont need to know where people are. Its up to them to pass cleanly! As long as u stick to the racing line its all good!

Exactly

HornetMaX

Quote from: BOBR6 84 on September 15, 2014, 01:22:26 AM
Yeah I agree its tricky when its helmet view vs 3rd person!
Id like to take part in 1 of stout's onboard events.. That way its better.. Dont need to know where people are. Its up to them to pass cleanly! As long as u stick to the racing line its all good!

Well, it's up to them to pass you cleanly even in 3rd person, or at least it should be :)

MaX.

Warlock


BOBR6 84


Stout Johnson

Quote from: Klax75 on September 15, 2014, 01:11:31 AM
For me I think the biggest problem is I am a helmet view only guy. But a lot of people use 3rd person, so in that they assume everyone else is. Then they try to make passes maybe they shouldn't. Assuming that the other person is in 3rd person and would see them.
True.

Quote from: BOBR6 84 on September 15, 2014, 01:22:26 AM
Yeah I agree its tricky when its helmet view vs 3rd person!
Id like to take part in 1 of stout's onboard events.. That way its better.. Dont need to know where people are. Its up to them to pass cleanly! As long as u stick to the racing line its all good!
Nice to hear people being in favor of onboard only. I will soon start a new race, just very very busy atm.

Generally speaking, I also have made the experience that in onboard view all overtake maneouvers are taken with much more care. As this is supposed to be a simulator, I would also like to see crashes resulting in at least a compulsorily restart from pits, so people think twice before making a dumb move. People have a tendency to try to "rip off" spectacular moves and overtakes, just like playing an arcade video game. For me, I only start overtake maneouvers (whether race or practice doesn't matter) when I know the risk is calculated and there is a high probability of not crashing while trying.

For my personal taste, trying to establish GPB as a true sim, options need to be implemented for making crashes more "painful" - but I don't root for getting scratch marks or broken collar bones ;) I just would like to see options for "compulsorily restart from pits" (imo for practice, qualifying, warmup sessions) and for "compulsory termination / longer reset times after crash" for races. At the moment fast riders can make up the time lost in crashes within sometimes 1-2 laps. Imo, a crash should  pretty much always mean to not be able to win compared to a rider who manages to not crash at all.

When this would be implemented, riders would be rewarded for taking calculated risks only, which is what real racing is all about. Atm, riders have a tenedency to just race "all out". But race replays often look bad, because there are not many close battles or overtakes on the track. Most of the time overtakes are due to one rider falling and the other one(s) overtaking while the crashed rider is on the ground.
    -----------   WarStout Kawasaki Team   -----------

Klax75

I suggested several months ago but my post seems to have slipped away and no one comment. Anyway my idea was we have limited number of tires opens. We can't we have limited number of falls option?

In first person shooter terms it would be a life. So if I fall, that is one bike gone. The host could set the number of bikes you are allowed, per session. Practice could be unlimited, 3 bikes for qualifying, 2 for race, etc.

My original post
http://forum.piboso.com/index.php?topic=965.0

The region section was put in with Beta 5/5b, you just have to fill it in yourself. :)


BOBR6 84

or make it really harsh like British superbikes lol. bike goes down.. game over lol

iVolution

Quote from: Klax75 on September 15, 2014, 10:36:30 AM
In first person shooter terms it would be a life. So if I fall, that is one bike gone. The host could set the number of bikes you are allowed, per session. Practice could be unlimited, 3 bikes for qualifying, 2 for race, etc.
Let's see how many people will finish a race with limited bikes whilst there are only a few that do it in the current situation. I would love bike damage in some form but I am affraid that it will be too harsh for unexperienced players and will end up with a situation where finishing a race automatically results in a spot on the podium. Aside from this, having multiple bikes during a race is not really realistic and having a crash during the race knocking you out will create a lot of frustration, especially when it is not your fault.

If we are talking realism anyway... I would rather see the "walk to bike" option from SBK2001 where you would have to run back to the bike once you crash it. Although hard for piboso to implement (walking system and a bunch of other animations), this would definitely keep you more immersed in the experience and having a big crash usually means you have to walk further as well. 


Hawk

Quote from: BOBR6 84 on September 15, 2014, 10:52:54 AM
or make it really harsh like British superbikes lol. bike goes down.. game over lol

Once Piboso has got the bike handling mechanisms fully implemented so we can adjust to a stable setup like real life then I'd absolutely agree with you, and it would stop this Kamikaze attitude of always riding well over the limits knowing that if you fall you can just get back on and continue the race.... In real life that just doesn't happen 99% of the time.  :)

Hawk.

Warlock

At the moment, 'crash and out of race' is not a good idea due physics issues. What would you think if you crash during a race in a slow corner because steering unrealistically closes, or just slide with no reason, or unexpected crash due track camber, or touch a curb....
The sim is not ready yet for hardcore mode.

BOBR6 84

Agreed! Its annoying enough crashing from a mistake.. Crashing from a WTF moment resulting in retirement would leave me without a monitor lol.

But im all for some sort of punishment in the future to add to the danger element!

Ian

Would be good as a option in a hardcore server.
Not good if you just want to have a bit of fun and finish a race.

Klax75

My idea would be the host of the event can set the number of bike respawns. So it could be unlimited, 10, 5, 3, 1, or what ever number you want. On a per session bases. We have the same thing right now with tires. You can set limited tires.

Not saying ever server should use it, more for special events. :)

I'm not for walking to your bike, although I'd like it. Because people would just walk around the track on purpose. Or fall off there bike so they can stand in the middle of the track. Even worse if the body could cause a crash. Since rider wouldn't die they just do it because they are mad they fell. Or think it's funny.

Hawk

September 19, 2014, 10:31:12 AM #74 Last Edit: September 19, 2014, 10:35:42 AM by Hawk_UK
Quote from: Klax75 on September 19, 2014, 12:08:25 AM
My idea would be the host of the event can set the number of bike respawns. So it could be unlimited, 10, 5, 3, 1, or what ever number you want. On a per session bases. We have the same thing right now with tires. You can set limited tires.

Not saying ever server should use it, more for special events. :)

I'm not for walking to your bike, although I'd like it. Because people would just walk around the track on purpose. Or fall off there bike so they can stand in the middle of the track. Even worse if the body could cause a crash. Since rider wouldn't die they just do it because they are mad they fell. Or think it's funny.

Personally, I would not consider it as hardcore that if you fell off your bike that causes your race to be over, but I qualify that by saying that could only be implemented when GPB has advanced to the level were the handling of the bikes was consistent and stable so riders didn't ever get those regular(at this stage of GPB Dev)WTF lowside events. Then, as in real life, it would be up to the rider to practice to become consistant enough to be able to finish a race distance without regular offs; this to me would not be hardcore, it would just be a case of knowing that if I keep falling off I need to practice more to become consistant in my riding technique.  To me this would be part of a real simulation, were as at the moment this re-spawn system we have now is both very arcade and quite frustrating, especially when you have a full field of riders and you fall off in a WTF event only to have to wait for the whole field of riders to pass before being allowed to get back on your bike, and in certain circumstances, as PeterV unfortunately found out in a recent race, when a full field is spread out, you can be stuck there for a very long time before being allowed to re-spawn.

Hawk.